Abominable Specializations

Well I would like to say that I’m glad that people are finally calming down about the Halo 4 armor mods after yesterday’s bulletin. But in order for people to see that they are truly harmless down their very core, they need to see a much more worse variation that show no form of well thought out planning nor any form of testing and it will appear as a desperate ploy to bring in more people from the CoD fanbase.

Here are my variants. Hope you “like” them

Wetworks- This Stealth Mod will allow faster sprinting, completely silent footsteps, and you will be rendered completely invisible against Promethean Vision.

Pioneer- The Fast Track Armor Mod allows Spartans to gain additional experience points regardless the actual amount of time spent using this Mod.

Engineer- The Drop Recon Armor Mod gives Spartans a 15 second heads up on any incoming Infinity ordnance drop.

Tracker- The Requisition Armor Mod gives a player an infinite number of re-rolls if you are disappointed with your first couple choices.

Rogue- The Stability Armor Mod will provide an aim assist to lower skilled players. It will also aid firing from the hip.

Stalker- The Nemesis Armor Mod gives your HUD a waypoint on the person that killed you last. Could be combined with Promethean Vision to provide additional targeting. The waypoint will not disappear until the enemy is killed off.

Pathfinder- The Gunner Armor Mod has two major functions: No Overheating while operating a mounted Anti infantry gun and the ability to use Armor Abilities while using a detached machine gun. You still wont be able to sprint.

Operator- The Wheelman Armor Mod gives Spartans driving vehicles an Armor Lock type ability for additional strength against infantry and other vehicles. For example a Banshee can Survive 1-2 direct hits from a Tank.

Compare to the originals and see a huge difference.

This thread is rather pointless and will probably create some confusion to those who are not up to date on their Halo 4 news. I hope nobody takes this seriously or we’ll have some terrible rumors flying around.

nope, this guy sets it right, people are complaining from a lack of info, this guy is doing great :smiley:

keep it up

The haters’l probably skim over the first part and think you’re actually suggesting this stuff.

Then they’ll start a manhunt to track you down :stuck_out_tongue:

Rogue does not function as you described(it is the only one I read in your post, as it is the only one that concerns me). The Stability armor mod will allow players to stay scoped in while being shot. This can potentially ruin how the Sniper Rifle functions, and lower the skill gap in medium ranged battles.

^^^ Lol see what I mean?

Please don’t take this post too serious. Its purpose was to show that Specializations could have been much worse if not checked and tested consistently

Actually… What if you put this into a separate playlist and gave everyone a choice of all these at the start of a match?

I’d call it OP’d Infinity Slayer.