AA's and Sprint.

Wish we could go back to Equipment and Smaller maps.

You don’t sprint If the maps were the right size. Maybe increase movement speed. so it seems you’re sprinting all the time. ( just to scratch the itch of individuals who like sprint ).

Equipment was much more balanced in halo 3 because everyone has the chance to get it. Lets face it AA’s will never be balanced. Jetpacks could even be on the map (with just enough fuel for one good use.)

Support/Tactical upgrades are pointless. anyone remember starting out on the same foot?

Primaries- good idea. except i have a better theory to put the starting weapon argument to an end. Keep loadouts. Keep all the precision rifles as primaries. Move the autos to a secondary, keep the UNSC pistol as an option as well. (plasma pistol just doesn’t work). DMR- for the primaries this would need to be tweaked. take away at least a little bit of its range. (LR become 5 shot while zoomed also). A sniper SHOULD be the almighty at super long ranges.

Personal Ordinance - Ok, we need new features to keep social slayer fresh, But we can’t hand out game changing stuff. Put jetpacks in that have limited fuel (like equipment), add ammo as an option, I guess damage boost/ active camo (even though its not an ordinance now, it SHOULD be) and over shield could stay as an option. Ordinance shouldn’t be something you camp for…

This is what i was hoping halo 4 would be like. I can handle the changes, but they just water down what halo used to be to me. Especially with no weapon spawns on map. I disliked this idea from the start. (although i gave it a chance). I like having an incentive to push certain parts of the map. ( I find myself loving objective games ). Maybe the classic playlist will do it for me. I just wish i didn’t have to Strip the game entirely to play actual halo…

This thread isn’t all negative, i provided ideas! :P. Its just my thought about halo 4 and halo in general.

Just thinking about smaller maps makes me miss midship/lockout/guardian :frowning:

You still have incentives to push certain parts of the map.

Turrets. Vehicle Spawn locations. Choke points, good sniper locations, etc.

Obviously you should be doing these things while in combat.

With the addition of ordinance drops you no longer have spend the entire game watching the clock for spawn timings and fighting over arbitrary and otherwise strategically useless map areas because a rocket launcher is going to spawn there in 30 seconds.

In short; Ordinance drops provide you with the chance to act like REAL soldiers instead of video game soldiers. Now your only concern is fighting the enemy and controlling map locations based on their strategic and tactical value. Not because a gun is going to materialize there on a regular schedule.

Agree with OP. H4 mm is tragic. 343 screwed the pooch.

Campaign was stellar, and I love SOps!

I feel like equipment was perfect because they actually spawned on the map, which keeps in line with the (former) classic Halo hallmark of everyone starting on equal footing and having equal access to everything. And they also only worked once so people couldn’t spam them, ie jetpack, armor lock, camo, promethean vision. And then they ruined it in Reach when they turned it into Armor Abilities.

> You still have incentives to push certain parts of the map.
>
> Turrets. Vehicle Spawn locations. Choke points, good sniper locations, etc.
>
> Obviously you should be doing these things while in combat.
>
> With the addition of ordinance drops you no longer have spend the entire game watching the clock for spawn timings and fighting over arbitrary and otherwise strategically useless map areas because a rocket launcher is going to spawn there in 30 seconds.
>
> In short; Ordinance drops provide you with the chance to act like REAL soldiers instead of video game soldiers. Now your only concern is fighting the enemy and controlling map locations based on their strategic and tactical value. Not because a gun is going to materialize there on a regular schedule.

Power weapon spawns Gave halo an on-going “strategic and tactical” value that not many other games had. You’re right you want to control the part of the map that gives you the most control, but I want the game to give me the motivation to move out of these positions.

The twist was once out of your “power position”, getting that rocket launcher became priority #1. Your team has to set up correctly to get that power weapon, to gain that advantage over the other team. I’m sorry but that’s halo at its core.

power weapon spawns also gave the community an opportunity to innovate new ways of obtaining such weapons. Such as, nading them towards you. sniper on lockout would be a good example.

> Support/Tactical upgrades are pointless. anyone remember starting out on the same foot?

Uhh what? Everyone does… If two players of equal level join on match making the two of them are on equal footing. They have had the same opportunity to mix and match and create what ever loadout they can think of.

> > Support/Tactical upgrades are pointless. anyone remember starting out on the same foot?
>
> Uhh what? Everyone does… If two players of equal level join on match making the two of them are on equal footing. They have had the same opportunity to mix and match and create what ever loadout they can think of.

He means in game. As in everyone was completely equal. That used to be a Halo hallmark.

> > Support/Tactical upgrades are pointless. anyone remember starting out on the same foot?
>
> Uhh what? Everyone does… If two players of equal level join on match making the two of them are on equal footing. They have had the same opportunity to mix and match and create what ever loadout they can think of.

So when i choose ammo as my support upgrade and get 6 rockets to your 4, and 16 sniper shots to your 12, this is equal?

Or choosing a UNSC pistol over my Boltshot is equal? that just makes the UNSC pistol seem more useless than it already is. Choosing the most OP gear in loadouts is different than locating them on the map and picking them up to your advantage.

