AA: Quantum tunneling - Power-up

Hey guys I made this thread before halo reach came out on the Bungie forums and some of you might recognise this topic. Now that halo reach is already out this is no possibility.

Original Thread:
http://www.bungie.net/Forums/posts.aspx?postID=44603538&postRepeater1-p=1

Well what about halo 4?? I saw a video that made me think that this could be possible. This video is a scratched animation from 343 for halo 4.
Halo4Follower
This video shows that 343 is exploring new ideas.

Well I was thinking about this ability called Quantum tunneling and it just fascinates me. I think this would be an amazing new AA/Pick-up for halo 4, that is if halo 4 even has AA’s. Tell me what you guys think.

Quantum tunneling:
Quantum tunneling refers to the phenomena of a particle’s ability to penetrate energy barriers within electronic structures. The scientific terms for this are Wave-mechanical tunneling, Quantum-mechanical tunneling and the Tunnel effect. The Tunnel Effect is an evanescent wave coupling effect that occurs in the context of quantum mechanics. Particles behave in a manner calculated with Schrödinger’s wave-equations. All waves die away, but according to the laws of physics, the energy in these waves pass on. Wave coupling effects, mathematically equivalent to quantum tunneling mechanics, can occur with Maxwell’s wave-equation (both with light and with microwaves), and with the common non-dispersive wave-equation often applied (for example) to waves on strings and to acoustics.

For these effects to occur there must be a situation where a thin region of “medium type 2” is sandwiched between two regions of “medium type 1”, and the properties of these media have to be such that the wave equation has “traveling-wave” solutions in medium type 1, but “real exponential solutions” (rising and falling) in medium type 2. In optics, medium type 1 might be glass, medium type 2 might be a vacuum. In quantum mechanics, in connection with motion of a particle, medium type 1 is a region of space where the particle’s total energy is greater than its potential energy, medium type 2 is a region of space (known as the “barrier”) where the particle’s total energy is less than its potential energy - for further explanation see the section on “Schrödinger equation - tunneling basics” below.

If conditions are right, amplitude from a traveling wave, incident on medium type 2 from medium type 1, can “leak through” medium type 2 and emerge as a traveling wave in the second region of medium type 1 on the far side. If the second region of medium type 1 is not present, then the traveling wave incident on medium type 2 is totally reflected, although it does penetrate into medium type 2 to some extent. Depending on the wave equation being used, the leaked amplitude is interpreted physically as traveling energy or as a traveling particle, and, numerically, the ratio of the square of the leaked amplitude to the square of the incident amplitude gives the proportion of incident energy transmitted out the far side, or (in the case of the Schrödinger equation) the probability that the particle “tunnels” through the barrier.

Quantum Tunneling AA:

    • Using this ability atoms can make it possible for objects to pass through other objects. In simpler terms, Spartans can pass through walls/objects.

Animation:

  • Your arm will reach out and when you touch an object/wall your hand will become somewhat transparent while your body merges through an object/wall.

Duration:

  • 10 seconds

Recharge Meter time:

  • 30 seconds

  • If you have 2sec left and its not enough to go through an
    object/wall without dying, you must wait 30 seconds for it
    to go back up to 10. But 2 seconds would be enough to defend
    from a rocket/grenade. They key is timing…

Uses:

  • Bullets will pass through you (Dodge Rockets/grenades)

  • melees will also go through you

  • You can avoid being splattered by vehicles. If timed
    right, you will ghost through vehicles

  • Pass through walls/objects

Drawback:

  • If the users time is up before passing through other atoms/objects he will either be ejected through the object/wall or possibly be killed (guardians).

  • Cant carry flag/skull while using this AA, will cause you to automatically drop them.

  • Each second that you use this AA you lose 20% shields and in 5 seconds your entire shield is depleted and then for the remaining 5 seconds it depletes your health by 5% (removes 4 health slots)

  • While using this ability you cant shoot or melee(would
    be way to overpowered)

  • You will be killed if you try to pass through walls that do not have another side.

  • You can pass through the maps barriers but must return before the 10 second timer expires or your AA runs out.

  • Your body takes 3 seconds to adjust from your AA after it runs out or when your done using it each time.


Taking all of that uncertainty into account, the effect of “quantum tunneling” comes into play. Quantum tunneling is when particles will jump from point A to point B without passing though the space inbetween. This is an actual observed effect that has some applications in technology today. It is believed that atoms will sometimes do this to combine and form heavier elements. Back to the main point, singular atoms may do this, but humans are made up of a lot more atoms. This means if quantum tunneling were to take effect, all the atoms in your body would move from one side of the wall to the other without passing through the wall itself.

If you would like to try this, go ahead, just walk into any wall… about a couple of trillion times. One of those trillion times, your atoms are likely to tunnel right through the wall. Unfortunately, the time it would take you to run into a wall that many times would take you billions of years. Anyway, you would be dead after a certain number of intentful hits to the head.

Videos that explain Quantum tunneling:

Gametypes:

  • King of the Hill/Territories
    Idea by: FlipTaco
    Quantum tunneling AA:
  • Duration : 10
  • Recharge Meter Time : 1min
    That way, when the hill jumps every 30 seconds, you’re not just phasing through wall after wall to get to every objective.

This is actually very simple if you guys understand, I just want to see what you guys think. Plz no spam, just your honest opinion based on this thread.

As much as I love the concept. It just wouldn’t work in multiplayer. Ruins map control, because you can just walk through walls. And makes you able to move and be invincible at the same time? Cant really give approval on this one.

Yes a cool idea i will give u that but for halo it would be as bad or even much more horrible then the jet pack because you could just skip through the map when ever you want to.

