about quit related bans

BEFORE i pose my inquiry, i would like to say i am not asking for an appeal to the ban in question. a friend of mine got xp banned, and although we are wondering why it happened, his ban will be reverted after its due date expires, so it isn’t altogether a big deal.

i was looking into his xp ban (i think it was because he and i were trolling a match and handing out assassinations to people, purely to anger our other teammates.
I’ll admit this wasn’t the most mature part of our gaming, but we were bored and put into a losing battle where one of our number was afc anyways. moving on…)

i found that xp bans can be meted out for quitting (contrary to the, in my opinion, much more effective 15 minute quit ban in Reach, of which i am very familiar due to my router going bad and dropping me constantly. this has been remedied) and i started to wonder why this concept, of banning people for quitting too often, was made in the first place. the leave game option is there to let us leave, why penalize us for using an option built into the game as we please? why force us to, for example, stay and essentially be farmed by an opposing team that is too skilled for us to handle (thank you csr for working well only sometimes), or for leaving cause one of our number is being a humongous tool, raging/being overly hateful or aggressive ingame, whatever.

I’ve come to the conclusion that it all comes down to perceived ethics. in another game i play (starcraft), for example, quitting when you know you are beat is a sign of honor and respect. it says "hey this guy is too good for me. rather than wasting my time and not proving myself a challenge, i think i will go to a new match so that he/she can find a more worthy opponent. do frequenters of halo games just not want a challenge? does this stem from the community’s more repugnant nature (i.e. bolting for power weapons and spawn-camping, as is seen in earlier halo games, y’know BEFORE the ordnance drop came into being)? or is this simply a microsoft requirement for the games in question we are all forced to abide by?

sure, quit-banning can be used to prevent constant trolling (if it actually was a quit ban and not xp related) but with in progress joinups this is more of a moot point.

it is difficult for me to sum up my inquiry into one question, but i’ll try:

what are the ethical problems of quit banning, and why should people be forced to stay and, essentially, get farmed?

I’ll start: In my opinion, if you want to reward good halo players, let the quitters quit without worry, so they can move on and have more equitably skilled players to fight, while the other players, the good ones, can find someone more challenging for them! everybody gets a little better in the end. forcing a person to stay, just because they might get flagged for potential xp bans, seems like a very poor way to challenge good players and let us mediocres find people our skill level to fight.

what are your guys’ thoughts on this?

thanks for reading in advance

TL;DR (null)

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Don’t bump it is against rules.

Also I would like to let you know that if your friend got xp banned it was most likely because he was boosting in someway if he had got a quit ban it would have been 60 minutes of not being able to play Wargames.

Quit banning is in place, presumably, to prevent people rage quitting out and ruining games, though I agree it doesn’t make sense to allow players to quit in the menus. All I know is that I’m fed up having 90% of games won or lost by some little bad loser (on my team or the other) who can’t take a loss and abandoning the team.

With regards to your point about “let the quitters quit”, that’s just stupid. You’ll never get any better at a game until you play people who are better at it than you are. Take your beating, learn from it, and improve your own game… assuming you lost due to inferior skills and not inferior dice roll ordnance, but that’s off topic.

interesting concept. i must have misread something on the xp ban page. like i said we were handing out assassinations to our enemies to annoy our one remaining teammate (not gonna try to justify our actions, we trolled for the sake of trolling.) facepalm thanks for the reminder

moving on, high3r, you seem to have really dumbed down the why as to the “let quitters quit” portion of my argument, and really haven’t addressed any of the points i set out. rather, you simply says “it is dumb” veiled with a thin layer of justification about “taking your beatings” and “learning from your losses”. while the latter certainly is invariably true (i would also like to point out that i do stay in matches, even during most JIP’s), it doesn’t do much good if my opponents are scores above me. all i’ll be doing is WTFing over and over again (i have had this happen, but this is more or less a hypothetical, as it doesnt happen too often. i hope i didnt seem to rude :confused:

as i said before, quitting can also be a sign of honor and respect. it says “im clearly not challenging this person, so i’ll take my leave and open up room for a potentially better person, in the hopes that my replacement will challenge me” as well as moving to an opponent you can actually learn from and improve upon.

ordnance drops rarely ever truly go awry for me. if i dont like the weapons, i pick a powerup. only once in a blue moon (like, say, a team slayer match or BTB) do i get bad weapons and a speed powerup, but even then speed can assist in strafing and get me a bit of help killing things or just being an annoyance. nothing says “shoot me” like someone zooming through your ranks…

ANYways, i still do not see how allowing your enemies to farm you (if they are that good indeed) is doing them any favors.

yes, there will be horses -Yoinks!- who quit before the battle is really decided, but the majority of the time i see quitters leaving when the scales are very obviously decided. one side is clearly outmatching the other ( thanks csr! >.< ) and your time can be better spent at that point than just being commendation food. i’ve had my share of team leavers, both on my side and against me (ive been lined up with some remarkable teammates before)

thanks for your responses!

