A Unified Community

This thread is somewhat of an “appeal” or “request” for unity within the community.

One thing I’ve always been confused with is the low support of the concept of “Everyone getting what they want”. Now granted fulfilling such a concept is extremely difficult. No developer can appease every single customer; trying to do so is a fool’s gambit. But, realizing that there has been a great schism in one’s community, it’s important to take both sides seriously and weigh in the variables when appeasing and communicating with both. But, this is not a thread to talk about the developers. Though the developers are undoubtedly responsible for causing this and should pay closer attention to such an ordeal, I feel that there is a responsibility that falls on the shoulders of every dedicated member of the community.

I’ve seen certain people in the community, on both sides of the river, attack those who have opposing opinions based on their own. Now respectfully debating a topic is one thing, but being so determined to practically obliterate another person’s opinion just so that one’s own opinion can be heard or “triumph” is something that needs to stop.

The majority of the posts I’ve seen that have caused division primarily consist of the sprint topic, being of both positive and negative nature. I think it’s time for people to realize and acknowledge that people like to play Halo differently than others. Some people started with Halo CE, others with Halo 2, Halo 3, ODST, Reach, Halo 4, and some will start with Halo 5. Each one experiencing a different iteration of Halo, but nonetheless it being Halo. (Granted, some experiences are “truer” to the original concept/formula that Halo was founded on.)

With knowing all this, wouldn’t it be more productive or fruitful for the community to unite and become advocates that express the desire of a Halo that gets extremely close to accommodating the desires of all fans of Halo who have started Halo at a different part in its lifecycle? History shows that unity in large numbers can be extremely potent.

From my standpoint, it is important that Halo continues to evolve BUT it must achieve certain things when doing so, such as

1. Not forsake its origins or foundation
2. Not forsake those who have been dedicated to the franchise from the beginning
4. Make it familiar to those who started later in its lifecycle
3. Make sure it’s accessible and attractive to the present day audience so that the fanbase or population can continue to grow.

With Halo 5 still being in development, I think it could still be a game that achieves these things. Now personally, I have no problem with sprint as it is in Halo 5 post beta changes. But as well all know there are those who don’t desire to play Halo with the feature…

What if Halo 5 shipped with the playlists
-Rumble Pit/Lone Wolves
-Team Slayer
-Team Objective/Skirmish
-Team Doubles
-Team (This slot would be cycled each week between SWAT, Snipers, Action Sack)
-Team Hardcore/MLG
-BTB

However, each one had a doppelganger featuring classic gameplay with no sprint or abilities, totaling in 14 playlists at a time.Now some may say, “No it would create too much division” or “Maps would still be stretched out”.

To address the first issue, I completely doubt that. . I think that the Halo population would actually grow seeing as older, old, new, and newer fans would be able to partake in the style of Halo they desire to play. People love the ability to choose. That’s why we have multiple playlists that specialize under certain things. In the end, they will all still be playing Halo.

Now for the second issue. Maps are definitely an undeniable element that is influenced by sprint. A simple and quick solution would to be to create maps in forge. But, I know I would be unhappy or even feel slightly betrayed if a franchise I had supported for years decided to give me simply forged maps with no visually appealing aesthetic designs, while reserving the maps that do for the playlists that support the somewhat more modernized gameplay.

Creating new and excellent maps is without a doubt no easy task. So, why not simply remake fan favorite maps exactly like they are in their original state but with updated graphics? Mix those in with forged maps and this could definitely be a decent start with appealing to that piece of the community. This could also open up some doors for dual-pack DLC’s where maps are created for both styles of playlists.

Granted, I still believe that 343i has something else up their sleeves concerning the rest of their “Multiplayer suite”. Which makes it a bit complicated to determine how well any plan of creating a Halo that doesn’t exclude anyone’s preferred playstyle. But, concerning Arena Multiplayer I personally think a difference can still be made.

Alas, perhaps a plea for unity is too much to ask of this community. But it seems like it would be an effective strategy to ensure that Halo 5 is a Halo all Halo fans will want to play.

Well said. I don’t really have anything else to say. Haha.

I don’t really want SWAT and Snipers to be a rotational playlist. I play those playlists quite often. Other than that, I agree with you.

> 2533274867157068;3:
> I don’t really want SWAT and Snipers to be a rotational playlist. I play those playlists quite often. Other than that, I agree with you.

Agreed 100% (still hoping for snipers in mcc some day, but at least swat is there).

