In Halo CE many of the maps were based off smaller games, I mean think about it, only 2 maps had vehicles, most of them were small to mid sized maps. Yet they seemed bigger, didn’t they?
Hang Em High was pretty open if you think about it, and many of the maps with big enough to support any real size, Open areas, and such.
Wizard for example, Pretty open. And it was open because speed and FOV were much higher.
Halo 2 Slowed spartans downed and gave us such tunnel vision that there had to be different maps. Play Halo 1 (Not CEA) and notice how much quicker you go, and how much better the FOV is. Split Screen on HALO 1 is still better then most Halo games today (Better FOV and cleared vision)
Now I know so far you wonder what I’m talking about. Well maps. See maps in Halo 2 and Halo 3 had to support slower speeds and such, and also higher jump heights. You move slower, but jump higher, so maps had to deal with that. And as much as Halo 3 sped you up, I don’t feel as if I’m moving fast enough.
Reach gave us Sprint but sadly still slow general speed. Sprint is a good idea, if they made actual normal “running” useful. Sprint shouldn’t be something you NEED to use, More like something that helps you.
Map control
Halo Reach didn’t ruin this. Im not sure what strange Halo Reach you’ve been playing but Map Control is a huge part of Reach. Most of the games I see my team win or loose is because the enemy has some weapon/vehicle/area locked down, In which whoever is attacking can’t really push hard enough to control it
Even with all the jump packers and camoers a good team with a good set of communication can easily stump them. It so seems as map control is lost as long as you don’t think of the game and it’s play as a mathematical equation.
For each AA is a way to easily defeat it. Now since we’re talking about map control the biggest “crimes” against these are
Jet Pack
Sprint
Camo
Seeing how these are movement or based on stealth and such.
Jet Pack is hated because so many of us have faced someone with a team mate, been shot, shhot back, and had another enemy come fly at you making you have to choose from aiming up or down. I can totally see why this is “annoying” yet it’s not broken nor unbalanced.
Fixes_
1-Go with a team mate
2-Don’t be in the open
3-Aim up. Jet packers are some of the easiest targets in Reach
4-Get higher ground, make them come up to you, you will have an advantage as long as you have cover and support
Sprint just because people think just because they shoot a guy they deserve to die. If guns were stronger by at least 20% I think this would be less of an issue.
Fixes_
1-Aim better.
2-Wait, Don’t just shoot someone from 40 meters away expecting an easy kill
3-Look at where they can hide or take cover. If you know they can easily run behind that big rock, then don’t give away your possition, UNTIL YOU KNOW YOU CAN GET THE KILL.
Camo. Well Camo is stupid, Because it should just be a power up as it has been before. Yet doesn’t mean you can’t deal with it
Fixes_
Look at radar, It may be jammed but it’s only a small area, and in the middle of all those rid -Yoink- is an enemy. So if you’re radar is full of red, he’s nearby.
Fixes_
1-If it’s all red it’s nearby. So be careful, Look for slight movement, and if you are comfy throw random grenades
2-Use it against them. They are blind in terms of radar, so if you can hide well, you can easily ambush them.
So to 4
AA’s dont ruin control, not a bit. Infact I’m going to play Halo Reach now. To have fun.
WIth Halo 4 AA’s wont ruin maps. Maps just have to cope with new things. Such as they had before. Doesn’t make em bad, Just means they are well designed for the play.