AA : Quantum Tunneling IDEA (Forerunner Tech)

Well i was thinking about this ability called Quantum tunneling and it just fascinates me. I think this would be an amazing new AA for Halo 4 since Prometheans teleport I don’t think this sounds as far fetched.

Original thread This thread had 9 pages and tons of replies. Plz give an opinion.

Quantum tunneling:
Quantum tunneling refers to the phenomena of a particle’s ability to penetrate energy barriers within electronic structures. The scientific terms for this are Wave-mechanical tunneling, Quantum-mechanical tunneling and the Tunnel effect. The Tunnel Effect is an evanescent wave coupling effect that occurs in the context of quantum mechanics. Particles behave in a manner calculated with Schrödinger’s wave-equations. All waves die away, but according to the laws of physics, the energy in these waves pass on. Wave coupling effects, mathematically equivalent to quantum tunneling mechanics, can occur with Maxwell’s wave-equation (both with light and with microwaves), and with the common non-dispersive wave-equation often applied (for example) to waves on strings and to acoustics.

For these effects to occur there must be a situation where a thin region of “medium type 2” is sandwiched between two regions of “medium type 1”, and the properties of these media have to be such that the wave equation has “traveling-wave” solutions in medium type 1, but “real exponential solutions” (rising and falling) in medium type 2. In optics, medium type 1 might be glass, medium type 2 might be a vacuum. In quantum mechanics, in connection with motion of a particle, medium type 1 is a region of space where the particle’s total energy is greater than its potential energy, medium type 2 is a region of space (known as the “barrier”) where the particle’s total energy is less than its potential energy - for further explanation see the section on “Schrödinger equation - tunneling basics” below.

If conditions are right, amplitude from a traveling wave, incident on medium type 2 from medium type 1, can “leak through” medium type 2 and emerge as a traveling wave in the second region of medium type 1 on the far side. If the second region of medium type 1 is not present, then the traveling wave incident on medium type 2 is totally reflected, although it does penetrate into medium type 2 to some extent. Depending on the wave equation being used, the leaked amplitude is interpreted physically as traveling energy or as a traveling particle, and, numerically, the ratio of the square of the leaked amplitude to the square of the incident amplitude gives the proportion of incident energy transmitted out the far side, or (in the case of the Schrödinger equation) the probability that the particle “tunnels” through the barrier.

> [/li]1. Quantum Tunneling AA:
> - Using this ability atoms can make it possible for objects to pass through other objects. In simpler terms, Spartans can pass through walls/objects.
>
> 1. Animation:
> - Your arm will reach out and when you touch an object/wall your hand will become somewhat transparent while your body merges through an object/wall.
>
> 1. Duration:
> - 3 seconds
>
> 1. Recharge Meter time:
> - 30 seconds
>
> - If you have 1sec left and its not enough to go through an
> object/wall without dying, you must wait 30 seconds for it
> to go back up to 3. But 3 seconds would be enough to defend
> from a rocket/grenade. They key is timing…
>
> 1. Uses:
> - Bullets will pass through you (Dodge Rockets/grenades)
>
> - melees will also go through you
>
> - You can avoid being splattered by vehicles. If timed
> right, you will ghost through vehicles
>
> - Pass through walls/objects
>
> 1. Still able to sprint:
> - This is very important since you can sprint, you have to sprint and time
> your AA (3 seconds) so that you can pass through a object/wall fast enough.
> Since its only 3 seconds walking would allow you to go through fast enough but it depends
> on the object and how thick it is
>
> 1. Drawbacks:
> - If the users time is up before passing through other atoms/objects he will either be ejected through the object/wall or possibly be killed (guardians).
>
> - Cant carry flag/skull while using this AA, will cause you to automatically drop them.
>
> - Each second that you use this AA you lose 10% shields. Leaving your vulnerable after your 3 second with some shields depleted.
>
> - While using this ability you cant shoot or melee(would
> be way to overpowered)
>
> - You will be killed if you try to pass through walls that do not have another side.
>
> - You can pass through the maps barriers but must return before the 10 second timer expires or your AA runs out.
>
> - Your body takes 1-2 seconds to adjust from your AA after it runs out or when your done using it each time.
>
[/quote]

