A Virtual Duck's Halo: Uprising Script

Halo: Uprising

Halo: Uprising is an ODST-like expansion for Halo: Xbox One, based on canon events rather than MY Halo 5 script.

Hello everyone,

as my upbringing dictates, I will finish what I start. This is my Halo: Downfall script. This follows the journeys of Foxtrot Grey ODST team aboard the UNSC Endurance. Here’s a brief summary of Foxtrot Grey’s past, which would hopefully be explored in full in a book.

Foxtrot Grey

Foxtrot Grey has been an active team for six years, with 5 members. Their names are David Fox (Leader), an American tactical master, Ingrid Brave (Techie), an English technological genius, Dmitri Karashnokov (Heavy Weapons), a Russian heavy weapon specialist, Christopher Birch (Mechanic), a Danish mechanic, and Dougal O’Brian (Sniper), an incredible Irish Sniper, who replaced a team member killed on The Ark.

They are currently awaiting their next assignment while in orbit of Earth. The year 3 years after Halo 4.

Prologue

The camera is positioned at various angles, showing 4 ODSTs sitting in a room, which has a view of Earth. Three have their helmets off. One doesn’t. One of the three with no helmet is holding a shotgun, cleaning it with a cloth.

The camera switches to following an ODST walking down the corridor to the room casually. He has no helmet. The door automatically opens.

The camera switches back to the room.

Dougal O’Brian: We’ve got our new assignment, guys.

David Fox: Where are we this time, Dougal?

Dmitri Karashnokov: Somewhere far off, no doubt.

Dougal O’Brian: Yes, I’m afraid so. We’re being deployed after reports of talks of anti-colonial rule on Trinity.

Ingrid Brave: They shouldn’t waste ODSTs on what’s frankly oppressing the people during wartime.

Dougal O’Brian: I told them that, Ingrid. They said that it was safe to deploy specialists on crowd control. They don’t explain to a lowly soldier like me.

The camera cuts to the ODST with a helmet looking out of the window.

Christopher Birch: Why should we let this go on? Crushing rebellions? ONI are really pushing it this time.

Dougal O’Brian: Nothing we can do, Chris. Just gotta follow orders.

David Fox: When do they need us?

Dougal O’Brian: 36 hours, and we go in by Pelican.

The camera cuts to Dougal leaning round the door.

David Fox: Very well. Tell the Captain we’ll be ready.

Dougal O’Brian: Right so.

Dougal leaves.

Fade to Black

Mission 1: Trinity

Fade in from Black

A pelican is flying high above agricultural fields towards a far off city.

The camera cuts to the inside of the pelican, showing the 5 ODSTs sitting on the seats.

Pilot (Australian Accent, Radio): 1 minute until we reach the LZ, Foxtrot.

David Fox: Acknowledged. Foxtrot, we’ll be quelling riots in the Capital, New Alhambra. Crowd control only, no lethal bullets except you, Chris. You know your way around the gun. No fatalities unless absolutely necessary.

Christopher Birch: Yes sir.

The camera cuts to the pelican ducking under a bridge between two skyscrapers and dropping the ODSTs in a wide side street near protestors in a plaza. The buildings are very tall.

The player gets Christopher Birch’s First Person View as he climbs down the ramp.

Flash White, Fade in FPS

The player gains control of Christopher Birch. The player has a black pistol, with a Silenced SMG as a secondary.

David Fox, Radio: OK Foxtrot Grey, move out! Collect the civilians in a pincer movement! No fatalities! Use your weapons to scare them!

Christopher Birch: Understood.

A tutorial appears on screen on Easy and Normal. On Heroic and Legendary, only a single line appears.

ON SCREEN COMMAND: RT to scare civilians. Don’t shoot them!

If the player doesn’t shoot, a civilian shouts that they aren’t scared of the player. If the player trains their sight on the civilian, they back up. If the player shoots, the whole crowd backs up screaming. Shooting a civilian makes the other ODSTs hostile, and fails the mission.

Dmitri Karashnokov, Radio: Why are we doing ONI’s dirty work for them?

David Fox, Radio: Ours is not to ask why, Dmitri! Just push em’ to the centre and then let ONI disperse them.

Anywhere the player walks, Civilians back up. Occasionally the player must shoot to get them moving.

ONI Officer, Radio: Well done, Foxtrot Grey. I’ll drop a friendly word in with the Endurance’s Captain for you.

Dmitri Karashnokov, Radio (Hostile): I bet you will.

David Fox: Dmitri, I know you don’t like it, and neither do I, but I’ll be -Yoink!- if your brother ever complained. Baeriswil Karashnokov was the best soldier I’ve ever seen. I wouldn’t be here today if he hadn’t saved me from that Hunter.

Dougal O’Brian: Like I haven’t saved your life, boss.

The player advances once more and crushes the crowd against a flagpole with the Insurrectionist flag on it in the centre of the Plaza.

David Fox: You probably all have. OK guys, I think we’re almost done here. Time to hand over to the ONI guys. Chris, time to shoot down the Flag.

A waypoint is marked on the flag.

The player must line up a shot with zoom on the flagpole. As they do, a scripted first person cutscene occurs where a Civilian rushes forward and knocks the gun out of your hand, knocking you out of zoom.

