A WZFF variant 1.618 times more satisfying.

So this first part has been said before: In warzone firefight I feel my spartan is comparable to a gerbil that’s been dropped off in the center of a shopping mall at christmas. It’s all I can do to sidestep the footfalls in the first rounds. The enemy’s are several req levels ahead and I’m three health bars behind. I’m not fan of the scenario where I melee a soldier twice and start shooting it in the face when, after some consideration, it decides to kill me.

That said there is a legendary setting for campaign, plenty of folks like WZFF just the way it is and that’s great. I don’t want to change the current option but I do think it would be nice to have more than one so I wanted to put out some ideas. In fact, I don’t even want to go so far as to say the enemies are OP given the manner in which the GT is structured I’d just like to play it a different way.

Principle: Lower tier enemies are easier to kill and spawn more frequently while relative req values for Spartans dont distantly trail that of the enemies.

The first thing: How about soldiers/elites that have the same health as Spartans? That way if you’re defending the house with a shotgun and backup hasn’t arrived you can pull off an overkill or high kill streak with greater ease than PVP to hold it down before you have to reload. To note, I’m not recommending that all objectives should be achieveable by a single player, bosses and high priority targets can still be giant bullet sponges just not low tier enemies. Also, how about grunts and crawlers that don’t strong side for half a mag? The one shot kill HS is perfect for them btw.

Then there are considerations like range and spawning. There’s nothing better than when you hear the spawn noise and notice youre the out-of-towner standing in a wild west bar when the piano stops playing. There no way out of that scenario. You can’t run or boost far enough to outpace a TTK well under one second. I like the idea of fair AI spawn points. Plus on the range thing, the laser accurate fire from bolt shots from the other side of Apex seven is just unbalanced, there’s not another word for that.

The second thing: Loadout weapons need to be useable. For example on some first rounds Spartans at req level one need to sweet spot multiple Phaetons (those are higher than req level one). Anyways, I could go on forever and indeed I will when I get back to this thread after the concert.

REQ-up buttercup.

Vehicles are where it’s at.

Also, don’t EVER melee in wzff.

I was hoping WZFF would be the answer to not having to play super-sweaty all day everyday in PvP. A shame they made it uber-mythic-legendary difficulty. Hopefully an easier option will exist so some of us non-legendary 24/7 god players can relax a bit.

I’d say enemies in WZFF are harder than Legendary. They’re more like Mythic. My concern is that WZFF really only allows effective use of a small percentage of REQs. Vehicles and explosives, pretty much. Close range stuff get’s you killed. Snipers (even Nornfang) aren’t that useful. WZFF shouldn’t be an area where most REQs aren’y helpful. Make it so that more REQs (or even all REQs) are useful in WZFF. Especially Mythic REQs; those things are so rare and powerful, they shouldn’t be so easily shrugged off by enemies.

Did you just golden ratio me.

> 2533274817408735;4:
> I’d say enemies in WZFF are harder than Legendary. They’re more like Mythic. My concern is that WZFF really only allows effective use of a small percentage of REQs. Vehicles and explosives, pretty much. Close range stuff get’s you killed. Snipers (even Nornfang) aren’t that useful. WZFF shouldn’t be an area where most REQs aren’y helpful. Make it so that more REQs (or even all REQs) are useful in WZFF. Especially Mythic REQs; those things are so rare and powerful, they shouldn’t be so easily shrugged off by enemies.

I couldn’t agree more. This is the biggest issue with WZFF, in my opinion. I play it a lot and it’s so annoying to have piles and piles of req weapons, while struggling to keep a supply of vehicles. I think the least they could do is make it so we can exchange single-use reqs for other single-use reqs, for example trading sniper rifles for scorpions.

Starting out with the pelican’s dropping off vehicles, even mongosse’s sounds awesome.

Also, to the wording of this thread…I loved everything about it.

I’ve played WZFF close to 700 times now and I don’t think it’s that bad once you get used to what round is probably coming up, what hard round might be coming up and the spawn points. Unlocks do help quite a bit, but they’re nothing compared to knowing the map, the spawn points for rounds (especially on stuff like Stormbreak’s mid-round Kill Knights when noone goes to that center building’s open loading platform on the ledge. Or the Round on Darkstar where there’s crawlers and soldiers in those tunnels that everyone ignores until the red marks come up and it’s a mad dash back there.), how most enemies react and proper combat (don’t melee soldiers unless you have to) and in general, calling in REQs after the next round starts, especially if you know a certain round is starting (i.e. you don’t need a Warthog to Defend the Garage, you also don’t need 3 Wraiths, if you see one is called in, avoid wasting it on a losing round) …I should really get around to writing out all of my tips per rounds.

I will say it would be a lot more fair if “Defend” were announced and gave you at least 15 extra seconds as teammates are generally changing loadouts and/or calling in REQs between levels at another base. Or even just a 15 second delay from when the map is announced and a sterner voice saying DEFEND THE BASE/GARAGE so players know what’s up.