> 1. Example of questioning this AA*
>
>
> > > Gameplay scenario:
> > >
> > > 1. Player A is about to assassinate Player B
> > > 2. Player B then activates QT and travels through Player A
> > > 3. Player B deactivates QT and assainates Player A
> > > 4. Player A becomes disgusted with QT, quits the game and logs into Waypoint to complain.
> >
> > This scenario isn’t 100% accurate. I stated above that it takes 1-2 seconds after using QT
> > before you can shoot or melee. Also you lose shields in the process.
> >
> > So player if player A was about to assassinate player B and player B used QT
> > then it would take player B a full 1-2 seconds before he can even react
> > (Because there is a period when you cant shoot or melee after using QT) giving player
> > A plenty of time to turn around and melee or shoot.
> >
> > So this scenario would change depending on who would have better aim or melee.
> >
> > Player A would still have the upper hand if he pulls of the melee when player B comes out of
> > Quantum tunneling.
>
> When looking at the structure of the atom, we know that it is about 99.99(some number of 9’s)999% empty space (meaning not filled by subatomic particles). This means that everything and all matter is mostly empty space. If you took all the empty space out of all the atoms in the earth, the earth would fit in your hand, but still weigh around 5.9 * 1024 kg.
>
> Without taking quantum physics into account, some people will make the assumption that all of this empty space in atoms can make it possible for objects to pass through other objects. Although this is not taking electrons into account. Electrons are tiny even when comparing it to a proton, but it packs a strong negative charge. In addition, these electrons are moving around the circumference of the atom around the speed of light. So when an atom comes into contact with another atom, the electrons that are constantly circling the atoms will repel each other. In fact, this repelling charge is enough that you haven’t actually touched anything in your life! If you stand up, the electrons in your shoes repel the electrons in the floor and you’re levitating about a millionth of a centimeter above the floor. Getting back to the walking through walls question, the electrons in the atoms in your body will always repel the electrons in the atoms of the wall. No phasing though a barrier there.
>
> More info is on the old thread on bungie’s website, i hope it will still show you guys the info. thanks

Videos that explain Quantum tunneling:
Video 1

Video 2

Gametypes:
King of the Hill/Territories
Idea by: FlipTaco
Quantum tunneling AA:

  • Duration : 10
  • Recharge Meter Time : 1min
    That way, when the hill jumps every 30 seconds, you’re not just phasing through wall after wall to get to every objective.

This is actually very simple if you guys understand, i just want to see what you guys think. Plz no spam, just your honest opinion based on this thread. NO TROLLING!!!

I like this idea, you certainly did your research on it too. I support Quantum Tunneling.

Great research, yep.

And I could see it being balanced according to your thrawbacks.

Sounds like teleport from Shadowrun.

I must say, this is a well structured idea. You provided information on what your idea is, as well as an effective way that it could be implemented in gameplay. For starters before I begin commenting on the idea itself, I would like to say you did a great job presenting your idea. If everyone was as descriptive as you and as organized that would be great (even though it was rather long.)

As for my opinion of the AA, I personally see a lot of negative aspects to it. I could even see people comparing it to a mobile armor lock. Actually, I just read something else that may have disproved that. I thought you were particles at all times and not just when you touched a wall. Thats different. Im curious to see what would happen if you were passing through a wall and ran out of your AA, would you just get stuck and die or would you be pushed out of the wall?

I think your idea is well thought out, I personally see how people may start using this just to run away from fights. Im not the biggest fan of the AA, but yet again, this was a great post.

> I must say, this is a well structured idea. You provided information on what your idea is, as well as an effective way that it could be implemented in gameplay. For starters before I begin commenting on the idea itself, I would like to say you did a great job presenting your idea. If everyone was as descriptive as you and as organized that would be great (even though it was rather long.)
>
>
>
> As for my opinion of the AA, I personally see a lot of negative aspects to it. I could even see people comparing it to a mobile armor lock. Actually, I just read something else that may have disproved that. I thought you were particles at all times and not just when you touched a wall. Thats different. Im curious to see what would happen if you were passing through a wall and ran out of your AA, would you just get stuck and die or would you be pushed out of the wall?
>
>
>
> I think your idea is well thought out, I personally see how people may start using this just to run away from fights. I’m not the biggest fan of the AA, but yet again, this was a great post.

Thank you very much for your insights of this AA. Yeah i have thought about the whole dying while in
a wall and i’m not sure what the outcome should be. I think shooting really fast out of it would be really funny. People could use it to run away but you also have sprint and since sprint is default i should of mentioned that you cant sprint while using this AA. Also, you could just sprint after the enemy and finish him off as his shield deplete.

> > I must say, this is a well structured idea. You provided information on what your idea is, as well as an effective way that it could be implemented in gameplay. For starters before I begin commenting on the idea itself, I would like to say you did a great job presenting your idea. If everyone was as descriptive as you and as organized that would be great (even though it was rather long.)
> >
> >
> >
> > As for my opinion of the AA, I personally see a lot of negative aspects to it. I could even see people comparing it to a mobile armor lock. Actually, I just read something else that may have disproved that. I thought you were particles at all times and not just when you touched a wall. Thats different. Im curious to see what would happen if you were passing through a wall and ran out of your AA, would you just get stuck and die or would you be pushed out of the wall?
> >
> >
> >
> > I think your idea is well thought out, I personally see how people may start using this just to run away from fights. I’m not the biggest fan of the AA, but yet again, this was a great post.
>
> Thank you very much for your insights of this AA. Yeah i have thought about the whole dying while in
> a wall and i’m not sure what the outcome should be. I think shooting really fast out of it would be really funny. People could use it to run away but you also have sprint and since sprint is default i should of mentioned that you cant sprint while using this AA. Also, you could just sprint after the enemy and finish him off as his shield deplete.

