AA-Equipment Hybrid System Idea

I have already said this idea in too or three other threads. The idea is about combining the AA’s that not to many people like because it kills the variety by making you keep it till you die again and the Equipment that not to many people like for… well I’m not to sure why not to many people like it but the idea will make it better.

My idea is to bring back pick ups but also keep some of the element of having something for more then one shot.

One example for things that affect the players self like cloaking or getting a double over shield thing, lets say you get active camp, it would have an energy bar like in Reach but as soon as it hits bottom you no longer have active camo. You can turn your camo on an off as many times as you want before you lose it.

For double over shields, the over shields would need to be made a little differently to make it fair, if you loose some of the double over shield by getting shot and you turn it off and back on maybe it will be at the same level of depletion as it was before turning it off, but for balance the double over shield might not have an energy bar but simply deplete by enemy attacks and maybe be a bit stronger then in previous Halo’s.

For things suck as bubble shields, land mines, EMP grenades, grave lifts, energy shield, radar jammers, flash thing(like in H3 only more suited for H4 gameplay) and whatever ells. They would be picked up in packs, you could pick up too bubble shields, too land mines, too EMP grenades, too grave lifts, and so on, the amount you get is based on the effectiveness of the equipment, the more effective the less you get.

With 343’s finishing touches I think my system could be a great success.

Thoughts??

So, multi-use equipment with certain ones being remade into something similar in deployment to grenades?

Yeah… But how bout this! With equiment, that would a cool twist.

> So, multi-use equipment with certain ones being remade into something similar in deployment to grenades?

Only if it has grenade in the title will it be in grenade sections. Everything ells is in the power up section.

With this system we could have most of the former armor abilities from Reach and all the equipment from H3, and more.

I say no AAs, only equipment.

> I say no AAs, only equipment.

Did you read my post? Its a hybrid system. So all the AA’s and equipment would be turned in to multi-use pickups.

No AAs burn them in fire

> No AAs burn them in fire

Ok seriously, I don’t like AA’s either. Pleas read the main post and you should understand.

Nothing with Armour Abilities or anything Covenant in the story line o Halo 4
Keep it true to the story of CE, 2 and 3

> Nothing with Armour Abilities or anything Covenant in the story line o Halo 4
> Keep it true to the story of CE, 2 and 3

What are you even talking about?? This thread has nothing to do with the Covenant and pleas read my freaking post. Its a hybrid that tilts more to the equipment side of the table, it just has the AA element of use it more then once but only a certain amount of times.

PLEAS FOR THE LOVE OF GOD READ THE MAIN POST!!!

No AA’s, leave them lost with the Fall of Reach.

No equipment, stick to the roots of Halo and part of that is power ups on map.

> No AA’s, leave them lost with the Fall of Reach.
>
>
> No equipment, stick to the roots of Halo and part of that is power ups on map.

Alright it is not AA’s. You are not choosing from a class before you spawn, you are not stuck with the same thing till you die.

You pick up a power up or pick up, whatever you want to call it and you have it just like in Halo3 only instead of using it once you can use it a few times before you no longer have it.

This would be a lot more apart of the game then equipment was.

I don’t really understand what you mean by no equipment but you want power ups on the map, the usefulness of having activate when you want power ups is that you don’t wast it.

Could I pleas get a reply that does not look at this as AA or Equipment, but instead as what I call a hybrid between the too??

Can people please read the OP’s post what he is suggesting is pretty much what Halo 3 has. I think this idea would work well for active camo but it would be a bit more complicated for overshields.
Would there be a delay or something between using the bubblesheilds or trip mines etc? Spaming them could be a problem.

> Could I pleas get a reply that does not look at this as AA or Equipment, but instead as what I call a hybrid between the too??

Don’t pull your hair out over this bro it’s just the way some people are.
They see “AA” in your title and jump at it like dogs.

I’ve always liked that idea for camo by the way.

> Can people please read the OP’s post what he is suggesting is pretty much what Halo 3 has. I think this idea would work well for active camo but it would be a bit more complicated for overshields.
> Would there be a delay or something between using the bubblesheilds or trip mines etc? Spaming them could be a problem.

Hmm, not sure, only having too of them would cut down on the ability to spam though. I pictured using bubble shields once every time you’d be in the open or are surrounded so spamming it would be pointless unless they are trying to make some kind of holdout. I could see trip mines getting spammed but there is not much you could do about it. I think it might be best to just have it so you can throw them all down after each other. As long as nothing is as over powered as Reach’s grenades when it comes to spam I’m not so sure if it would be a problem.

No. This is a STUPID idea.

I want Halo 4 to be competitive and balanced, none of this gimmicky, casual gamer -Yoink-. If you wanna play that style of gameplay, then play Reach, and continue to play Reach. I don’t care what happens to Reach, because it’s the worst Halo game of them all (If you could even call it Halo).

