For example, if your in a tank and you shoot a mountain, a big chunk of it comes off or a giant hole appears. Or shoot a rocket launcher or tank bullet at a forge item, like a 4x4 wall,it either blows the whole thing up and falls apart or it leaves a giant whole in it and you can keep shooting it until its gone.
Also, if your in a flying vehicle and someone damages one of your wings like a banshee or falcon and you lose altitude and skid a mountain, a chunk would come off and when you hit the ground completely the vehicle explodes and leaves a big hole in the ground with a bunch of debris.
That sounds more like Battlefield, to be honest. And while I love that destruction in Battlefield (Battlefield 4’s looking crazy awesome!), I don’t really think I’d want that in Halo.
However! I will say this: Halo 2 had a lot of interactive environments in its Multiplayer maps (Zanzibar’s bridge and gate, Containment’s base ramps, Relic’s teleporter, Terminal’s train, Gemini’s doors, Midship’s bouncing platform, just to name a few). Unfortunately, Halo drifted away from that (Halo 3 did have 2 or so maps that did it, Reach had none, and Halo 4 now has Vertigo). Now, I’m seeing Battlefield 4’s Levolution (and yes, even CoD Ghosts is doing it), and with the Levolution (the recent trailer about it especially) makes me miss what Halo 2 did so greatly, and what Halo’s driven away from. Loads of people are loving the interactive environments in those two games’ Multiplayer. Which makes me upset that Halo has no longer been doing it. Halo 5 needs to bring back the interactive environments that Halo 2 did so well.
Im probably 1 of the biggest Fans of Battlefield on waypoint, And i gotta say this idea has its up and downs ( Mostly downs )
On 1 side, This idea would Be great for Big team and Can Decrease The amount of Camping in certain Maps…
While on The other hand, Halo has always been about Using the map Strategically and can Make teams who control the tanks and warthogs OP…
So, Personally, i Would make it exclusive to big team Battle, and either
A. Have it Take several grenades or other explosives to take down
or
B. Limit the destructible environments to areas that are prone to camping and team hoarding…
Also, I Heard rumors that Big Team for Halo 5 will have either 16v16 teams or even 32v32 teams…
If thats true, then destructible environments are nigh essential…
Halo has an advantage over the likes of Battlefield in that it’s set in the future and in space. Just imagine the type of stuff you could blow up and destroy. It would be awesome.
It’s great on paper, but in reality, it probably wouldn’t work that well. A big part of Halo is map control, but if you can take out entire buildings and environments, map control becomes useless.
I’d like this to an extent, but keeping in mind a set map flow. Using just a few areas to change the map minimally when altered would seem better than making nearly everything destructible, imo.
Imagine the upper jumps to the sword platform on Adrift: if there were originally a standard walkway that was then shot down, it wouldn’t damage the map flow of that rush, but it would give cover/line-of-sight blockers to the center area below. That’s my idea of a well-executed interactive environment piece. There can also be things like the light bridge on Meltdown that deactivates at set intervals, gondolas that move regularly around the map, and of course things like the bridge and “turbine” on Zanzibar/Last Resort. Remember, quality over quantity.
I’d like to see ‘Levolution’ come to Halo. Halo has always been about strategy. Teams that do well control various points and use vehicles to proper effect.
But the thing is, all to often the matches can kind of blend in together. Fights typically take place in the same areas, and one team that manages to hold a position inevitably dominates, leaving little chance for the opposing team to level the odds.
The ability to alter a map on a massive scale in-match means players are forced to adapt and change their strategies. In effect: more variety in matches, as well as encouraging players to adopt new tactics and stratagems.
So yeah, I’d like to see Halo deal with its own version of ‘Levolution’.
> That sounds more like Battlefield, to be honest. And while I love that destruction in Battlefield (Battlefield 4’s looking crazy awesome!), I don’t really think I’d want that in Halo.
>
> However! I will say this: Halo 2 had a lot of interactive environments in its Multiplayer maps (Zanzibar’s bridge and gate, Containment’s base ramps, Relic’s teleporter, Terminal’s train, Gemini’s doors, Midship’s bouncing platform, just to name a few). Unfortunately, Halo drifted away from that (Halo 3 did have 2 or so maps that did it, Reach had none, and Halo 4 now has Vertigo). Now, I’m seeing Battlefield 4’s Levolution (and yes, even CoD Ghosts is doing it), and with the Levolution (the recent trailer about it especially) makes me miss what Halo 2 did so greatly, and what Halo’s driven away from. Loads of people are loving the interactive environments in those two games’ Multiplayer. Which makes me upset that Halo has no longer been doing it. Halo 5 needs to bring back the interactive environments that Halo 2 did so well.
Personally I think destruction on par with COD Ghosts with the set pieces would be just fine. But Battlefield levels of destruction will be taking it to far.