> I feel like equipment was perfect because they actually spawned on the map, which keeps in line with the (former) classic Halo hallmark of everyone starting on equal footing and having equal access to everything. And they also only worked once so people couldn’t spam them, ie jetpack, armor lock, camo, promethean vision. And then they ruined it in Reach when they turned it into Armor Abilities.

Exactly right, but I don’t see it going back to this. sadly.

If you no like, then no play. H4 is mostly fine as is. Adapt to it or move on.

Just FYI, I’m not downing halo 4, I like the game. I just wish things would have been implemented differently.

I hate having to sprint towards all the action. I also like smaller maps, so this leads me to dislike sprint.

> So when i choose ammo as my support upgrade and get 6 rockets to your 4, and 16 sniper shots to your 12, this is equal?
>
> Or choosing a UNSC pistol over my Boltshot is equal? that just makes the UNSC pistol seem more useless than it already is. Choosing the most OP gear in loadouts is different than locating them on the map and picking them up to your advantage.

Yes. You had the opportunity to pick it up. It’s just like in Magic the Gathering, if given the same resources I can build an entirely different deck and still have a competitive match.

You’re right it’s incredibly different, but it’s still fair.

> If you no like, then no play. H4 is mostly fine as is. Adapt to it or move on.

See i knew i would get this. Why should i be forced to adapt to something. I even stated in the OP that classic playlist might be my go to. So essentially, i will “move on”. I even provided ideas on how to implement all the new features in a different way, in which, it would please everyone. yet you still just tell me to leave.

What kind of community is this? Idk about everyone else, but i WANT more people to play halo 4, not less.

You’re right it’s incredibly different, but it’s still fair.

[/quote]
Why mimic a formula of another game when its done BETTER in that said game. I gave a well constructed idea of how to fix loadouts to work BETTER in halo 4. It would FIX the problems that people have with the idea of loadouts.

Look the community has been split, several different ways. The more you segregate, the worse this game will get.

Do you think people don’t want to start out on the same foot? read some of the complaint threads. They SCREAM equality. DMR OP? BUFF BR… etc.

> > I feel like equipment was perfect because they actually spawned on the map, which keeps in line with the (former) classic Halo hallmark of everyone starting on equal footing and having equal access to everything. And they also only worked once so people couldn’t spam them, ie jetpack, armor lock, camo, promethean vision. And then they ruined it in Reach when they turned it into Armor Abilities.
>
> Exactly right, but I don’t see it going back to this. sadly.

Sadly, me either. I wish when they hit upon something that works really well they’d just keep it the same but then also add other completely new features.

> Just thinking about smaller maps makes me miss midship/lockout/guardian :frowning:

There’s no reason why we can’t have those awesome maps. Midship still holds a special place in my heart <3 :slight_smile:

> > Just thinking about smaller maps makes me miss midship/lockout/guardian :frowning:
>
> There’s no reason why we can’t have those awesome maps. Midship still holds a special place in my heart <3 :slight_smile:

True, but i’ll still miss the feeling of them being in the online Multiplayer maps list. Unless sprint was disabled on them, they wouldn’t work.

> > > I feel like equipment was perfect because they actually spawned on the map, which keeps in line with the (former) classic Halo hallmark of everyone starting on equal footing and having equal access to everything. And they also only worked once so people couldn’t spam them, ie jetpack, armor lock, camo, promethean vision. And then they ruined it in Reach when they turned it into Armor Abilities.
> >
> > Exactly right, but I don’t see it going back to this. sadly.
>
> Sadly, me either. I wish when they hit upon something that works really well they’d just keep it the same but then also add other completely new features.

Ya, that’s what I was hinting at with personal ordinance being tweaked and also with AA’s.

> Why mimic a formula of another game when its done BETTER in that said game. I gave a well constructed idea of how to fix loadouts to work BETTER in halo 4. It would FIX the problems that people have with the idea of loadouts.

You mean why did Call of Duty copy TF2 and Counter Strike? I don’t know. Probably because today’s gamer likes to play their way and not the way someone else has chosen for them. Players like choices they don’t like being fed just Vanilla, Chocolate, and Strawberry. We like Mint Chocolate chip, Rocky Road, Cake Batter, French Vanilla, and a host of other ice creams that I can name off.

> Look the community has been split, several different ways. The more you segregate, the worse this game will get.

No the more people see other peoples opinions as wrong and refuse to compromise that’s when the game get’s worse.

> Do you think people don’t want to start out on the same foot? read some of the complaint threads. They SCREAM equality. DMR OP? BUFF BR… etc.

Actually no. The people who speak here are a small minority. A lot of people I’ve talked to in game and in person enjoy the addition of Load outs. And as I’ve said before we all are on equal footing. We all have had the same chance to purchase various pieces of equipment.

It’s like going into a test with a Ticonderoga pencil or a Bic pencil. Both get the job done, they’re just different.

DMR isn’t OP it beats the BR by .2 seconds in a kill time. If you aim like an aim bot then the DMR is a the proper choice, but in medium range the BR tends to win more battles and has more room for error.