About those lobotomized mushroom rocks...

I deeply appreciate the sheer size of the new forge areas.

I deeply appreciate the work that 343i put into this effort and the wonderful surprise it is for us.

But I am mystified why they didn’t just create a flat large island that tapered off into the water with normal beaches?

I honestly do not know what to make of these “islands”. They look so different than anything I have seen before. They look… very strange…

Yea, maybe they thought of being unique or somyhing, who knows.

They are actually Requiem-native giant mushrooms, born from chief, who spilt his mushroom stew on the fall to Requiem. 6 months later, here they are!

Something tells me the inability to see the water makes the game lag much less. It’s just a guess but I’m not certain. Either way I’m fairly excited to forge on and around the smallest island. I want to make a spiritual successor to Ascension.

Wonder if touching that water means instant death?

> Wonder if touching that water means instant death?

They said atm, you can touch the water. I think they wanted something unique and came up with forge island.

> I deeply appreciate the sheer size of the new forge areas.
>
> I deeply appreciate the work that 343i put into this effort and the wonderful surprise it is for us.
>
> But I am mystified why they didn’t just create a flat large island that tapered off into the water with normal beaches?
>
> I honestly do not know what to make of these “islands”. They look so different than anything I have seen before. They look… very strange…

Youu know i gotta kick out of your thread title. Its true. I was expecting forge maps like Hemorrhage and Paradiso. I am not to fond with the three Forge Island maps. I should call them Three mile islands.

Sorry, how do you lobotomize a mushroom?

Yeah, beaches would have been nice. But, on the other hand, we have cliffs. Maybe we could have had both?

I would like something like Sandbox

Except you teleport to a livable underwater area. :slight_smile:

> Sorry, how do you lobotomize a mushroom?

You break off the cap, of course!

> > Sorry, how do you lobotomize a mushroom?
>
> You break off the cap, of course!

Ahhhhh, I see. That makes more sense than under the eye and through the skull with an icepick and hammer.

WHile I’d have liked shores for the islands, having them high in the air allows for us to build off the sides of them. So there is MUCH potential there.

Also, it’s been confirmed by a tweet by Kevin Franklin that you can build on the water and not die when you touch the surface of it.

> > > Sorry, how do you lobotomize a mushroom?
> >
> > You break off the cap, of course!
>
> Ahhhhh, I see. That makes more sense than under the eye and through the skull with an icepick and hammer.

Yeah, I think the term he meant to use was decapitated, but it’s close enough-ish!

Could someone send me a link of the upcoming Forge Island? It’d be greatly appreciated, thanks :slight_smile:

> Could someone send me a link of the upcoming Forge Island? It’d be greatly appreciated, thanks :slight_smile:

http://www.youtube.com/watch?v=9OIu0DrMVVg < Start the video at around 1:20. The beginning is just two guys goofing off.

To me, they almost kinda look like huge, possibly even ‘great’, anvils.

I believe they probably went with this style to give a good sense or style or verticality with Forged maps.

Making things running up the side or big spirals or bases sticking out of the rocks. There is more potential than a flat island slightly above water level with this.

I think cliffs are cool so you can have architecture sticking out from the sides. We can get a Lockout remake that isn’t floating in nowhere.