Removing sprint while in this mode would make things a little more fair and watching spartans fly out of wall could be mildly entertaining :stuck_out_tongue: Your idea is not a bad idea, I feel like it needs a little more tweaking and it could possibly work in game. Im not against the idea, im just apprehensive. Usually when I see peoples ideas on “new armor abilities” most of them are not that good. Yours was very interesting and possibly one of the better ones I have seen personally.

Well researched and documented.
But no. Just another thing to defeat the purpose of having walls at all.

> Well researched and documented.
> But no. Just another thing to defeat the purpose of having walls at all.

Maybe if it was implemented then you couldn’t start with it or something, maybe make it in a ordnance drop.

> Well i was thinking about this ability called Quantum tunneling and it just fascinates me. I think this would be an amazing new AA for Halo 4 since Prometheans teleport I don’t think this sounds as far fetched.
>
> Original thread This thread had 9 pages and tons of replies. Plz give an opinion.
>
> Quantum tunneling:
> Quantum tunneling refers to the phenomena of a particle’s ability to penetrate energy barriers within electronic structures. The scientific terms for this are Wave-mechanical tunneling, Quantum-mechanical tunneling and the Tunnel effect. The Tunnel Effect is an evanescent wave coupling effect that occurs in the context of quantum mechanics. Particles behave in a manner calculated with Schrödinger’s wave-equations. All waves die away, but according to the laws of physics, the energy in these waves pass on. Wave coupling effects, mathematically equivalent to quantum tunneling mechanics, can occur with Maxwell’s wave-equation (both with light and with microwaves), and with the common non-dispersive wave-equation often applied (for example) to waves on strings and to acoustics.
>
> For these effects to occur there must be a situation where a thin region of “medium type 2” is sandwiched between two regions of “medium type 1”, and the properties of these media have to be such that the wave equation has “traveling-wave” solutions in medium type 1, but “real exponential solutions” (rising and falling) in medium type 2. In optics, medium type 1 might be glass, medium type 2 might be a vacuum. In quantum mechanics, in connection with motion of a particle, medium type 1 is a region of space where the particle’s total energy is greater than its potential energy, medium type 2 is a region of space (known as the “barrier”) where the particle’s total energy is less than its potential energy - for further explanation see the section on “Schrödinger equation - tunneling basics” below.
>
> If conditions are right, amplitude from a traveling wave, incident on medium type 2 from medium type 1, can “leak through” medium type 2 and emerge as a traveling wave in the second region of medium type 1 on the far side. If the second region of medium type 1 is not present, then the traveling wave incident on medium type 2 is totally reflected, although it does penetrate into medium type 2 to some extent. Depending on the wave equation being used, the leaked amplitude is interpreted physically as traveling energy or as a traveling particle, and, numerically, the ratio of the square of the leaked amplitude to the square of the incident amplitude gives the proportion of incident energy transmitted out the far side, or (in the case of the Schrödinger equation) the probability that the particle “tunnels” through the barrier.
>
> [/li]1. Quantum Tunneling AA:
> - Using this ability atoms can make it possible for objects to pass through other objects. In simpler terms, Spartans can pass through walls/objects.
>
> 1. Animation:
> - Your arm will reach out and when you touch an object/wall your hand will become somewhat transparent while your body merges through an object/wall.
>
> 1. Duration:
> - 10 seconds
>
> 1. Recharge Meter time:
> - 30 seconds
>
> - If you have 2sec left and its not enough to go through an
> object/wall without dying, you must wait 30 seconds for it
> to go back up to 10. But 2 seconds would be enough to defend
> from a rocket/grenade. They key is timing…
>
> 1. Uses:
> - Bullets will pass through you (Dodge Rockets/grenades)
>
> - melees will also go through you
>
> - You can avoid being splattered by vehicles. If timed
> right, you will ghost through vehicles
>
> - Pass through walls/objects
>
> 1. Drawbacks:
> - If the users time is up before passing through other atoms/objects he will either be ejected through the object/wall or possibly be killed (guardians).
>
> - Cant carry flag/skull while using this AA, will cause you to automatically drop them.
>
> - Each second that you use this AA you lose 20% shields and in 5 seconds your entire shield is depleted and then for the remaining 5 seconds it depletes your health by 5% (removes 4 health slots)
>
> - While using this ability you cant shoot or melee(would
> be way to overpowered)
>
> - You will be killed if you try to pass through walls that do not have another side.
>
> - You can pass through the maps barriers but must return before the 10 second timer expires or your AA runs out.
>
> - Your body takes 3 seconds to adjust from your AA after it runs out or when your done using it each time.
>
>
> When looking at the structure of the atom, we know that it is about 99.99(some number of 9’s)999% empty space (meaning not filled by subatomic particles). This means that everything and all matter is mostly empty space. If you took all the empty space out of all the atoms in the earth, the earth would fit in your hand, but still weigh around 5.9 * 1024 kg.
>
> Without taking quantum physics into account, some people will make the assumption that all of this empty space in atoms can make it possible for objects to pass through other objects. Although this is not taking electrons into account. Electrons are tiny even when comparing it to a proton, but it packs a strong negative charge. In addition, these electrons are moving around the circumference of the atom around the speed of light. So when an atom comes into contact with another atom, the electrons that are constantly circling the atoms will repel each other. In fact, this repelling charge is enough that you haven’t actually touched anything in your life! If you stand up, the electrons in your shoes repel the electrons in the floor and you’re levitating about a millionth of a centimeter above the floor. Getting back to the walking through walls question, the electrons in the atoms in your body will always repel the electrons in the atoms of the wall. No phasing though a barrier there.
>
> More info is on the old thread on bungie’s website, i hope it will still show you guys the info. thanks
[/quote]
Excellent idea, and explained VERY well. Hope 343 takes this into consideration!