If Halo 4 has ideas from the casual community implemented into it like Reach did, you can consider it a failure before it has even come out. Reach has basically died already, all thanks to the random, stupid, uneven, gimmicky gameplay that it has.

No AA’s
No equipment
No stupid -Yoink- exp ranking system
Camo and OS should be pickups ONLY

Halo has always been a fun, competitive game until Reach was created.

Your idea is terrible. Think I’m being harsh? Get over it.

Reach’s population last night: 15,000
Halo 3’s population last night: 13,000

Reach’s age: Just over a year.
Halo 3’s age: Just over 4 years.

Stats don’t lie.

Nothing from Halo Reach should be salvaged, and everything from Halo: CE, H2 and H3. Learn from success and also mistakes. Mistakes being Reach.

I’d also like to add that this is why you like AA’s.

> No. This is a STUPID idea.
>
> I want Halo 4 to be competitive and balanced, none of this gimmicky, casual gamer Yoink!. If you wanna play that style of gameplay, then play Reach, and continue to play Reach. I don’t care what happens to Reach, because it’s the worst Halo game of them all (If you could even call it Halo).
>
> If Halo 4 has ideas from the casual community implemented into it like Reach did, you can consider it a failure before it has even come out. Reach has basically died already, all thanks to the random, stupid, uneven, gimmicky gameplay that it has.
>
> No AA’s
> No equipment
> No stupid Yoink! exp ranking system
> Camo and OS should be pickups ONLY
>
> Halo has always been a fun, competitive game until Reach was created.
>
> Your idea is terrible. Think I’m being harsh? Get over it.
>
> Reach’s population last night: 15,000
> Halo 3’s population last night: 13,000
>
> Reach’s age: Just over a year.
> Halo 3’s age: Just over 4 years.
>
> Stats don’t lie.
>
> Nothing from Halo Reach should be salvaged, and everything from Halo: CE, H2 and H3. Learn from success and also mistakes. Mistakes being Reach.

I’m kind of confused by this, I’m thinking did you read the OP or no? I think you skimmed it because your thinking its all from Reach.

My idea is more toward how Halo3 had it. My idea is to make it fun, and I don’t see why it couldn’t be competitive with this system considering its pretty much just a tweaked Halo3 system.

Also no I would not play Halo Reach if I wanted something like this I would play Halo3 which you said was one of the good Halo games.

I think AA’s are slightly ok for a one time thing but I would hate to see them come back in their full form.

You are way to aggressive for someone that barely knows what their talking about.

I had a similar very similar idea, and I think it would work great for Active Camo and Jetpack!

The ideas for overshield or having multiple equipment, I don’t agree with though!

How I think equipment should work:

  1. Picked up on maps, only spawned with in customs
  2. Only one equipment piece can be held at a time
  3. There’s always a way to counter or destroy the equipment
  4. Equipment must have a limited number of times it can be used
  5. Equipment should never stop the flow of the game or make the player invincible (Armor Lock)

> > No. This is a STUPID idea.
> >
> > I want Halo 4 to be competitive and balanced, none of this gimmicky, casual gamer Yoink!. If you wanna play that style of gameplay, then play Reach, and continue to play Reach. I don’t care what happens to Reach, because it’s the worst Halo game of them all (If you could even call it Halo).
> >
> > If Halo 4 has ideas from the casual community implemented into it like Reach did, you can consider it a failure before it has even come out. Reach has basically died already, all thanks to the random, stupid, uneven, gimmicky gameplay that it has.
> >
> > No AA’s
> > No equipment
> > No stupid Yoink! exp ranking system
> > Camo and OS should be pickups ONLY
> >
> > Halo has always been a fun, competitive game until Reach was created.
> >
> > Your idea is terrible. Think I’m being harsh? Get over it.
> >
> > Reach’s population last night: 15,000
> > Halo 3’s population last night: 13,000
> >
> > Reach’s age: Just over a year.
> > Halo 3’s age: Just over 4 years.
> >
> > Stats don’t lie.
> >
> > Nothing from Halo Reach should be salvaged, and everything from Halo: CE, H2 and H3. Learn from success and also mistakes. Mistakes being Reach.
>
> I’m kind of confused by this, I’m thinking did you read the OP or no? I think you skimmed it because your thinking its all from Reach.
>
> My idea is more toward how Halo3 had it. My idea is to make it fun, and I don’t see why it couldn’t be competitive with this system considering its pretty much just a tweaked Halo3 system.
>
> Also no I would not play Halo Reach if I wanted something like this I would play Halo3 which you said was one of the good Halo games.
>
> You are way to aggressive for someone that barely knows what their talking about.

Edited by Moderator: Please do not flame or attack fellow members.