> A: I really don’t know what your problem is. If you don’t like H5 go and play MCC instead.
>
> B: That’s disrespectful. Why should I be limited to that game if I could have a proper Halo successor? I don’t want a copy of previous titles all I’m asking for is a Halo with reasonable changes. Look at chess, sports or Counter Strike – those are timeless formulas, people still love them.
Does that sound unreasonable?
I’m going to explain why this stance might be understandable but won’t make you happy anytime soon.
It all boils down to how the console AAA industry works (read AAA industry and it’s effects on game mechanics).
The premise
A) Console hardware has been traditionally sold with very little or no profit at all. For Xbox to be profitable MS has to secure other sources of income (Xbox Live, software sales,…). Halo as a franchise is hugely important for the economic health of the whole platform. Halo has to sell as many copies as possible, there’s enormous pressure to replicate past successes.
B) The whole console ecosystem with it’s relatively small install base compared to PC or mobile platforms (especially in the beginning of a new console’s lifecycle) resulted in the AAA business as we know it: Big franchises and regular releases to make as much money back as possible.
C) The receipt for selling sequel after sequel was to offer gamers more and more sophisticated (and thus complex / cost-intensive) experiences – each title had to be bigger than the last. The unspoken promise is: Buy our game (again) and we’ll offer you a spectacle you’ve never experienced before.
D) The willingness to take risks has been declined in the recent years as the already unreasonable high development-costs have been further exploding as technical possibilities require armies of experts from graphics/coding, sound-design, animation, networking to story-telling.
The conclusion
Halo and the whole industry have changed over the years. Halo is a mass market product, for Xbox to survive it has to sell. With the high investment on one side there is a lot of pressure to attract as many gamers (and thus potential sales) as possible. Of course it’s about quality too – as MS fortunately understands that turning a 15 year old franchise in an annualized series similar to CoD would cause a fatal burn-out (as we speak franchise fatigue IS a huge problem for Halo). MS has long-term plans for Halo. It’s not solely about H5 – we’re talking about the next decade of Halo games.
Still don’t understand what is going on? I’ll spell it out for you:
1.) Halo has to attract as many gamers as possible – which isn’t limited to but also includes gamers who grew up with other franchises. In order to achieve that compromises will have to be made which is always a tricky balancing act.
2.) The unspoken rules of AAA development and the large number of sequels force change – even if that change isn’t exactly required to enhance the quality of your formula. Change in that system is necessary to convince a large group of people that your franchise isn’t becoming stale – that it still offers a fresh experience. It’s only natural that hardcore fans and the broader Halo population have different perceptions when it comes to said change (while gamer A doesn’t even realize that something has changed at all – gamer B perceives it as just the right amount of freshness).
Keep in mind that you can afford doing relatively little if you’re at the top (see CoD, Assasin’s Creed) - but the longer the game drags on the more pressure will build up to mix up your experience.
3.) If you thought through the above the comparisons to chess, sports and Counter Strike simply do not work as there is a completely different business model behind those games – none coming even close to that of the AAA console industry.
Bottom line
For all the people saying: I understand that – but it doesn’t have to be this way! … I actually fully agree!
Halo could be different. But that would mean exiting that whole AAA craze. Fewer releases, long-time support, empowering the community (map editor,…) – all of that could be a reality… but for a price.
Which brings me back to that initial dialog.
AAA development does have it’s obvious downsides – but it also offered us spectacular experiences (audiovisual magic, high production values throughout the games).
The real question is: Would you be willing to sacrifice that?
The truth is: Demanding a gameplay experience that fits your special tastes AND craving for that next big epic Halo experience with all of it’s bells and whistles just isn’t realistic in any way.
Yes, it once was as Halo was THE ‘in-thing’ for a while – but that time is long gone.
Now it all comes down to this: You can’t have it all fellow Halo fans!
