Accepting mediocrity isn’t doing anyone any good

When Halo Infinite was revealed at E3 2018, there was general excitement. People were shown a reworked art direction and next generation graphical effects from the brand-new ‘Slipspace Engine’ that was going to power a next generation Halo title. The E3 2019 trailer built upon that same principle. For two years people have been pitched a consistent vision for what Halo Infinite was going to be.

Fast forward one year, and Halo Infinite’s gameplay reveal ended up getting a mixed reception. Why? Because even though it was good in it’s own right, it simply did not resemble the next generation game that Microsoft was teasing us for two years. The expectation that Microsoft themselves have set up for this game, and Series X, weren’t met by their own demo. So, people naturally critisized what they observed.

The vast majority of people that express their critisism of Halo Infinite’s demo, aren’t doing that because they hate the game or want to see it fail. They’re being critical, because they want the game to to be as good as it can possibly be. It is your right as a consumer, and a Halo fan, to expect 343 to share that same interest.

Microsoft does not make Halo because ‘they want to keep te legacy alive’ or because they’re ‘so interested in the Master Chief’s journey’. They’re making Halo because it’s profitable. It’s their product. When you’re saying that something “is fine” when it’s clearly not, you’re effectively signaling Microsoft to decrease their efforts on the product that they’re trying to sell. Which in our case, is Halo Infinite. Companies are always looking for the way of the least resistance to achieve profit. If you stop being critical, defend excuses from somebody else or tell others to ‘chill out because it’s just a demo”, you’re paving the way to a mediocre Halo game. After all, it’s the apologistic behaviour from fans that led to the shortcomings of Halo 4 and Halo 5.

Don’t be afraid to speak up to a trillion dollar company if you don’t like what you see.

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> When Halo Infinite was revealed at E3 2018, there was general excitement. People were shown a reworked art direction and next generation graphical effects from the brand-new ‘Slipspace Engine’ that was going to power a next generation Halo title. The E3 2019 trailer built upon that same principle. For two years people have been pitched a consistent vision for what Halo Infinite was going to be.
>
> Fast forward one year, and Halo Infinite’s gameplay reveal ended up getting a mixed reception. Why? Because even though it was good in it’s own right, it simply did not resemble the next generation game that Microsoft was teasing us for two years. The expectation that Microsoft themselves have set up for this game, and Series X, weren’t met by their own demo. So, people naturally critisized what they observed.
>
> The vast majority of people that express their critisism of Halo Infinite’s demo, aren’t doing that because they hate the game or want to see it fail. They’re being critical, because they want the game to game to be as good as it can possibly be. It is your right as a consumer, and a Halo fan, to expect 343 to share that same interest.
>
> Microsoft does not make Halo because ‘they want to keep te legacy alive’ or because they’re ‘so interested in the Master Chief’s journey’. They’re making Halo because it’s profitable. It’s their product. When you’re saying that something “is fine” when it’s clearly not, you’re effectively signaling Microsoft to decrease their efforts on the product that they’re trying to sell. Which in our case, is Halo Infinite. Companies are always looking for the way of the least resistance to achieve profit. If you stop being critical, defend excuses from somebody else or tell others to ‘chill out because it’s just a demo”, you’re paving the way to a mediocre Halo game. After all, it’s the apologistic behaviour from fans that led to the shortcomings of Halo 4 and Halo 5.
>
> Don’t be afraid to speak up to a trillion dollar company if you don’t like what you see.

Considering the budget of the game and what the all trailers including the one before the demo show it isn’t unfair to judge a demo of a 5 year developed game. It should have better graphical intrigue if they Slipspace engine is truely that good.