Magnet: Allows the user to stick to surfaces. The player is allowed to move (at a slower pace)look around and shoot while sticking to a surface. possible to move from wall to ceiling while using the AA. Being shot at causes you to fall down. all in 1st person. Recharge time 15 seconds.
Hacker: Disables enemies AA’s for 5 seconds and the user will not show up on motion trackers of those effected by the hack for 12 seconds. 20 second recharge.
Hard light shield (revisited:) Shield is slightly smaller enough to move at normal walking pace but cannot sprint. Player is able to “bash” enemies with shield (normal damage as melee) and if holding a secondary weapon out when activating the ability it is duel wielded with the shield. It blocks just like the HLS and it’s usage is just like the HLS where the longer it’s out the more you drain. 20 second recharge if emptied.
EMP blast: weakens enemy shields at the cost of your shields taking longer to recharge for 20 seconds. weakens means less shots to take down an enemies shields. Will disable light vehicles similar to an over charge of a PP but things like scorpion wraith and mantis will be uneffected. recharge time 15 seconds.
Regen revisited: you + allies with in 5m of you will have shields recharging just like regen in halo 4. except you are the ability so it’s mobile both you and allies will have a green glowing outline to show other players you are under the effect and in first person your screen will have a light green tint. run time is 15 seconds recharge time is 20 seconds.
Armor lock (not what you think! Upon activation you go into 3rd person and your spartans armor “locks up” into a death pose falling onto the ground. Essentially you are faking death to get the drop on enemies. When on the ground you can be shot and killed. A player can check for this by shooting you to see if your shields flare. If an enemy has his back turned to you and he is right next to you you can activate a special assassination animation where you pull the spartan down and stab him/her in the base of the spine. Run time is 25 seconds recharge is 30 seconds. You can quit out of the AA anytime by moving the left thumb stick but the remaining energy is depleted and the ability has to recharge.
Jump pack: If you just press the ability without a direction you will burst up into the air. If you press forward or backward and the AA button you will jump burst back or forward. While falling you have some control over where you land by moving the left thumb stick. You cannot fire or throw a nade till you reach the peak of your jump and then while falling you are free to nade or fire. Recharge time 10 seconds.
Hologram revisited: same as 4’s but with the addition to stun a target if someone falls for it and punches your hologram. The “stun” does not effect your shields it simply makes it hard to turn fast and your movement is slowed by 20%. those effects last 5 seconds. Ability recharge is that of halo 4’s.
PV revisited: It behaves almost exactly like halo 4’s. Except you cannot shoot when using PV and your radar is gone. Can “spam” it 3 times before it’s drained. run time is 15 seconds if left on and recharge is 20 seconds but can use one portion after 5 seconds.
Sprint: honestly either of these could work.
Option 1) Turn it into an ability called over drive. This ability can be activated 2 different ways. A single press or a quick double press. The single press lets your guy move slightly faster say…110% also animations like assassinations would be faster. You would reload weapons pick up weapons and swap weapons faster.
The second mode or “double press” would let your person go into a full on sprint animation going much faster then sprints current speed. This would be only really helpful in BTB as it has big maps. the double press also has everything the single press does. Also you move at base speed while carrying a turret. The draw back though is the weapon ready time from coming out of sprint would be present and slightly longer then it is right now and the cool down for the overdrive double press is longer then a single press. Lastly to distinguish the modes to the player one press turns the HUD a light blue like speed boost does and double press would be a light orange tint.
-or-
Option 2) I call it sprint V2(couldn’t come up with a name) Basically we would be adding more movement options to sprint. For instance pressing sprint in any direction but up would cause said player to do a mini 1st person dodge in that direction. Sprinting forward is the same as halo 4 up till you run into a flat surface like a wall. Then you would begin a short run up the wall. If the player presses A while sprinting up the wall the spartan will press off the wall still facing the wall. This would allow someone to assassinate a possible threat.
Option 1 would have to be an AA option to could be either an AA or default like halo 4.
Active camo: Turned into a scouting tool. you have good camo regardless of movement. But how fast you move directly effects how much energy you use. Firing while cloaked breaks cloak and puts you in immediate recharge. Run time 20 seconds if sitting still the entire time recharge time is 20 seconds.
Thoughts?