A way for see the most populated playlists?

In h reach and h 3 it s possible and useful for no waste time searching in playlists with 0 players

> 2533274915965694;1:
> In h reach and h 3 it s possible and useful for no waste time searching in playlists with 0 players

Post on Halo Reach Forum

IN HALO 5 there is no way for see how many people’s are in a playlist

No I’m afraid not OP. 343 has not exposed that information and is unlikely to do so at this stage

> 2533274915965694;1:
> In h reach and h 3 it s possible and useful for no waste time searching in playlists with 0 players

you can ask Josh Menke on twitter for a list of the most populated playlists for h5

They give the most popular playlist list from time to time in the community updates. But I am against population counts because it just steers players to the bigger number playlist verses what they may actually want to play.

I would like. To know. Partly casue i am a data nerd and like seeing the ebb and flow of where players are going (i check out the most played on the xbox stire. Regularly) but i also want to know if i should. Expect a long wait for a match. Right now there are some long waits for roaming hill. Information is power people.

I find it interesting that, when I advocate the return of a playlist, many people argue that it was removed for having a low population, despite no one having access to information in support of that claim.

> 2533274859147109;8:
> I find it interesting that, when I advocate the return of a playlist, many people argue that it was removed for having a low population, despite no one having access to information in support of that claim.

I was thinking the same thing last night

> 2533274859147109;8:
> I find it interesting that, when I advocate the return of a playlist, many people argue that it was removed for having a low population, despite no one having access to information in support of that claim.

Zaedynfel periodically lists the playlist in order of population in his matchmaking feedback threads. The specific numbers may not be available to the general public, but the facts remain.

> 2535433834631335;9:
> > 2533274859147109;8:
> > I find it interesting that, when I advocate the return of a playlist, many people argue that it was removed for having a low population, despite no one having access to information in support of that claim.
>
> I was thinking the same thing last night

You can sort of gauge population by seeing where it’s placed in the most-populated playlist rankings (which won’t show numbers, but at least ranks them in order of population), and you can get a feel based on how long your wait time is in that playlist to actually find a game.

> 2533274816788253;6:
> They give the most popular playlist list from time to time in the community updates. But I am against population counts because it just steers players to the bigger number playlist verses what they may actually want to play.

Right, it becomes sort of a self fulfilling prophecy. People will play the more populated playlists which in turn makes them more populated.

Say someone may get online wanting to play some Oddball, but then see the population is 300 vs 5,000 in Big Team. No one likes a long queue time so after seeing the difference in players they’ll more than likely go to the higher populated playlist.

> 2533274880633045;10:
> > 2533274859147109;8:
> > I find it interesting that, when I advocate the return of a playlist, many people argue that it was removed for having a low population, despite no one having access to information in support of that claim.
>
> Zaedynfel periodically lists the playlist in order of population in his matchmaking feedback threads. The specific numbers may not be available to the general public, but the facts remain.

Who is that and where do they post this information? Also, why don’t they consider other factors in determining what playlists to keep? It’s as if the developers are looking at each playlist and its population individually, when they really ought to look at the game as a whole, see what’s available, see what’s missing, and offer playlists that feature as much of the game’s content as possible. Right now, there is an obvious, gaping hole where 4v4 objectives should be. Their efforts to create playlist variety seem minimalistic.