By quitting, you are only doing your teammates a disservice by making them play a person short. Being AFK can also lead to an exp ban and I’ve seen many people on the forums get banned for it. So if your friend finished a couple of games with 0 points and a ton of deaths, chances are he would get exp banned. Quitting numerous games in a given day can also lead to a ban. But you probably would have to quit a lot. If you are completely outmatched in 3 or 4 times out of 15 games and quit out, you probably won’t get banned. But if you are constantly quitting, you will get banned. Use common sense.

If people quit games, they should pay the consequences, period. It’s like the concepts of economics. Everything you do has consequences.

If someone quits, they should get banned. The solution for not getting banned is not quitting…

To be honest, I’m just waiting for my first XP ban for quitting.

I’m just fed up with often horrible lag which makes SWAT unplayable. I shoot a guy in the head once, then he kills me and a team mate, then he drops dead and I get the points for shooting him in the head while I’m waiting to respawn. That happens quite a lot, sadly, and there is no problem with my connection.

And then there is being JiP’d into a game where the other team is about to score a landslide victory. I mean, I don’t mind being JiP’d into a team that’s about to lose as long as there’s still a fighting chance. But being JiP’d into an unavoidable defeat is just stupid and nothing I’m going to waste my time on. I was JiP’d into a Lightning Flag game once where the other team was leading 3:0, and the first thing I heard was “kill their carrier.”

very good skerpy. there should be consequences. the consequence being that if you quit, you can find a more evenly matched opponent (hopefully) and so can your superior. there is also the issue of being connected to someone halfway around the world with no course but to lose. are you saying quitting from these games should also count towards your ban limit? if the lag is that bad and people are teleporting across the map (i dont run into these often, but when i do i feel cheated, and im sure you would feel the same.). why, then, should we be banned if we quit from these games as well? is it unsportsmanlike to seek out better playing conditions that put you on an even field, rather than just being the victim of this game’s lack of a ‘good connection’ problem? your consequence for quitting the game is also equal in every game; you dont get xp (though commendations stay) this is a minor penalty for a frankly minor offense. time spent banning quitters could be time spent looking for hackers, lag switchers, exploit users, exploits in the game, Jfagers and countless other things.

all in all quit banning (xp or access based) is just a horrendous choice made by people who think everyone should just kneel down and accept an inevitable farming, just because they aren’t good enough to hold down the fort on their own. this sort of thinking is, in my opinion, incredibly repugnant and indicative of laziness. if you want that experience, that csr, that whatever, you should earn it, and I’m sorry but regardless of skill, farming people who clearly aren’t on the same tier as you in regards to a fight is not “earned” in this player’s mind. i don’t have issues with slight disparities, but when there’s an obvious winner 2 minutes in, it’s as cheap as Armour Lock was in a certain previous installment of halo, almost the equivalent of stat padding. im not saying you shouldn’t engage your enemy if they are inferior to you on a dramatic level, but I AM saying that if they quit, it’s their personal choice and view on the matter, and we should leave it be. we have join in progress, it usually does a good job filling the gaps (sometimes not but those are the exceptions, not the rule) the fact of the matter is that while quit banning was a good idea in games without JIP, it’s completely obsolete now.

and again there’s the whole respect and honor thing i mentioned earlier, which people really haven’t made any mention of.

> I was JiP’d into a Lightning Flag game once where the other team was leading 3:0, and the first thing I heard was “kill their carrier.”

when i hear that i respond “challenge accepted”. that isnt what i’d call a landslide IMO. landslide is 4:0 their favor and they already have the flag halfway to base (besides in LF you can reset the flag. makes it easier, except for the whole getting one-shotted thing. good game type for fun. i recommend it to all players who aren’t mlg-exclusive)