About tools

I wrote this before, but i think i make a mistake of forum, so heres again.

  • We need to know at what point were completed to build buildings. Before the buildings had a percentage of construction, not now
  • The circle with the button reaches its maximum size very slowly, this makes unintentionally units not want to take taken.
  • It is also very important to know if we started to create an upgrade units, we do not know if you already paid for an upgrade or not until the moment it start to create, before, this point was very clear, you were creating units , but the color that gave the menu of interaction wise that you already paid for a technology that would begin to be created when your units finalized . Capitalizing on the subject, would not be bad to put a small marker that was created first.
  • Another couple of things that are not really necessary but I liked to see is the look of our companion on the minimap and color of the equipment, usually played with various colors of halo wars 1, and see if your partner already set his sights on a important location safety gave you keep doing your thing.
  • Finally and perhaps less important is the lives of enemy bases, one reaches them, begins the attack and we never know if we’re about to delete it or still going half. In addition there is a delay whenever you want to update, recycle or build new buildings, it is important that this is resolved, because that small delay makes the experience of playing Halo Wars 2 much slower than his predecessorI say that this last point is the least important thing because maybe it’s beta.By the way, I’m a heavy player Halo Wars 1, this data to improve HW2, are honest and just want to receive a high quality product when the game is released.
    An apology in advance for the bad English , but use a translator.