> 2533274816257608;2:
> Here is what I would consider a great warzone experience:
>
> Warzone-Same objective gameplay we have currently, for the most part; Capture bases, kill enemies, and try to blow up enemy core. Only things needing change is to make sure the losing team when the core is exposed gets some kind of buff like faster req charge time, stronger defending AI, auto turrets, actual base defenses, etc. Additionally, making sure core bases dont have a single bottleneck, make sure players have more than one way out!
> Warzone Assault-Get rid of current version. See Warzone Invasion
> Warzone Firefight-Could leave this as-is. Maybe make more like ODST/Reach versions of the gametype.
> Warzone Invasion -Unique set of maps that are not edits of existing standard Warzone maps. One team attacks, the other team defends. Add a whole new set of reqs to play that are not weapons, but rather different player models that have their own attributes, such as playing as grunts, marines, prometheans, etc.
> -Make sure teams switch out and the end of a round at least once per match with the true winner being the higher score value of the 2, even if both teams failed or succeeded in the objective(s).
> -Best formula would probably have one team as spartans and the other team as the invading force, whatever that may be. Lots of possibilities here. Particularly if the Flood were to return.
> -Species/class reqs are limited to the invading force. Could do a map that uses all of the possibilities for fun, kind of like a Turbo variant.
> -Flood(Infection form, combat form, carrier form, pure forms, forms seen in Halo Wars 1 and 2, flood controlled vehicles, etc)
> -Banished(Brute rank set, Sangheili rank set, Grunt rank set, Jackal rank set, Hunter rank set, banished vehicles, etc)
> -Forerunner(crawler rank set, watcher rank set, soldier rank set, knight rank set, vehicles, etc)
>
> That’s a lot of potential req cards, 343. coughmoneycough
Warzone Invasion sounds good. I disagree with the “invading force” idea a bit. I’d personally just prefer playable elites and the other things can be AI.
If Warzone does return I really hope they divorce player customization from it and scale back the MTX nature of it. Also, I think it would be much better to not have the exact same bases (both models AND layouts) for every single map. It definitely hurt my enjoyment of the mode. Lastly, cut back on the re-skinned armor and weapons, holy cow!