It will never, ever happen, unless it’s made about 100,000 times smaller than its canonical size.
According to Halopedia, the surface area of a Halo ring is almost 10,000,000 kilometers squared, approximately the size of Canada. If you’ve ever played Breath of the Wild, think of how vast the world feels in that game. It’s apparently been calculated to be about 80 kilometers squared, making it 0.0008% the size of the surface area of a Halo ring.
I think (or hope) most the fanbase is over that ridiculous rumour.
Cause yeah, even if it was technologically possible, 99% of it would be just the same stuff or dead open areas. And it’d take forever to get anywhere.
I’m sure if they opted for a procedural generated ring surface they could produce a size comparable to its canonical size. Personally I think the way they are going about it is much better, we don’t need to explore the full ring. Large chunks of it are fine as is.
Sounds like someone is trying to make Halo Minecraft.
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> I’m sure if they opted for a procedural generated ring surface they could produce a size comparable to its canonical size.
Producing a world the size of the ring isn’t the issue. The problem is, does it serve a point?
Halo is an FPS game, its not a base builder or an RPG. You’re not going to go around mining ore or punching trees. You’re primarily there to shoot aliens or robots.
The thing is the Banished doesn’t have a reason to occupy every square inch of the ring. And proceduraly generating some hills and places to fight them isn’t going to produce an invigorating amount of combat diversity. Halo’s strength over the years has been its set pieces and narrative delivery. Banished bases are quickly going to get dull, and there’s likely to be a ton of empty, dead space between them.
And for the main story, what do you do? Center the story all in one chunk of the ring, and then just let the player wander off for miles if they feel like killing randomly generated aliens elsewhere? Spread it out across the ring? Do you include fast travel since you don’t want the player to have multi-hour flights while they cross the equivalent of earth’s oceans doing nothing? If you have fast travel…what was the point of making this giant environment if the players will primarily skip 99% of it?
I’d be happy if it’s just chunks of the ring. It’s better to outright say it’s just chunks rather than shrinking the ring down just because it’s too resource intensive to create the full ring.
Realistically speaking, there’s absolutely zero chance of the entire ring being explorable and as other have said it would be unnecessary. Creating a map of such a size would take decades.
Yeah I’m hoping it’s limited to specific zones— Big, open places we can explore in a somewhat non-linear way, but still limited in size to help keep the action going and keep different objectives reasonably spaced apart.
The ring is way too big to fill all that space in a meaningful way.