About the DMR

The DMR is not OP because everyone that played Halo Reach complained about the bloom on the DMR and Halo 4’s DMR bloom is almost invisible. That is what the people wanted on Halo Reach so 343i made the DMR with less bloom and slowed down the the rate of fire for the DMR. I say make the BR a 4sk and keep the DMR a 5sk and the DMR will still win. The DMR still wins because it is the better weapon.

I have no idea as to what your post was intended to get across, but the DMR is currently OP and buffing the BR throws the Carbine and Light Rifle out the window, along with a few power weapons.

It is OP for sure, proof: http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/#entry248408

How about you try using a weapon thats not good at all ranges like the carbine, which actually takes skill unlike your Designated Noob Rifle

It does not matter what the DMR was like in Reach, Halo 4 is not Reach

The Carbine does take the most skill and i have used that weapon before i was just using the br and carbine yesterday and got an untouchable on complex.

Also the light rifle should have more aim assist and the carbine should be a 7sk so everything is balanced.

> It does not matter what the DMR was like in Reach, Halo 4 is not Reach

I know it doesnt matter what the dmr was like in reach i am saying that this is pretty much the the community wanted for the dmr hardly any bloom

I think there should be a slower fire rate for the DMR and added reticle magnetism to the Carbine.

> I think there should be a slower fire rate for the DMR and added reticle magnetism to the Carbine.

If the dmr had a slower rate of fire it would be the worst weapon.
The dmr should have bloom

I like the DMR in Halo 4 for the same reason why I like the DBS in Gears of War 3. Because it shows just how frustrating those OP weapons were against people who didn’t like how the games were limited down to just those weapons. They get to feel what it’s like being forced to play by their rules when they weren’t allowed to do otherwise.

The community wanted it like that in Reach because it was the only accurate rifle other than the needle rifle which was never used.

I think the argument now leans towards the bullet magnetism and aim assist, not more towards the bloom or fire rate. I’m not even sure these days.

It’s OP because of Range (in my opinion).
They either need to buff the other ones, or Nerf the DMR.
Also, one way to tell if there are problems with a weapon, is to go on the Forums and see if there are a significant number of threads addressing or acknowledging said weapon.

The DMR isn’t OP because it’s what we asked for? That’s nonsense.
We asked for it on a completely different game where the only other precision weapon was the needle rifle which had significantly less bloom.
In terms of Halo 4 it is OP. It has too far a range compared to the other precision weapons and does too much damage compared to the other weapons.
In order to fix it the DMR has to have receive a penalty on rate of fire. Only a slight nerf mind you.

> The DMR isn’t OP because it’s what we asked for? That’s nonsense.
> We asked for it on a completely different game where the only other precision weapon was the needle rifle which had significantly less bloom.
> In terms of Halo 4 it is OP. It has too far a range compared to the other precision weapons and does too much damage compared to the other weapons.
> In order to fix it the DMR has to have receive a penalty on rate of fire. Only a slight nerf mind you.

how does it do more damage than the other weapons? it is still a 5sk

Give the pistol less bloom so it can counter the DMR as a secondary while maintaining the use of a primary…hiss

EDIT: people call the DMR OP because theres no pacing between shots, bloom is just the representation of spread through the reticule moving. People didnt want a 0 spread weapon, They wanted a static reticule

its all about the spread

It can be argued if the Carbine takes skill. I find it easy to aim, and has a good firing rate. I came in the top three once on a game of BTB on Longbow using the Carbine.
The DMR is seriously OP though. As a close-range weapon, it is easily dominated. As a long-range weapon, IT dominates.

> The DMR is not OP because everyone that played Halo Reach complained about the bloom on the DMR and Halo 4’s DMR bloom is almost invisible. That is what the people wanted on Halo Reach so 343i made the DMR with less bloom and slowed down the the rate of fire for the DMR. I say make the BR a 4sk and keep the DMR a 5sk and the DMR will still win. The DMR still wins because it is the better weapon.

Halo 4 DMR =/= Halo: Reach DMR

> I have no idea as to what your post was intended to get across, but the DMR is currently OP and buffing the BR throws the Carbine and Light Rifle out the window, along with a few power weapons.

The CONCEPT of the DMR is OP. It has no ineffective range, so unless you make it slower than everything else and make it useless, which will PO A LOT of current fans, the thing is going to remain OP, even if it just matched TTK.

The best bet is to have a classic play list with ar/magnum, br/magnum, and former pro settings in a more classic style playlist. Map spawns and all that. AA’s I could take or leave, cause they’re not really game changers, but you should be going for non dmr gametypes, instead of a non dmr game. That will not happen.

Until Halo 5 maybe.

> The DMR is not OP

> The DMR still wins because it is the better weapon.

Lolwut. That is the most contradictory argument I’ve ever seen for anything in my life.