Just an idea?
I heard Slipspace (reskinned Blam!) is compatible with it anyway
Would allow for more graphics improvements and better dynamic lighting
Just an idea?
I heard Slipspace (reskinned Blam!) is compatible with it anyway
Would allow for more graphics improvements and better dynamic lighting
> 2535455214074546;1:
> Just an idea?
>
> I heard Slipspace (reskinned Blam!) is compatible with it anyway
>
> Would allow for more graphics improvements and better dynamic lighting
Not sure how long it would take 343 to do this but I think it’s a great idea. Delay the game? It certainly needs delaying tbh. Especially since they started developing Infinite in Unreal Engine 4 anyway before upgrading Blam! due to lack of features
> 2535455214074546;1:
> Just an idea?
>
> I heard Slipspace (reskinned Blam!) is compatible with it anyway
>
> Would allow for more graphics improvements and better dynamic lighting
If this happens the game would need to be delayed. I don’t know of MS is willing to allow halo to be delayed although Phil said that he prefers to give devs time.
If delaying the game for a better engine and better visuals without compromising game play and scope that they are targeting then I’m for it.
If delaying the game results in better visuals but compromises the intent of a more immersive campaign, open world, freedom, framerate and gameplay then no I don’t want that to happen
343 Industries did a Bethesda Game Studios and just renamed their Blam! engine to Slip Space. It was a rework. Not an entirely new engine built from the ground up like they say nor does it seem like a next gen engine.
Unreal Engine 5 would definitely be a step in the right direction. It is built for next gen to take advantage of high end hardware like SSDs which drastically improves loading times and loading in assets ingame. Which prevents things like object pop in that Halo: Infinite gameplay has plenty of.
However. It is too late to do so unless they delay by two years or more. So not feasible.
From a games design point…the same problems can occur on any engine, so it’s less about what the engine can do but more about what the designer can do since if the designer isn’t experienced enough then the graphics and game-play can suffer for it. It’s partly why we have inconsistency’s with quality control with the demo stream this month but that’s more likely down to lack of time and maybe a few inexperienced designers and it also depends on how old the demo actually is.
Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
Switching engines mid-development rarely works out for game developers. Just ask the poor souls who worked on Daikatana and Duke Nukem Forever. Switching the UE5 won’t magically make the game look better, that’s not how video game engines work.
> 2533274814945686;6:
> Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
> 2535455214074546;8:
> > 2533274814945686;6:
> > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
>
> They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
Intriguing.
I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
> 2533274795123910;9:
> > 2535455214074546;8:
> > > 2533274814945686;6:
> > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> >
> > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
>
> Intriguing.
> I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
https://www.youtube.com/watch?v=Dhg45VQfYWE&feature=youtu.be
Go to the 15:20 timestamp that’s where I heard it
Also says so on Halopedia
One source saying that insiders claim it’s mostly Blam! whereas the official statement says its mostly new with Blam! remnants. Either way it’s a Blam! upgrade rather than anything totally from scratch.
This “Slipspace Engine” seems to just be a marketing thing for a Blam! Engine upgrade rather than an actual brand new engine.
> 2533274795123910;9:
> > 2535455214074546;8:
> > > 2533274814945686;6:
> > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> >
> > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
>
> Intriguing.
> I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
It’s good PR making the consumer base belief you have built a all new powerful engine from scratch. Hence why Bethesda Games Studios tried to make their consumer base believe the same thing. But the Bethesda Creation engine is just a trash upgraded Gamebryo engine hence why Fallout 76 was such a mess upon launch and to this day is still a buggy technical nightmare of a game.
> 2535455214074546;10:
> > 2533274795123910;9:
> > > 2535455214074546;8:
> > > > 2533274814945686;6:
> > > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> > >
> > > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
> >
> > Intriguing.
