A very small thing I hope gets tweaked:

That is, the speed at which the player can switch weapons. Yes, I am gonna talk about a thing so small as that.

As I’ve been playing Halo 2 PC, (almost finished it again on legendary in fact),and Halo 4 most recently, I can’t help but feel lately that the speed at which we swap weapons should be faster.

When you equip dexterity, the swapping speed feels indescribably…better, in my opinion. Reload times I don’t mind so much, but I feel the game plays faster and smoother with better swap times.

What do y’all think?

I don’t see much downside to it. Makes combining various weapons more efficient.

THE NOOB COMBO SHALL RETURN!

I think you’re right. Switching used to be so much faster. I think it was slowed down so that dexterity would actually feel like a viable option. It kinda goes into that whole trad-off of “I picked this armor ability, but at the cost that I don’t get that armor ability.” I think it should be added only if dexterity is removed. I’m not calling for dexterity to be removed, though. I actually use it because it gives me an advantage over those who don’t use it.

^ ummm… no, perks should be removed.
Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.

Agree, just implement dexterity across the board, not as a perk.

> ^ ummm… no, perks should be removed.
> Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.

Tell me… how often could you actually tell what your opponent had as their armor mods? Very rarely, right? Heck, Survivor is just about the only one that is blatantly obvious. They don’t break the game. They add a new level of customization, a new level of personalization. Besides, they have been a part of Halo since before they were implemented into the games. Don’t believe me? Read the books. More specifically, read Ghosts of Onyx.

> > ^ ummm… no, perks should be removed.
> > Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> > Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.
>
> Tell me… how often could you actually tell what your opponent had as their armor mods? Very rarely, right? Heck, Survivor is just about the only one that is blatantly obvious. They don’t break the game. They add a new level of customization, a new level of personalization. Besides, they have been a part of Halo since before they were implemented into the games. Don’t believe me? Read the books. More specifically, read Ghosts of Onyx.

Honestly, I think they need to add audio or visual clues for Armor mods. Maybe a bit of Whirring when you reload or swap weapons when using dexterity.

I agree 100%.

I think if load outs are going to work the player is going to need to be able switch between their primary and sidearm quickly.

Because I want to see combos being used like:

-A close ranged rifle with a long ranged sidearm. Eg. AR-Magnum.

-A medium ranged rifle with an enemy weakener sidearm. EG. CC-PP.

-And a long range rifle with a close range sidearm. Eg. DMR-SMG.

Having faster weapon switching will make these combos much more versatile and versatility is exactly what I’d like to see in combos like this.

But honestly I’d like faster weapon switching whether we have load outs or not.

> > > ^ ummm… no, perks should be removed.
> > > Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> > > Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.
> >
> > Tell me… how often could you actually tell what your opponent had as their armor mods? Very rarely, right? Heck, Survivor is just about the only one that is blatantly obvious. They don’t break the game. They add a new level of customization, a new level of personalization. Besides, they have been a part of Halo since before they were implemented into the games. Don’t believe me? Read the books. More specifically, read Ghosts of Onyx.
>
> Honestly, I think they need to add audio or visual clues for Armor mods. Maybe a bit of Whirring when you reload or swap weapons when using dexterity.

Some sort of visual identification would be pretty cool. Like maybe they add some specific items to your armor. wrist data pads, external servos, additional ammo, a grenade hanging off your belt, etc.

I’m game.

Dexterity and the one that makes your shield recharge delay faster need to be standard across the board.

If you cant finish the fight or lay down some hits on your opponent within 5 seconds of popping their shield you dont deserve the kill.

> > ^ ummm… no, perks should be removed.
> > Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> > Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.
>
> Tell me… how often could you actually tell what your opponent had as their armor mods? Very rarely, right? Heck, Survivor is just about the only one that is blatantly obvious. They don’t break the game. They add a new level of customization, a new level of personalization. Besides, they have been a part of Halo since before they were implemented into the games. Don’t believe me? Read the books. More specifically, read Ghosts of Onyx.

You people just don’t get it, and it’s getting increasingly frustrating.

First of all, what happens in the books has zero relevance in designing a balanced MP game.

Second, I don’t care if a perk gives a person a 0.1% improvement in a specific situation; an advantage is an advantage. There are no random advantages in fair competitions, okay?

Personalization? What kind of nonsense is that?
Perks and other customizable crap take away from personal styles because they keep one from being able to make a calculated decision with confidence because of all the unknowns.

I like sneaking… but he may have promy vision. Better lay back.
I’m gonna charge that sniper because my BR aim is impeccable and I like being aggressive! Oh, he had the perk to lessen flinch and I was sniped in the face. Next time, I’ll stay back.

Garbage gameplay with no style.

Guy throws two frags, so you run out. He had the extra grenade perk. Now you’re dead from the third.

Guy is sniping, so you run up to assassinate him. He had the radar perk, so he turned around and shotgunned you.

How is any of this FUN?
And these are a few of like 20 different options.

Perks need to die.
Let the competent players have their game back.

The game is a giant clusterfudge. There is no planning, no teamwork, no strategy.
Old Halo had tons of strategy.
Games that would go 49-49, with both teams hanging back trying to construct the best plan. Palms are sweating, and because of rank, it made things that much more important.
Throwing grenades back and forth, snipers scanning, people calling out what they see, organizing a rush with a properly timed grab of the camo.
THIS was fun. No random wrench thrown into the situation. If you lost, it was because you were outplayed.
New players don’t understand what made classic Halo so great.

> Tell me… how often could you actually tell what your opponent had as their armor mods?

Just because the effect isn’t obvious doesn’t mean it doesn’t break the game. Faster shield recharge could be the difference between victory and defeat in a 1v1 engagement. Faster reload time makes a huge difference with a Rocket Launcher.

Heck, one team could occasionally get free points during the game, and according to that to argument, it would be okay because it would be so difficult to notice.

> > Tell me… how often could you actually tell what your opponent had as their armor mods?
>
> Just because the effect isn’t obvious doesn’t mean it doesn’t break the game. Faster shield recharge could be the difference between victory and defeat in a 1v1 engagement. Faster reload time makes a huge difference with a Rocket Launcher.
>
> <mark>Heck, one team could occasionally get free points during the game, and according to that to argument, it would be okay because it would be so difficult to notice.</mark>

As far as I’m concerned, all these random factors are basically the same thing as getting free points anyway. Nice point.

> ^ ummm… no, perks should be removed.
> Gives you an advantage? That’s what’s WRONG with everything in Halo 4.
> Nerfing things so that perks become viable options is even worse than the already atrocious idea of perks.

This isn’t a perk. It’s simply making Dexterity a standard trait, to thus increase swap speed for everyone.

Maybe I just worded the OP wrong, but I definitely know your after something completely different than what was the topic.

> >
>
> This isn’t a perk. It’s simply making Dexterity a standard trait, to thus increase swap speed for everyone.
>
> Maybe I just worded the OP wrong, but I definitely know your after something completely different than what was the topic.

You did not, it was very clear.

As for the OT, I don’t know i kinda don’t want the Noob Combo to be a thing again.