It will be interesting to see if they take the “something for everyone” approach. If I’m pessimistic about the possibility it isn’t because I don’t think that it’s possible - it’s because Bungie tried with Reach but failed to satisfy the “competitive” players, and 343 tried with 4, but far too late in the life cycle to appease the same group. MCC could have been the balm for the esports crowd, but we probably shouldn’t even get into that right now.

And, truth be told, the real reason I’m pessimistic about putting the unity back in community is because of human nature. People will always find something to be bitter and contrary about. Sprint today, something else tomorrow. I’ve watched it play out in these forums so many times now that it’s just become a “wheels on the bus” kind of thing. For my part, I’ll be happy with anything they ship, provided it isn’t literally broken. In the mean time, I’m in the forums less and less because it’s just too heart-breaking to watch people get so emotional about things that, at the end of the day, really just do not matter.

Halo 4 - Strike One
TMCC - Strike Two
Halo Guardians - ?

Good post. I like the idea about the remakes. Here’s the thing though: we competitives want new maps too! If they remade maps and made a third remix of each of map already created where all the dimensions are shorter to work without sprint or clamber, it would probably be a lot more appealing to those who don’t enjoy H5’s gameplay.

Don’t give up yet

> 2533274873843883;5:
> It will be interesting to see if they take the “something for everyone” approach. If I’m pessimistic about the possibility it isn’t because I don’t think that it’s possible - it’s because Bungie tried with Reach but failed to satisfy the “competitive” players, and 343 tried with 4, but far too late in the life cycle to appease the same group. MCC could have been the balm for the esports crowd, but we probably shouldn’t even get into that right now.
>
> And, truth be told, the real reason I’m pessimistic about putting the unity back in community is because of human nature. People will always find something to be bitter and contrary about. Sprint today, something else tomorrow. I’ve watched it play out in these forums so many times now that it’s just become a “wheels on the bus” kind of thing. For my part, I’ll be happy with anything they ship, provided it isn’t literally broken. In the mean time, I’m in the forums less and less because it’s just too heart-breaking to watch people get so emotional about things that, at the end of the day, really just do not matter.

True. From my stand point it’s disheartening to see how hostile the community has become towards each other and those developing the game. With the recent blog post concerning Beta details/changes I feel that now is an excellent time to establish a better communicative relationship with the members of the community and 343i, so that certain ideas can be considered and possibly implemented before the game reaches a place it can’t turn back from (assuming it’s not already there).

I get tired of reading bad stuff here as well, but I get baited into this stuff anyway because I’m so interested in public opinion. But that even said, what makes me mad isn’t exactly sides of a fight, more or less it’s the ones that state their opinion is right without any given proof. I support sprint for instance, and I’ve read an article that was very nice about why sprint is bad, and I enjoyed the read because it was logical and was proving points rather than just stating his/her opinion. When I said I supported sprint, not so long ago, I actually gave reasons as to why I think it’s good. It’s the irrational nature of things that ticks me off. And yes, I’ve ranted about it more than once.

> 2533274840212973;7:
> Good post. I like the idea about the remakes. Here’s the thing though: we competitives want new maps too! If they remade maps and made a third remix of each of map already created where all the dimensions are shorter to work without sprint or clamber, it would probably be a lot more appealing to those who don’t enjoy H5’s gameplay.

This is something I’ve thought about since I saw the first complaints about sprint-related map dimensions. If 343 launched alternate Classic playlists with dedicated classic-designed maps, perhaps that would make the old-school fanbase happier.

> 2533275034118914;11:
> > 2533274840212973;7:
> > Good post. I like the idea about the remakes. Here’s the thing though: we competitives want new maps too! If they remade maps and made a third remix of each of map already created where all the dimensions are shorter to work without sprint or clamber, it would probably be a lot more appealing to those who don’t enjoy H5’s gameplay.
>
>
> This is something I’ve thought about since I saw the first complaints about sprint-related map dimensions. If 343 launched alternate Classic playlists with dedicated classic-designed maps, perhaps that would make the old-school fanbase happier.

That’s what Forge is for. I highly doubt they are going to make an entire second set of multiplayer maps just to appeal to every demographic.

With Forge, everyone can create exactly what they want.

Problem solved.