> > I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
>
> https://www.youtube.com/watch?v=Dhg45VQfYWE&feature=youtu.be
>
> Go to the 15:20 timestamp that’s where I heard it
>
> Also says so on Halopedia
>
> Slipspace Engine - Halopedia, the Halo wiki
>
> This “Slipspace Engine” seems to just be a marketing thing for a Blam! Engine upgrade rather than an actual brand new engine.
I made a topic about this but a moderator quickly locked it.
> 2533274925473364;12:
> > 2535455214074546;10:
> > > 2533274795123910;9:
> > > > 2535455214074546;8:
> > > > > 2533274814945686;6:
> > > > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> > > >
> > > > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
> > >
> > > Intriguing.
> > > I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
> >
> > https://www.youtube.com/watch?v=Dhg45VQfYWE&feature=youtu.be
> >
> > Go to the 15:20 timestamp that’s where I heard it
> >
> > Also says so on Halopedia
> >
> > Slipspace Engine - Halopedia, the Halo wiki
> >
> > This “Slipspace Engine” seems to just be a marketing thing for a Blam! Engine upgrade rather than an actual brand new engine.
>
> I made a topic about this but a moderator quickly locked it.
Ah that’s where I saw it myself ahaha
> 2533274814945686;6:
> Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
Actually Unreal Engine 5 has that going for it. Is supposed to make development much easier.
> 2535455214074546;10:
> > 2533274795123910;9:
> > > 2535455214074546;8:
> > > > 2533274814945686;6:
> > > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> > >
> > > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
> >
> > Intriguing.
> > I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
>
> https://www.youtube.com/watch?v=Dhg45VQfYWE&feature=youtu.be
>
> Go to the 15:20 timestamp that’s where I heard it
>
> Also says so on Halopedia
>
> Slipspace Engine - Halopedia, the Halo wiki
>
> One source saying that insiders claim it’s mostly Blam! whereas the official statement says its mostly new with Blam! remnants. Either way it’s a Blam! upgrade rather than anything totally from scratch.
>
> This “Slipspace Engine” seems to just be a marketing thing for a Blam! Engine upgrade rather than an actual brand new engine.
Splendid.
So it’s basically Reach and Halo 5 again.
As far as I recall, “new engine” was thrown around for Halo 5 as well.
While I can’t find the ViDoc anymore, there was one instance where Bungie developers said they ripped out pretty much everything from the Halo 3 engine and built it up for Reach, in order to meet all their needs.
Maybe they’ve never explicitly said it’s a brand new engine, or that it’s built from scratch, and all this talk of a new engine is just assumptions based on the new name, by the community.
Good to know atleast.
As for the Unreal Part, it was a rumour as I understood it?
If that’s true though, there’s potential that there’s where the development time went.
Sure, non-program assets can be re-used, but I find it somewhat difficult to believe they could use much of the code developed for the UE4 engine.
> 2533274795123910;15:
> > 2535455214074546;10:
> > > 2533274795123910;9:
> > > > 2535455214074546;8:
> > > > > 2533274814945686;6:
> > > > > Hmmm, something tells me slip space engine gives a functionality that unreal engine doesnt… and if i recall correctly, it has something to do with how quickly things can be iterated upon and improved… makes development easier.
> > > >
> > > > They started working on Infinite with UE4 and decided to upgrade Blam! instead. They didn’t know about UE5 as it was worked on in secret by Epic Games. However comparing the UE5 demo the the Infinite demo, UE5 is clearly the better engine by lightyears
> > >
> > > Intriguing.
> > > I was unaware that Infinte was initially on the UE4, I also thought Slipspace was built from scratch, rather than an upgraded Blam!. Previous Halos have been on the Blam!, heavily upgraded, so how is Slipspace regarded as a new engine, yet it’s still only an upgraded blam!, I’m not really following here.
> >
> > https://www.youtube.com/watch?v=Dhg45VQfYWE&feature=youtu.be
> >
> > Go to the 15:20 timestamp that’s where I heard it
> >
> > Also says so on Halopedia
> >
> > Slipspace Engine - Halopedia, the Halo wiki
> >
> > One source saying that insiders claim it’s mostly Blam! whereas the official statement says its mostly new with Blam! remnants. Either way it’s a Blam! upgrade rather than anything totally from scratch.