The second round Apex 7 one for instance, rarely pops up compared to the 2 Ghosts or 2 Knights (thankfully the 2nd round Banshees were seemingly removed), but that Apex 7 defend out in the corner of the map is too far away for foot and calling in a vehicle is pointless as it’s a further drive and I doubt it saves anytime unless maybe you’re a perfect driver in certain vehicles. By the time the squad arrives, that first generator is almost always as good as cooked. Granted, with a good squad the second one is pretty easy to defend as it’s mostly crawlers, but still. Sort of defeats the purpose when teammates don’t know where to go. Compared to the Defend the Spire Round 3, it’s center of the map and generally near the previous round’s Defense. (Plus you can hide in that middle floor area for quite a bit of the battle to make sure it’s being held. You won’t rack up kills, but you’ll make sure to defend it for 2-3 of the first minutes, moving around when enemies shoot up and then eventually down at you, before Knights come and tend to walk down for you.)

Darkstar’s second round Defend can also be a bit tough. It’s not as bad as the map is smaller, but again teammates are generally at another base doing loadouts/REQs and it ends up with having to clean out enemies (and usually people arriving at different times, dying, and just wasting a bunch of control.) Same with second round Urban (noticing a trend, lol). Again, even less as bad as it’s an even smaller map, but still. With Darkstar and Urban, I’ve gotten to the point that I run to the 2nd round defend spot between rounds and add a BR at the defend base if I’ve reached REQ 3 (also helps that on both, there’s other rounds that start there, both have Hunters there or nearby. Can be annoying when noone else does and they don’t leave the REQ computer until the round starts and the enemies have spawned in between them, but at the very least you can run upstairs on both and deal with less enemies and buy time, which should be the #1 priority in Defend, but for the majority of players it never is. They’d rather stop and try to kill as many enemies as possible and generally die in a few seconds than find the sweet spots to recharge and reload and kill as many in twice the amount of time.

> 2533274894783242;2:
> REQ-up buttercup.
>
> Vehicles are where it’s at.
>
> Also, don’t EVER melee in wzff.

Melees are the quickest way to drop enemy shields/armor, if you have no high cal power weapons in possession.
The trick is to melee, and in the single frame after, thruster away. Super easy, and you take no damage.

> 2535416474113375;9:
> > 2533274894783242;2:
> > REQ-up buttercup.
> >
> > Vehicles are where it’s at.
> >
> > Also, don’t EVER melee in wzff.
>
>
> Melees are the quickest way to drop enemy shields/armor, if you have no high cal power weapons in possession.
> The trick is to melee, and in the single frame after, thruster away. Super easy, and you take no damage.

Nonsense.
If you were suggesting a spartan charge, I’d say it’s a viable but far too risky maneuver. But melee? Nope, that’s suicide even approaching the enemy.

> 2533274894783242;2:
> REQ-up buttercup.
>
> Vehicles are where it’s at.
>
> Also, don’t EVER melee in wzff.

I swear I like meleed an elite like 15 times once and the shields only popped on the 10-11th hit. (No ammo)

> 2533274894783242;10:
> > 2535416474113375;9:
> > > 2533274894783242;2:
> > > REQ-up buttercup.
> > >
> > > Vehicles are where it’s at.
> > >
> > > Also, don’t EVER melee in wzff.
> >
> >
> > Melees are the quickest way to drop enemy shields/armor, if you have no high cal power weapons in possession.
> > The trick is to melee, and in the single frame after, thruster away. Super easy, and you take no damage.
>
>
> Nonsense.
> If you were suggesting a spartan charge, I’d say it’s a viable but far too risky maneuver. But melee? Nope, that’s suicide even approaching the enemy.

Clearly you don’t play enough vs AI - next time I’m on Halo 5, I’ll record a clip for you.

> 2533274894783242;2:
> REQ-up buttercup.
>
> Vehicles are where it’s at.
>
> Also, don’t EVER melee in wzff.

I don’t buy REQ packs. This discussion is aimed at a DIFFERENT approach to WZFF so pay-to-win is out.

> 2533274817408735;4:
> I’d say enemies in WZFF are harder than Legendary. They’re more like Mythic. My concern is that WZFF really only allows effective use of a small percentage of REQs. Vehicles and explosives, pretty much. Close range stuff get’s you killed. Snipers (even Nornfang) aren’t that useful. WZFF shouldn’t be an area where most REQs aren’y helpful. Make it so that more REQs (or even all REQs) are useful in WZFF. Especially Mythic REQs; those things are so rare and powerful, they shouldn’t be so easily shrugged off by enemies.

I’m going to agree with each point individually.
‘Only some REQs are useful’
WZFFs core mechanics render entire categories of weapon unuseful. Example: A standard soldier brandishing no more than a suppressor has more health and deliveres more damage per unit time than a similarly equipped spartan (so let’s give that spartan the RL3 shotgun since this scenario is mad real). If youre close enough to use a short range weapon and bear in mind that those ancient human space robots strongly advocate the buddy system; you’re over matched. Hock the shorty REQs. Also, load out guns should be usable (ever try to kill a few Knights from range with a BR?)

