> False, the DMR has been proven time and time again to have the faster kill time. Not only has this been proven, but I’ve tested numerous times. The DMR user is left with no sheilds and the carbine user dead. There are two spawn weapons that beat the DMR:
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> Scoped light rifle, and Magnum. Carbine has the second fastest hipfire kill time. BR has the third fastest and Light Rifle the fourth. However, the Scoped lightrifle has the fastest scoped kill time, the DMR the second, carbine the third and BR the fourth.
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> This means that the BR is beaten by literally everything except the Unscoped lightrifle. However, the unscoped lightrifle has superior range, accuracy and has no recoil and minimal spread.
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> This leaves the BR as the most useless spawn weapon in the game.
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> Argue. I dare you.
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> No. If you tune down the Suppressors range anymore it will be the single most useless weapon in the game bar none. The Automatic weapons are fine, and the only time they can really be seen as unbalanced is when combined with the Jetpack.
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> Stick grenades should definitely be removed from loadouts.
Alright, perhaps I was wrong about the Carbine’s kill time being the fastest; however, if the DMR does, in fact, get a Rate-of-Fire nerf, the Carbine would have the fastest kill time barring a scoped-in Light Rifle, so no the Carbine does not need a buff if the DMR gets a nerf. Plus the Carbine is possibly the best at cleaning up kills, barring perhaps the BR. Plus, the Carbine is more forgiving once you get your enemy’s shields down as you can fire more shots and are more likely to get a head shot. It’s much easier to get lucky head shots with the carbine than any other weapon because of its rate of fire. Also, the entire “You can kill only X amount of players with a clip” argument is fairly invalid. I am sorry, but if you are challenging multiple, competent enemies, outside of a perfect nade-shot, chances are you won’t kill both. More often than not, you won’t really find the clip size to be much of a problem. Just be smart, get to safety, and reload after gunfights.
Yes, on paper the BR is the most useless gun in the game; however, there is a difference between theoretical what actually occurs in-game. The BR is a burst-fire weapon. What does this mean? Well first of all, it is more forgiving than weapons that fire single rounds. Also, it is better at “nade-shotting” because it doesn’t require your enemy’s shields to be completely depleted. It is better at cleaning up kills than other weapons. It has better head-shot registration on a poor host than other weapons. It’s reticle is larger than that of other weapons, so it is easier to land shots close-range. On paper, yes the BR is garbage; however, there is a difference between what happens on paper and what actually occurs in games. The BR needs less-random bullet spread; that is all.
I suppose that the Supressor is fine and fills its niche well; however, the other two full-auto, load-out weapons have Ranges that are a bit much. Yes, I suppose on paper they are well balanced with other weapons, but that shouldn’t be the case. Full-auto weapons have NO punishment in game play. The user simply positions his reticle over his enemy and holds down RT. There is no need to readjust aim. Full-auto weapons put pressure on opponents that cannot be recorded on paper. There is no error induced on full-auto users by nerve-racking close games. Full-auto weapons take no skill. If they had recoil and more bloom, I suppose this would be different.