> The concept of The Arena fails mainly due to your rank being reset. No one likes that and is a major factor of it’s low population. Then you have things like the two’s trick (you can’t find anyone if you are a high level Onyx player and sometimes even if you are lower division), iron boosting, jetpack exploits, Reflection etc and it’s not hard to wonder why The Arena is so unpopular. Really, it’s a total bore to play and even select on the menu 
People play more than 4 games of their favorite playlist effortlessly, the problem is they dont want to bother going to Arena to play four games of that. Bring the rank to them and magicly it will be easy to maintain your rank, because you like the game you play. If the population was bigger, than better matches could be had. After watching Arena for some time, I can only assume that the pathetic population is seriously hindering any sort of competitive play, as there is nobody there =/
> I loved how Bungie added W/L to it, it was incredibly unwise to have the broken rating system a deciding factor on your own division placement. It encouraged FFA behavior in a team game (shooting your team mate enough where would be one shot and die so they’re rating would be lowered for example). Which leads me to question if those in charge of Reach’s MP had any clue what the hell they were doing and instead just thrown in a bunch of new but untested ideas that people would love automatically because it’s cool. Obviously the results are much different then what Bungie intended.
This speaks to the players, even 1-50 can be manipulated, nothing is going to be perfect and there is no system that will not be manipulated by someone.
> I would suggest the following: Remove Jetpacks, get rid of the idea that your rank resets after a certain amount of time, add jackpots or increase cR bonuses to encourage players to participate in the Arena(this has a more pronounced affect on population levels then you might think), retweak the maps into Arena versions (similar to Arena Zealot) that have better spawns (Reflection comes to mind), weapon placements and others additions to make the mediocre Reach maps into something that’s tolerable. Replace Asylum with Overkill’s Sanctum which is vastly superior map and it looks better to boot (despite the grey).
How about this, thats exactly what the do with Arena and if you want the name Arena, its yours, but I and others would like to play a ranked game of Reach. Not a small portion of Reach’s player’s ideal of the perfectly balanced gameplay with few of the main gameplay mechanics. AA, I just wanted to be clear about what makes Reach Reach to me and others, alot of people completely forget about this.