BEFORE i pose my inquiry, i would like to say i am not asking for an appeal to the ban in question. a friend of mine got xp banned, and although we are wondering why it happened, his ban will be reverted after its due date expires, so it isn’t altogether a big deal.
i was looking into his xp ban (i think it was because he and i were trolling a match and handing out assassinations to people, purely to anger our other teammates.
I’ll admit this wasn’t the most mature part of our gaming, but we were bored and put into a losing battle where one of our number was afc anyways. moving on…)
i found that xp bans can be meted out for quitting (contrary to the, in my opinion, much more effective 15 minute quit ban in Reach, of which i am very familiar due to my router going bad and dropping me constantly. this has been remedied) and i started to wonder why this concept, of banning people for quitting too often, was made in the first place. the leave game option is there to let us leave, why penalize us for using an option built into the game as we please? why force us to, for example, stay and essentially be farmed by an opposing team that is too skilled for us to handle (thank you csr for working well only sometimes), or for leaving cause one of our number is being a humongous tool, raging/being overly hateful or aggressive ingame, whatever.
I’ve come to the conclusion that it all comes down to perceived ethics. in another game i play (starcraft), for example, quitting when you know you are beat is a sign of honor and respect. it says "hey this guy is too good for me. rather than wasting my time and not proving myself a challenge, i think i will go to a new match so that he/she can find a more worthy opponent. do frequenters of halo games just not want a challenge? does this stem from the community’s more repugnant nature (i.e. bolting for power weapons and spawn-camping, as is seen in earlier halo games, y’know BEFORE the ordnance drop came into being)? or is this simply a microsoft requirement for the games in question we are all forced to abide by?
sure, quit-banning can be used to prevent constant trolling (if it actually was a quit ban and not xp related) but with in progress joinups this is more of a moot point.
it is difficult for me to sum up my inquiry into one question, but i’ll try:
what are the ethical problems of quit banning, and why should people be forced to stay and, essentially, get farmed?
I’ll start: In my opinion, if you want to reward good halo players, let the quitters quit without worry, so they can move on and have more equitably skilled players to fight, while the other players, the good ones, can find someone more challenging for them! everybody gets a little better in the end. forcing a person to stay, just because they might get flagged for potential xp bans, seems like a very poor way to challenge good players and let us mediocres find people our skill level to fight.
what are your guys’ thoughts on this?
thanks for reading in advance
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