I had some ideas for altering the gameplay that Halo 5 has established.
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Temporarily increase base speed using thruster packs. Possible replacement for Sprint. Unlimited usage, standard for all players, with a 5-second recharge time.
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Remove all ammo counters from weapons, and remove the bullet icons from underneath the currently-held weapon display in the HUD. Instead, put an ammo counter for the currently-held weapon directly onto the HUD.
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“Power Play” Team Slayer game type. Player with the highest score on each team is awarded a power weapon, but also receives reduced health and shields. Teammates must protect the player with the power weapon.
I could not see an up-to-date shooter without sprint, even increasing base speed
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> I had some ideas for altering the gameplay that Halo 5 has established.
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> 1. Temporarily increase base speed using thruster packs. Possible replacement for Sprint. Unlimited usage, standard for all players, with a 5-second recharge time. I don’t really know what you mean here. It sounds like you want to replace sprint with… sprint without weapon lowering. I’d rather keep sprint.
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> 2. Remove all ammo counters from weapons, and remove the bullet icons from underneath the currently-held weapon display in the HUD. Instead, put an ammo counter for the currently-held weapon directly onto the HUD. So a CoD/Battlefield ammo display? Why? Let’s keep the weapons the way they’ve been for the past 14 years.
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> 3. “Power Play” Team Slayer game type. Player with the highest score on each team is awarded a power weapon, but also receives reduced health and shields. Teammates must protect the player with the power weapon. So VIP gametype with power weapons and reduced health? Alright. I don’t really see it working out in H5:G with the already low kill times though.
Responses are in bold.