‘Trade REQs’
…or at least an option to sell them many at a time. Also, solve the last problem and the monetary devaluation incurred by selling REQs becomes a bit less troubling.

‘Mythic Weapons’
A Sword Ghost will flatten badies until you run out of skill. High level REQs not only get little traction against the big boys but they run out quick, this seems like an intuitive fix.

In short, “Ya… You right”

> 2533274806674271;13:
> > 2533274894783242;2:
> > REQ-up buttercup.
> >
> > Vehicles are where it’s at.
> >
> > Also, don’t EVER melee in wzff.
>
>
> I don’t buy REQ packs. This discussion is aimed at a DIFFERENT approach to WZFF so pay-to-win is out.

I never said anything about spending money. I said use your vehicle REQs Mr SR-0.

Are you completely new to H5 or are you on a smurf account? In other posts you make points about FF as if you’ve played it, but in your response to me you don’t seem to realize that you can buy REQ packs using REQ points earned by playing… And again, your SR is 0.

> 2533274894783242;15:
> > 2533274806674271;13:
> > > 2533274894783242;2:
> > > REQ-up buttercup.
> > >
> > > Vehicles are where it’s at.
> > >
> > > Also, don’t EVER melee in wzff.
> >
> >
> > I don’t buy REQ packs. This discussion is aimed at a DIFFERENT approach to WZFF so pay-to-win is out.
>
>
> I never said anything about spending money. I said use your vehicle REQs Mr SR-0.
>
> Are you completely new to H5 or are you on a smurf account? In other posts you make points about FF as if you’ve played it, but in your response to me you don’t seem to realize that you can buy REQ packs using REQ points earned by playing… And again, your SR is 0.

Please read.
Read the discussions about useful REQ frequency vs unuseful REQ frequency. Buying gold packs at the standard points accruel rate makes for an anemic experience. That’s what this thread is about; exploring ideas for a new, more satisfying WZFF experience. Perhaps when you “REQ-up buttercup” you recieved a myriad of vehicles to choose from every game but that’s not an advantage given to all players who don’t buy additional packs. Now reread the title of the thread as you did not understand it the first time.
Please think.
Does it say anything implicitly or explicitly to the effect of, “reasons ||| Surge ||| thinks the current option needs to be the only one”? There are plenty of threads extolling the virtue of WZFF and I encourage you to go share on one or all of them because you’re far off topic here.
Please read.
If you were able to read the original post it states that the current version is fine for some but there’s a portion of the community that would like to play it differently.

If only WZFF had difficulty settings. One of my main reasons for liking Spartan Ops was it could be set to Legendary difficulty, and everyone would die a lot while picking off enemies throughout the level.

Firefight is still something people play?

> 2533274806674271;16:
> > 2533274894783242;15:
> > > 2533274806674271;13:
> > > > 2533274894783242;2:
> > > > REQ-up buttercup.
> > > >
> > > > Vehicles are where it’s at.
> > > >
> > > > Also, don’t EVER melee in wzff.
> > >
> > >
> > > I don’t buy REQ packs. This discussion is aimed at a DIFFERENT approach to WZFF so pay-to-win is out.
> >
> >
> > I never said anything about spending money. I said use your vehicle REQs Mr SR-0.
> >
> > Are you completely new to H5 or are you on a smurf account? In other posts you make points about FF as if you’ve played it, but in your response to me you don’t seem to realize that you can buy REQ packs using REQ points earned by playing… And again, your SR is 0.
>
>
> Please read.
> Read the discussions about useful REQ frequency vs unuseful REQ frequency. Buying gold packs at the standard points accruel rate makes for an anemic experience. That’s what this thread is about; exploring ideas for a new, more satisfying WZFF experience. Perhaps when you “REQ-up buttercup” you recieved a myriad of vehicles to choose from every game but that’s not an advantage given to all players who don’t buy additional packs. Now reread the title of the thread as you did not understand it the first time.
> Please think.
> Does it say anything implicitly or explicitly to the effect of, “reasons ||| Surge ||| thinks the current option needs to be the only one”? There are plenty of threads extolling the virtue of WZFF and I encourage you to go share on one or all of them because you’re far off topic here.
> Please read.
> If you were able to read the original post it states that the current version is fine for some but there’s a portion of the community that would like to play it differently.

Please be clear.
Got it, this thread was created to complain and suggest a remodel, and not to request advice on how to win. Now please reread the title and realize that the title is unclear about your purpose.
Please think.
This thread exactly mirrors what the WZFF mega thread is for. This thread is just redundant and unhelpful.
Please read.
I haven’t purchased, with real money, a single gold/silver/etc pack. I played the game earned my points and upgraded my inventory accordingly, instead of complaining that it’s too hard with a basic loadout. You should try it, you just might enjoy it. There are many different ways to play WZFF. You can sit back and shoots from a distance, you can fight up close with power weapons, you can mow stuff down with vehicles. But running in for multiple melee attacks is suicide in any WZ game mode. Why should FF ai bow down to such tactics if a real opponent wouldn’t?

This wording… it’s amazing.

BTW I agree with you