> >
> > This “Slipspace Engine” seems to just be a marketing thing for a Blam! Engine upgrade rather than an actual brand new engine.
>
> Splendid.
> So it’s basically Reach and Halo 5 again.
> As far as I recall, “new engine” was thrown around for Halo 5 as well.
> While I can’t find the ViDoc anymore, there was one instance where Bungie developers said they ripped out pretty much everything from the Halo 3 engine and built it up for Reach, in order to meet all their needs.
>
> Maybe they’ve never explicitly said it’s a brand new engine, or that it’s built from scratch, and all this talk of a new engine is just assumptions based on the new name, by the community.
> Good to know atleast.
>
> As for the Unreal Part, it was a rumour as I understood it?
> If that’s true though, there’s potential that there’s where the development time went.
> Sure, non-program assets can be re-used, but I find it somewhat difficult to believe they could use much of the code developed for the UE4 engine.
Switch and bait for marketing.
Nothing I’ve seen thus far has convinced me that this Slip Space engine is what they talk it up to be. Todd Howard PR speak from them.
I am really wondering how useful and meaningful it is to discuss game engines.
We do not know how the game is coded.
We do not know how slipspace engine is coded. We do not know how much it is based on Blam!
All we have is a gameplay demo of Halo Infinite running on Slipspace engine looking ugly and graphics demos of other games running on UE5.
We miss a lot of info to judge if 343i should change its engine, and even more to suggest that such a change should happen for HI.
We don’t know if the issues are caused by an obsolete game engine, by the requirement to support the Xbox One, by management issues inside 343i, or by something else entirely.
I think Microsoft should take a deeper look into 343i, because after Halo4, Halo 5 and this demo of Halo Infinite there are clearly some major issues inside 343i.
But having the community discuss which game engine they should use is laughable.
> 2533274870884222;7:
> Switching engines mid-development rarely works out for game developers. Just ask the poor souls who worked on Daikatana and Duke Nukem Forever. Switching the UE5 won’t magically make the game look better, that’s not how video game engines work.
The System Shock Devs did a switch from Unity to Unreal, too. Looks good but messes up the timeframe obviously.
No. The engine is fine. We saw this at E3 2018. If you think the demo looked bad, do note the demo is 4 months old and was originally made to show at E3 2020. Meaning Halo still had 6 to 7 months to go in development time. Do you realize how much the game must have changed between then and now? Not to mention the point of a gameplay demo is exactly that. Gameplay. Not graphics. The whole point of the demo was to show us how the game plays. How it runs. Not looks. That will be reserved for the launch trailer in either late August or September. Maybe even early October. The game has until mid to late October to finish development and go Gold. If the November 17th release date is to be believed, we can assume the game should go Gold between the 14th and 21st of October. Meaning the game is done and sent to the disc manufacturing plants. However, it can also wait to go Gold until the 10th of November. Halo Combat Evolved went Gold around November 8th, 2001. The game is far from finished. A lot can happen in 2 months. Or, in the demo’s case, 6 to 7 months.
> 2533274925473364;4:
> 343 Industries did a Bethesda Game Studios and just renamed their Blam! engine to Slip Space. It was a rework. Not an entirely new engine built from the ground up like they say nor does it seem like a next gen engine.
>
> Unreal Engine 5 would definitely be a step in the right direction. It is built for next gen to take advantage of high end hardware like SSDs which drastically improves loading times and loading in assets ingame. Which prevents things like object pop in that Halo: Infinite gameplay has plenty of.
>
> However. It is too late to do so unless they delay by two years or more. So not feasible.
This is just not true at all. Don’t spread misinformation. The Slipspace engine has the skeleton, or better way to put it, the spine of Blam! still there. This ensures the game still feels like Halo at its core, but everything else is reworked entirely. They didn’t “pull a Bethesda”. 343i spent 2+ years working on the new engine before showing it off in 2018