> Yes a cool idea i will give u that but for halo it would be as bad or even much more horrible then the jet pack because you could just skip through the map when ever you want to.

well im sure if they implemented this into the game then they could make it work. I mean there is
a lot of pros/cons for using this and it only lasts for 10 seconds. The jet pack does ruin the game in a lot of ways but they made it work the best that they can.

I think the jetpack would have been better as a “equipment” similar to the “regen” or “power drainer”.

Was there really any need to go into the whole quantum area? Especially as tunnelling applies at subatomic levels. To say the concept has any relevance to something as macroscopic as a person is at best huge overextrapolation.

could’t we just have a teleport ability that sends you to the location within your cross-hair, and then balance it with a uber long cool down and a very short range?

> As much as I love the concept. It just wouldn’t work in multiplayer. Ruins map control, because you can just walk through walls. And makes you able to move and be invincible at the same time? Cant really give approval on this one.

There should be two types of barriers. Those that you can tunnel through and those that you cannot tunnel through. We will call these thin walls and thick walls.

Walking up to a thin wall, facing the wall then pressing the AA button would begin a charge meter (like charging the Spartan Laser). Once the meter completed you would pass through the wall losing your shields in the process. Shield re charge time would be extended.

Doing the same thing to a thick wall would cause you to lose your shields while NOT phasing through. Normal shield re charge time.

This post has been edited by a moderator. Do not flame or attack other users, and please stay on-topic.

>

First off, this has nothing to do with my post. Second, you have no idea if halo 4 will have AA’s or no. Also, this is just a idea nothing more. The universe of halo means that anything is possible. Yes halo reach isnt halo at its roots but thats because its something new and different. I do however thing halo 2 was the best game, it was simple and balanced. So plz stay on topic and give an honest opinion on why you dont think this will work instead of just saying that it isnt “CORE GAMEPLAY”. Halo fans didnt like reach as much and halo 4 will most likely be like halo 2/3 with some reach elements. This thread is and idea and my opinion. thanks

Cool concept but no. AA’S ARE BAD!!! Plus this would not work for gameplay at all, it would be as annoying as Armor Lock.

I like your creativity, but it simple would not work. I’ll expand more-

This, to me is like a buffed Armor Lock. Sure they both look different, but they both do the same thing (plus this AA, would overpower armor lock)

With this AA, you can become invincible for 10 seconds, plus you get mobility. So if a guy sticks you, and you activate the AA, the sticky would just fall off, and you would be able to run away.

Or if someone is chasing you with a rocket, and he shoot right at you. You then could activate the AA, and not be harmed, and you have mobility.

Now let’s look at the phasing through walls portion of it. I think it still would be a bad idea, since it would ruin map control. Let me explain. You’re getting shot at, and you immediately find cover. So while your waiting for your shields to recharge, the enemy could just simple phase through the wall, and kill you while your weak.

You see it wouldn’t work, And it would slow kill times down a lot. Sorry, but keep thinking of Idea’s to improve gameplay :smiley:

> I like your creativity, but it simple would not work. I’ll expand more-
>
> This, to me is like a buffed Armor Lock. Sure they both look different, but they both do the same thing (plus this AA, would overpower armor lock)
>
> With this AA, you can become invincible for 10 seconds, plus you get mobility. So if a guy sticks you, and you activate the AA, the sticky would just fall off, and you would be able to run away.
>
> Or if someone is chasing you with a rocket, and he shoot right at you. You then could activate the AA, and not be harmed, and you have mobility.
>
> Now let’s look at the phasing through walls portion of it. I think it still would be a bad idea, since it would ruin map control. Let me explain. You’re getting shot at, and you immediately find cover. So while your waiting for your shields to recharge, the enemy could just simple phase through the wall, and kill you while your weak.
>
> You see it wouldn’t work, And it would slow kill times down a lot. Sorry, but keep thinking of Idea’s to improve gameplay :smiley:

I see your points but here are mine.

With this AA or pick up, which if it was a pick up then it wouldn’t be so over-powered cause it would only be one person using this. Also, if stuck then you use this AA would cause the plasma grenade to tunnel with you and you would die in the process.

Another thing to add is that your shield is depleted the longer you use this AA and you cant shoot or melee while its in use.

Phasing through a wall would simply just be a way of getting somewhere faster. This would actually increase the speed of gameplay and you can’t kill while using this AA. Read the pros/cons and you will understand what im saying.

As for map control, well the jet-pack already ruins that and you get straight to where you need to go and you have height advantage. With this AA you could only phase through things on your level. So for exp… you could just phase through a ceiling to get an advantage.

Please, no AAs in Halo 4.

> Please, no AAs in Halo 4.

I said either a AA or Pick-up. Plz read before posting

Like Robert Jonez said, it seems to me like a crazy version of armour lock that lets you move around and lasts longer… If you thought Armour Lock was bad, this would be worse.

I dunno, I still believe that Halo 4 should not have armour abilities.

I really liked this post in the bungie forums, but I gotta agree with everyone else here cause it’s literally a cousin to Armor Lock. Instead of nothing being able to touch you everything can go through you, and you would be able to move as well; it’s just gonna make things worse. But I really liked the posts, sorry.

> I really liked this post in the bungie forums, but I gotta agree with everyone else here cause it’s literally a cousin to Armor Lock. Instead of nothing being able to touch you everything can go through you, and you would be able to move as well; it’s just gonna make things worse. But I really liked the posts, sorry.

This has a lot of potential and its not OP like armor lock, just look at the pro/cons of using it. It very well balanced and im sure 343 could make it fit even better. Armor lock makes you invincible and you prevent yourself from dying. This AA is kinda the same but you loose shields when you use this AA and you can only use it for 10 seconds. You can melee or shoot while using this and the recharge time is longer. Grenades can hurt you if you get stuck cause it will tunnel with you. There is a lot of balanced elements to this AA/Pick-up.