It would be OP and redundant. Especially in objective gametypes. It gives me the same doubts that promethean vision does.

> It would be OP and redundant. Especially in objective gametypes. It gives me the same doubts that promethean vision does.

This has some drawbacks, you lose health and shields depending on how long you use it, you also can’t
pick up object gametype objects like “skull or flag”. Sprinting is also disabled when you use the AA.
Plus you have to strategically use think at the right time to phase through objects, if you remove the
AA while your still partially in a wall then it will result in your death or losing shields.

see i mean it wouldn’t be hard for them to change it to work in the game.

I really like this AA, its very thought out and backed by science. I could really see this in Halo, Halo is evolving. If the Prometheans have all these crazy abilities, i could see it being forerunner technology.

& If you could see through walls, then why shouldn’t you be able to go through walls???(: <3

I would personally hate this. It’ll allow players to escape from death, and even get out of maps (even if measures are taken to prevent this, people will find a way to exploit it). I would hat it if I were about to kill someone, and he just goes through a wall and escapes.

Yay! Whilst we throw out any sort of balance, lets also get rid of map control from Halo! Kudos to you sir!

> Yay! Whilst we throw out any sort of balance, lets also get rid of map control from Halo! Kudos to you sir!

This wouldn’t ruin map control, jet pack ruins map control by getting to spots easier and still being able to aim/shoot and grenade. This has plenty of drawbacks to make it balanced. It also drains your health and shields plus you cant sprint while using this. Also it has a recharge meter so if someone used this then they would really have to strategically use this and know how to use it correctly.

You really should give a good reason of why you don’t like this instead of shooting it down with a response so simple. I really would appreciate a well thought out reply. thank you

While I really like the idea out of general interest:

  1. Wouldn’t fit halo too well. WHERE IS SAFE? ProVision, Passing through walls etc.

  2. Derp (I can’t believe no-ones said anything), Why don’t you just sink through the earth to your death? Some sort of momentum capture?

> > Yay! Whilst we throw out any sort of balance, lets also get rid of map control from Halo! Kudos to you sir!
>
> This wouldn’t ruin map control, jet pack ruins map control by getting to spots easier and still being able to aim/shoot and grenade. This has plenty of drawbacks to make it balanced. It also drains your health and shields plus you cant sprint while using this. Also it has a recharge meter so if someone used this then they would really have to strategically use this and know how to use it correctly.
>
> You really should give a good reason of why you don’t like this instead of shooting it down with a response so simple. I really would appreciate a well thought out reply. thank you

Oh hey! There’s a guy on the other side of the wall! Free assassination!

Seriously, how do honestly think that this will work? Plus, a recharge time of 30 seconds is way too short for such a powerful ability.

> Oh hey! There’s a guy on the other side of the wall! Free assassination!
>
> Seriously, how do honestly think that this will work? Plus, a recharge time of 30 seconds is way too short for such a powerful ability.

Well then talk to me about how it could be better and actually make it work. Even if this ability was being used, he would still be on the radar that you should be looking at most of any game in halo. Maybe even when they use it they would be shown as a bigger dot on the map or something idk. just come up with creative ideas