Ok its been some time since game release and I thought it was time now to see late game comments about the AA’s
I am trying to figure out the following
WHat do you think its the most OP AA
What do you think is the Most Under powered AA
WOuld you like AA’s in Halo 5
and do you think AA’s can get better with time.
There are of course many things to go over
I personally see the active camo as over powered when used with glitches but in customs where the glitch doesnt work its far more balanced.
I think the Promethean shield is the weakest of the bunch as when used your are more vulnerable then any other AA.
I would. They are just starting to get good and could be far better in future games.
Yes I do.
What do you think?
Promethean Vision is definitely the most OP. Thruster pack is definitely the most UP. Not much else to say.
I have to agree with you. Camo is the worst. Either that or Jetpack. It never should’ve been an AA to begin with. And Hardlight Shield is really bad because you just prolong your death.
I think the AA’s can get better, but I don’t really want them in Halo 5.
Camo is obviously the most overpowered, while thruster is underpowered. AAs could work in the future if they were balanced. We can draw the conclusion that they are improving because AL was scrapped after Reach.
OP is promethean vision or camo, up would probably still be thrusterpack BUT!!! it is still useful. I wuld love AA’s in Halo 5 but i belive it should be a bit more limited and bring equipments back.
Active Camo and Jetpack are the most overpowered.
Sentry Gun is the weakest.
AA’s have potential. They just need to be balanced with each other and unique.
Equipment should be brought back as well in new forms.
Vision is probably the most overpowered.
People who say that the thruster pack is underpowered are probably not using it correctly. It is very powerful in the right hands, perhaps even a bit too much.
Camo and PV are OP and promote camping
I think jetpack, Promethean Vision and Active Camo are all overpowered.
I think the hardlight shield is underpowered.
Armor Abilities in Halo 5 can work if they are pick up only.
Yes armor abilities can get better over time but they will never be completely balanced.
Most OP: I’d say, Active Camo but Promethean Vision and Jetpack tie second place.
Weakest AA: Auto Sentry
AA’s would make and amazing map pick up in Halo 5.
Just simply remove Active Camo and Jetpack and make Promethean Vision last longer but make it only able to see through one wall at a very short range as for the others, make them map pick up. The Hardlight shield should just decrease the activation time and a slight speed boost, Thruster Pack should just get increased speed in mid air, Regeneration filed should get a decrease in activation time, Auto sentry should get a fire rate boost, and hologram should stay the same. these changes would make them more worth picking up and keep them from being useless map pick ups, certain equipment from Halo 3 should be brought pack as well.
dont think any of them are OP and I dont use PV or Camo…
Sentry is very underwhelming.
[/li]- I would say the most over-powered is either Active Camo or Promethean Vision.
Active Camo works too well for defensive players.
Promethean Vision works too well for aggressive players.
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The most under-powered is easily Auto-Sentry.
I never see anyone use that thing.
It needs a faster rate-of-fire.
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Armor Abilities should definitely stay in Halo.
But for the love of Arbiter, have a classic playlist without them!
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Yes, as 343 Industries matures and learns over time, AA’s will improve.
Here’s my ideas concerning Armor Abilities:
Promethean Vision
While the player has PV active, his/her screen should be distorted with a static added onto the distortion that PV already has.
Also, shorten the range.
Jetpack
Just as I said many months ago before Halo 4 ever released, make it a Jump Pack rather than a Jetpack.
Here’s a link to that Topic where I give a detailed description:
Jump Pack vs Jetpack Topic
Active Camo
I’m not sure how to go about fixing this one.
In all honesty, I think it should simply be reverted to a pickup.
Thruster Pack
Increase the distance gained just slightly.
Hologram
Fine as is.
Hardlight Shield
Fine as is.
Auto Sentry
Increase the ROF.
Regen Field
Fine as is.
While we’re on the topic, I’d like to post a few ideas for AAs I’d like to see in the future.
Discharge
This basically creates a small bubble-like field that forces away players that are within range.
The range would be about the size of a Pulse Grenade with Explosives.
The player would only be pushed back a bit.
No more than the length of a Warthog.
Also, after use, the user’s shields are dropped.
This would be effective against enemies who try to melee you.
Or if a vehicle is about to splatter you.
(The vehicles is affected just as much as if shot by a Railgun.)
thruster pack is the most OP if you know how to use it correctly in all situations.
Regen field is UP since you can still get five shot and it hardly helps.