That’s even worse. They need to shorten the amount of time the player can use it and also lengthen the amount of time it takes to recharge - maybe 30-40 seconds?
I’m not sure if you heard but 343 did hint towards a ability to hide from promethian vision, It was in the developer commentary but they chose not to discuss it at this time.
all I know is that it is WAY too overpowered now…it’s obvious.
it is a VERY COOL IDEA and I’m sure there is a way to implement it w/o overpowering the user and rendering everyone else w/o KILL# X.
MLG players are the best to test these things because they can exploit an advantage given to them…
FIX PV and then let MLG players test again before going GOLD.
I like the OP’s mentioned fix. And I have to add my .2c
The use should be MUCH SHORTER more like a snapshot than a long-term vision. 3 'snapshot’s per energy bar. User’s radar dissapears when depleted and returns when PV recharged.
> I’m not sure if you heard but 343 did hint towards a ability to hide from promethian vision, It was in the developer commentary but they chose not to discuss it at this time.
I hate this! They make an ability and then a counter-ability. If you don’t use the counter-ability then you’re f*cked, if you use it, well you don’t have any other advantages, and if you use the OP promethean vision, you’re OP but at least you have an advantage.
> I’m not sure if you heard but 343 did hint towards a ability to hide from promethian vision, It was in the developer commentary but they chose not to discuss it at this time.
I don’t like comparing Halo and CoD, but i think i heard this before…
I really don’t want to have to use one of my slots for the sole purpose of having to stop Promethean Vision.