I’ve been commenting on several threads over the past few days regarding the new/old AAs and how they function. It seems as though nobody really knows what they want to do with them, and they are a very controversial topic in Halo.
A common argument is the following:
“Competitives want AAs taken out because they hate change.”
False. We want them changed (note my word choice) so that they don’t do the following:
- Break maps
- Allow worse players to be better
- Allow individual players to have an advantage off spawn
Another argument I see is:
“AAs should stay because they provide new ways of moving around maps and another element players must be wary of.”
Okay, cool. But the current implementation of AAs will not work for either argument.
I don’t see why 343 does not make AAs pickups on the map. Many players believe Halo 3 had a great Multiplayer experience, and many use it as an example in various arguments. However, didn’t Halo 3 introduce equipment? There were Grav Lifts, capable of jumping from the bottom to the top of a Sandbox map, thus breaking the map. There were Power Drainers, capable of taking down one’s shields in a matter of seconds, as well as halting any vehicular movement. There were Regens, capable of healing a player in a matter of seconds and likely saving them from death.
The difference is that these were one-time use pickups, not permanent-use abilities. Players had to fight over these powerups. Players did not spawn with these powerups. Players could only use them once, and thus had to decide when to use them. Players had to wait for them to respawn after use in order to re-use them.
Why can’t we do the same in Halo 4? MLG did this in Halo Reach, taking away Sprint but leaving Jetpacks and other abilities as pickups on several maps, including Countdown. Players had to fight over these powerups. Players had to make sure they used them wisely and didn’t just fly around the map getting shot. Players had to wait until they respawned in order to pick them up.
Amazingly, I did not hear many complaints about this system.
I consider myself a competitive-minded player. I enjoy competition, and I enjoy playing games that are equal at the start. With the introduction of equipment in Halo 3, players were still equal upon spawning, but had to fight over equipment just like power weapons. In Halo Reach, players could choose which ability to spawn with, making it an unequal playing environment from the moment they spawn.
I believe that making AAs pickups will solve many of the problems players have with them at the moment. Here are some arguments against pickups, along with their logical counter-arguments:
- Having AAs as pickups will limit the overall use of them.
- Halo 3 managed to hold several different types of equipment on the same map. Maps had Bubble Shields and Power Drainers; maps had Grav Lifts and Regens; maps had Flares and Bubble Shields and Regens and Power Drainers. It is clear that maps can be suited for more than one or two abilities, and each map should have abilities placed on them that are suited for that map, just as power weapons are placed strategically.
- Nobody used equipment, but everybody uses AAs because you spawn with them.
- First off, it’s not my fault you chose not to use your equipment. I personally would make sure my team had most equipment before rushing into battle. Secondly, there are maps where there were numerous pieces of equipment, and every person had access to one. This can be replicated in Halo 4 very easily.
- Equipment was pointless because you only get to use it once.
- False. Many players chose when to use equipment by determining their overall likelihood of survival. If a player went 1-shot, they likely threw down their Regen or Bubble Shield. If a player wanted to capture a flag from a high base, they likely threw down their Grav Lift. Equipment was meant to be one-time use, as it adds another tactic that must be evaluated. With AAs capable of infinite usage, players are more likely to blindly rush and spam their Left Bumpers. If they had a limit on the usage, or they knew that the AA would die along with them, then they are more likely to stay back and provide assistance to those who need it, or use it quickly to get the objective while sacrificing themselves for the team.
What are your thoughts? Should AAs continue to be given unfairly to everybody, or should they be pickups? Should they exist at all?
