EDIT: So I added a few more equipment and AA’s to my own personal list, but remember this topic is more about whether this sort of system would work, not my own personal preferences, you can come up with your owns lists if you want to (or of course, flat out disagree with me)
ORIGINAL:
So there is a discussion going on about which is better for Halo, Armour Abilities or Equipment.
For those of you who are new and never played Halo 3, Equipment was the system where tools are placed on the map and were only used once until they re-spawned, like weapons except they could only be used once.
Armour Abilities is the current system we have now, introduced in Halo Reach, it involves a special ability which can be used multiple times and needs time to “recharge”.
I am arguing that you can have both.
Now before you assume I am drunk, let me explain.
Armour Abilities are little tools that you can repeatedly use, this means that they are generally weak (or in my opinion, should be).
This means they can be more defensive abilities and would not be able to be picked up from dead players, in the Armour Abilities category, I would have:
- Thruster Pack
- Hardlight Shild
- Regen
- Bubble Shield
- Auto Sentry (while it is more offensive, it is weak enough to fit into this category)
- Hologram
Equipment, on the other hand, I would change abit.
While some pieces of equipment would be like in Halo 3 with only the one time use, others would have a meter like Armour Abilities, however, once this runs out, it would be useless.
Like all pieces of equipment, they will be able to be picked up from dead players if it has not been used or the “meter” has not run out.
In the Equipment category I would have:
- Sprint (meter)
- Jetpack (meter)
- Gravity Lift
- EMP
- Active Camouflage (meter, but that is up for debate)
- Trip Mine
- Deployable Cover
I have proposed this system because it may provide the gameplay variety 343 wants while maintaining the balanced game the community wants.
Of course, it is far from perfect, many will probably disagree with what I have put in what category, but that’s not what I want to discuss.
What I do want to discuss is whether this sort of system will work.
Positives:
- Equipment is map specific and has to be controlled
- Provides lots of varied gameplay
- If balancing issues do arise, a simple nerf could include moving something from one category into another
Negatives:
- May get chaotic
- Could be very confusing to new players
Over to you! Do you think Halo 4 would have been better off with this system, or do you think I am mad?
Don’t forget to say why!
Thanks for reading.