Civilian A: What gives you the right to rule us from lightyears away? Let us control our own destiny!

The man is shot in the head by an ONI officer. Several civilians scream.

Birch raises his SMG at the Officer’s head.

Christopher Birch: Drop the gun!

The Officer drops his pistol.

Christopher Birch: That civilian was defenceless. Crowd control is one thing, but this is another. This is oppression. Get on your knees, hands on head.

Several civilians scream and tell Chris to kill him.

ONI Officer: But…

Christopher Birch: ON YOUR KNEES!

The ONI officer get onto his knees and places his hands on his head.

ONI Officer: Please! Don’t kill me!

Christopher Birch: You’ve broken the one rule every soldier must stand by. Never kill a civilian. You have to die.

ONI Officer: Oh god…please…I don’t want to die!sobs

Birch lines up his SMG, but David Fox grabs his arm and lowers it.

David Fox: Christopher. There’s no need for any more deaths today.

The ONI officer stands up.

ONI Officer: I’ll have you on a charge for insubordination! You’ll be sorry!

David Fox: Get out of here now. Use our pelican, it’s parked over there. Tell the pilot you have my permission to be transported to Endurance.

The ONI Officer leaves.

The view turns to face Fox.

David Fox: Leave it, Birch. That’s an order.

Birch walks away, but turns as Fox begins to shout to the crowd.

David Fox, Shouted: Hey, everybody, listen up!

The crowd go quiet.

David Fox, Shouted: I’m proud to announce that you got yourselves a new negotiating team! You won’t put up with that, and neither will we!

The crowd cheer.

Ingrid Brave (Radio): Sir, I’ve got a Slipspace signature 16 clicks north of us. No scheduled path either, so I’m…wait. The signature is Covenant!

Three phantoms fly overhead, spattering the crowd with plasma fire. One hits the aforementioned bridge between two buildings and explodes, wedging it’s wreckage in the bridge. A carrier passes overhead. The crowd begins screaming and running. More phantoms come, this time dropping troops.

The player regains control and can pick up the pistol and ammo on the ground in the panicking crowd.

David Fox, Radio: Birch, get on the Covenant in the plaza. Kill the -Yoinks!-, goddamnit!

The crowd gone now, having escaped down various alleyways which have now been closed off by blast doors. A few are running for cover under a building’s canopy, which is up some stairs behind some cars which were barricades for protestors.

David Fox, Radio: Brave, get over to that elevator. It’s probably been disabled, but our pelican’s gone and I don’t have radio contact with Endurance. We need a holdout place. A roof is a great place to do that. I want it working in 5.

Ingrid Brave, Radio: I’ll try sir.

More phantoms and two spirits begin dropping more higher-level troops.

David Fox, Radio: Dmitri, Dougal, I want you guarding her. Birch, I’m with you.

A “defend” objective appears at the elevator. The player must survive three waves with various updates from Ingrid. After three waves…

Ingrid Brave, Radio: I’ve got it, sir! It’s ready to go!

Christopher Birch: Roger.

David Fox, Radio: Go, go, go!

Another wave of phantoms arrive, much stronger this time, and begins attacking.

When the player reaches the elevator. There are many civilians waiting in the large elevator, which closes as soon as the player and Fox arrive in it. There is a short wait, and then the doors open out to a roof high above the plaza.

Two phantoms rise above the building and begin pelting it with fire. There is a rocket turret on the edge of the building.

Once both are destroyed…

David Fox: I’ve made contact with Endurance, team. The pelican is arriving now.

When the player reaches the pelican, a cutscene starts, showing the interior of the pelican as it flies away.

Dmitri Karashnokov: We need to return and save the city.

David Fox: We will, but this time we’ll have Endurance behind us.

The camera cuts to the pelican flying upwards into the grey clouds.

Fade to Black

That’s mission one of Halo: Uprising. The plot’s gonna twist a bit. What are your thoughts and suggestions?

It’s good, I like the adult and dark tone it has to it- however, can we have abit of humor please? Even ODST had some in the first cut-scene.

Dialogue is awful.

E.g: ‘They shouldn’t waste ODSTs on what’s frankly oppressing the people during wartime.’

Why is this person saying this? A few minutes before drop he raises his moral concerns? He’s telling his buddies something they either already know and have heard a thousand times before or simply don’t care about.

Either way, it’s bad practice to impart information to the viewer by having a character say something unrealistic. It’s called exposition and is a HUGE no-no in screenwriting. For more info get a copy of ‘Story’ by Robert McKee or ‘Screenplay’ by Syd Field

BTW, Halo: Uprising already exists, And:

I like how you depicted the true nature of the insurrection. Although, you may want to make some characters unaware of what they are doing. Make them indocrinated, and later have them understand that what they are doing is wrong. Also, try to hold off on the Covenant. The way they were introduced was sloppy in my opinion.

Also give your characters a little more personality.

I believe the ODSTs were replaced by the Spartan IVs at this point, so it may make more sense to make them SIVs.

And I agree with the previous post, allow for some interpretation.

I like it so far. Showing the perspective behind ONI operations really humanizes the insurrectionists and makes their actions seem more justified and less terrorist.

I plan on writing a script that is centered around the insurrectionist movement and their struggle for freedom against the oppressive and authoritarian UEG/UNSC after I’m finished with my Halo 5 Script.