Since the beginning we’ve had Pick-ups from over shields and camo then they evolved to EMP radar glitching and shield reviving all of these things are one use only.In Halo 1 we had no control when to use camo or when to buff up our shields they were just there.In Halo 3 these abilities were great advantages to the battlefield but since they were one time use we had to make them count.
In Hal- er I mean Reach we are Given Rechargeable abilities that are present each time we Spawn,Now we see things change since these abilities are rechargeable they are abused and considered overpowering.We must think back why we had those great moments in Halo 3 and two we had One time use Items and we made them count./End of obvious no Yoink! Sherlock.
Now In Halo 4 why don’t we make the abilities one time Use Pickups.
Example:
let’s look at ArmorLock at a close range armor lock can be used to take out the shields of opponents and stun vehicles,Why not combine that with the Power drain from H3,Again as a pickup one use only.
discuss.