> > ^ ummm… no, perks should be removed.
> > Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> > Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.
>
> Tell me… how often could you actually tell what your opponent had as their armor mods? Very rarely, right? Heck, Survivor is just about the only one that is blatantly obvious. They don’t break the game. They add a new level of customization, a new level of personalization. Besides, they have been a part of Halo since before they were implemented into the games. Don’t believe me? Read the books. More specifically, read Ghosts of Onyx.
You people just don’t get it, and it’s getting increasingly frustrating.
First of all, what happens in the books has zero relevance in designing a balanced MP game.
Second, I don’t care if a perk gives a person a 0.1% improvement in a specific situation; an advantage is an advantage. There are no random advantages in fair competitions, okay?
Personalization? What kind of nonsense is that?
Perks and other customizable crap take away from personal styles because they keep one from being able to make a calculated decision with confidence because of all the unknowns.
I like sneaking… but he may have promy vision. Better lay back.
I’m gonna charge that sniper because my BR aim is impeccable and I like being aggressive! Oh, he had the perk to lessen flinch and I was sniped in the face. Next time, I’ll stay back.
Garbage gameplay with no style.
Guy throws two frags, so you run out. He had the extra grenade perk. Now you’re dead from the third.
Guy is sniping, so you run up to assassinate him. He had the radar perk, so he turned around and shotgunned you.
How is any of this FUN?
And these are a few of like 20 different options.
Perks need to die.
Let the competent players have their game back.
The game is a giant clusterfudge. There is no planning, no teamwork, no strategy.
Old Halo had tons of strategy.
Games that would go 49-49, with both teams hanging back trying to construct the best plan. Palms are sweating, and because of rank, it made things that much more important.
Throwing grenades back and forth, snipers scanning, people calling out what they see, organizing a rush with a properly timed grab of the camo.
THIS was fun. No random wrench thrown into the situation. If you lost, it was because you were outplayed.
New players don’t understand what made classic Halo so great.