About colony

So this is in no way a QQ thread, nor a thread for abuse, if you reply please try to be constructive
So we recently got johnson, and he feels like a unique hero, but colony (the only banished dlc hero atm) honestly doesn’t, they feel like a…worse version of atriox, now let me explain before you hate on me

The Goliath, is horrible…its slow moving, deals very little damage to anything besides buildings (even with skitters) and lacks the mobility jump brutes have, even with its high health pool. it seems to die faster then most other units (prob due to lack of armor), I feel this unit needs to have a secondary upgrade that does something such as give it siphon, or a shield, as its just too un-viable outside of using colony drop when your having a successful rush, otherwise…locust are just straight up better

The Skitter, is an interesting unit that provides decent early game power, but its far too expensive to be utilized outside of the 12 minute mark, taking 2 unit slots and not providing much outside of a miniscule amount of health/damage, it should be given more of an impact (such as a shield or defense boost to the attached unit via upgrade) or be made cheaper

The Hunter Captain, this guy feels pretty decent, being incredibly bulky for a hero unit, but he lacks the defense he would need to utilize his hero power properly, as he seems to die to quickly to everything (even with skitters), should either consider a new hero power or some form of defense upgrade (even with the taunt upgrade he dies in seconds)

The overall design of colony feels like they would want to build and attach units to each other, but the overall design isn’t there, so heres some changes I would make

Damage Symbiotes, a new unit replacing the suicide grunts, they would have the ability to attach to other units to empower them giving the attached unit a 20% damage boost and give it additional damage to infantry (different slots then the skitters, limit 1 per unit)

Defense Symbiotes, a new unit replacing the jump brutes, can attach to units giving them a 15% health shield (35% for infantry units) also gives them additional damage to buildings (different slots then the skitters, limit 1 per unit)

Range Symbiotes, a new unit replacing the elite rangers, can attach to a unit to increase their range 100% and vision by 200%, in addition, they would now deal additional damage to air units (also enables units like the hunters to now attack air units) Cannot attach to Goliaths (different slots then the skitters, limit 1 per unit)

Goliath would have 2 upgrades not 1, with the first one giving it a siphon and the second one remaining the same, in additon it would no longer be a building killer, but instead the core infantry of the colony

Skitter, no longer an power, instead replacing the chopper as the scout unit, in addtion, attached unit gains a 10% movespeed bonus per skitter, additonally, attached unit takes reduced power damage by 15% per skitter (power being things such as hunters brand/eradication and such)

New tier 1 ability for colony would be Symbiotic repair (in place of skitter which is no longer a power), slowly repairs units outside of combat (must have not been in combat within the past 15 seconds) that have symbiotes attached

Hunter captain, Would now have things changed, overcharge is his new ability, increasing his damage by 25%, first upgrade would be taunt, forcing the unit hes attacking to attack him, 3rd would be siphon overcharge, causing overcharges damage to increase to 50% while reducing the targets damage by 25%, additonally gives him siphon passively

New upgrade for the hunter unit, Upgrading it into a Hunter Elders giving them additional health and damage, ALSO, they will take 20% reduced damage from vehicles

Finally, a replacement to plasma mines power…upon upgrading, the colony may now have 2 Hunter captain units on the field at a time

An fyi, symbiotes would be robot like units with very low hp, meaning utilizing them for a rush will not work

Give me your thoughts on these changes that i would make to make the colony feel like a unique army, and not just an army with minor changes

Hmmm I actually like most if these ideas, although I’m not against Colony as he is right now. I feel like Goliath and Skitterers could be fixed with just a couple buffs. Which I think is more likely than them overhauling​ him at this point.

> 2533274927740213;2:
> Hmmm I actually like most if these ideas, although I’m not against Colony as he is right now. I feel like Goliath and Skitterers could be fixed with just a couple buffs. Which I think is more likely than them overhauling​ him at this point.

I just feel colony isnt a unique army, they are just a slightly changed banished with very few things going for them

> 2533274813512670;3:
> > 2533274927740213;2:
> > Hmmm I actually like most if these ideas, although I’m not against Colony as he is right now. I feel like Goliath and Skitterers could be fixed with just a couple buffs. Which I think is more likely than them overhauling​ him at this point.
>
> I just feel colony isnt a unique army, they are just a slightly changed banished with very few things going for them

i agree in hw1 each leader felt very diffferent honestly i can tel with this game they where more focused on introducing a microtransaction aspect to hw2 than anything. like this leaders and ideas are great but they arent as seperate from eah other outside of leaders powers like in hw1… and that is why hw1 was better… i rather them just built off of that and balaced it and added to it to make it better than this watered down game with better balance yes but much less uniqueness between leaders outside of powers… screw microtransactions ruining game depth

I would say each leader is more different in Halo Wars 2 but the factions are more similar.

> 2533275001759937;5:
> I would say each leader is more different in Halo Wars 2 but the factions are more similar.

Problem is, i feel colony should be very different, their playstyle is an attempt at making symbiotic units, but their only one, is only useful for the first 10-12 min

I think Colony is a unique leader but could be more so if they were to add more upgrades across the game for example his hunters and locusts for the Goliaths they need a damage resistance and damage buff.

> 2533274969455749;7:
> I think Colony is a unique leader but could be more so if they were to add more upgrades across the game for example his hunters and locusts for the Goliaths they need a damage resistance and damage buff.

Very much so. Goliaths aren’t worth their cost, and I’d love to see unique upgrades to Hunters.

> 2533274927740213;8:
> > 2533274969455749;7:
> > I think Colony is a unique leader but could be more so if they were to add more upgrades across the game for example his hunters and locusts for the Goliaths they need a damage resistance and damage buff.
>
> Very much so. Goliaths aren’t worth their cost, and I’d love to see unique upgrades to Hunters.

This is just a suggestion, in hopes that 343 might look into making colony more unique, but yes, upgrades to hunters would be great, and it would def help with countering ppl like forge who just rush a ton of grizzlys, and apparently johnsons colossus…that thing is legit broken…wtf