> 2533275034118914;11:
> > 2533274840212973;7:
> > Good post. I like the idea about the remakes. Here’s the thing though: we competitives want new maps too! If they remade maps and made a third remix of each of map already created where all the dimensions are shorter to work without sprint or clamber, it would probably be a lot more appealing to those who don’t enjoy H5’s gameplay.
>
>
> This is something I’ve thought about since I saw the first complaints about sprint-related map dimensions. If 343 launched alternate Classic playlists with dedicated classic-designed maps, perhaps that would make the old-school fanbase happier.

right now 343 is pushing me away from halo with halo 5… i have other games that are awesome like BF and soon battlefront so 343 better drastically change the game in order to keep me as an active player

> 2535458386964330;4:
> > 2533274867157068;3:
> > I don’t really want SWAT and Snipers to be a rotational playlist. I play those playlists quite often. Other than that, I agree with you.
>
>
> Agreed 100% (still hoping for snipers in mcc some day, but at least swat is there).

They’ve already confirmed that Snipers is coming soon.

> 2533274828579555;1:
> What if Halo 5 shipped with the playlists
> -Rumble Pit/Lone Wolves
> -Team Slayer
> -Team Objective/Skirmish
> -Team Doubles
> -Team (This slot would be cycled each week between SWAT, Snipers, Action Sack)
> -Team Hardcore/MLG
> -BTB

I won’t play Halo 5 if Action Sack replaces SWAT and Snipers on a weekly basis. End of story.

Also, MLG doesn’t have Halo.

> 2533274913936758;15:
> > 2533274828579555;1:
> > What if Halo 5 shipped with the playlists
> > -Rumble Pit/Lone Wolves
> > -Team Slayer
> > -Team Objective/Skirmish
> > -Team Doubles
> > -Team (This slot would be cycled each week between SWAT, Snipers, Action Sack)
> > -Team Hardcore/MLG
> > -BTB
>
>
> I won’t play Halo 5 if Action Sack replaces SWAT and Snipers on a weekly basis. End of story.
>
> Also, MLG doesn’t have Halo.

MLG/Hardcore, basically no radar and BR starts. Simply a title for a gametype.

343’s main failures stem from these(No particular order):

  1. Releasing BROKEN GAMES thinking they can fix them and people will not get upset

  2. Not having a strong playlist. These playlists should be no brainers:
    -Team Slayer
    -Team Doubles
    -BTB
    -Team Snipers
    -Team Swat
    -Team Objective
    -FFA
    -Competitive playlist

Their rotational playlist thing is one of the dumbest things ever added to Halo. If you want to make playlists rotational then make the 4,000 player population ones like Zombies, and action sack etc rotational not the classics that regularly cleard 10s of thousands.

  1. Straying from the proven Halo formula. Sorry to say it for the millionth time but it was only 6-7 years ago that Halo 3 without sprint and all this other jazz was at the top of Xbox Live charts. That was the Halo everyone loved. This new Halo is what a few thousand people like so obviously they need to go with the majority. But its too late for that with Halo 5 so another Halo game WILL fail

  2. Not having the VISIBLE 1-50. Obviously this will also not be in Halo 5 even though it is a no brainer (See the trend 343 has no brains HA-HA-HA----HA!) Besides solid mechanics and good playlists the 1-50 was crucial to Halo 2 and 3’s addicitng nature.

  3. STOP LYING 343/Microsoft. Remeber the “Halo 4 will return Halo to its roots”? Biggest lie I ever heard besides “Halo 2 will play just as it did 10 years ago” and then they used the PC port, took out superbounces, took away the playlists and ranks etc etc

> 2535416519117528;17:
> 343’s main failures stem from these(No particular order):
>
> 1. Releasing BROKEN GAMES thinking they can fix them and people will not get upset
>
> 2. Not having a strong playlist. These playlists should be no brainers:
> -Team Slayer
> -Team Doubles
> -BTB
> -Team Snipers
> -Team Swat
> -Team Objective
> -FFA
> -Competitive playlist
>
> Their rotational playlist thing is one of the dumbest things ever added to Halo. If you want to make playlists rotational then make the 4,000 player population ones like Zombies, and action sack etc rotational not the classics that regularly cleard 10s of thousands.
>
> 3. Straying from the proven Halo formula. Sorry to say it for the millionth time but it was only 6-7 years ago that Halo 3 without sprint and all this other jazz was at the top of Xbox Live charts. That was the Halo everyone loved. This new Halo is what a few thousand people like so obviously they need to go with the majority. But its too late for that with Halo 5 so another Halo game WILL fail
>
> 4. Not having the VISIBLE 1-50. Obviously this will also not be in Halo 5 even though it is a no brainer (See the trend 343 has no brains HA-HA-HA----HA!) Besides solid mechanics and good playlists the 1-50 was crucial to Halo 2 and 3’s addicitng nature.
>
> 5. STOP LYING 343/Microsoft. Remeber the “Halo 4 will return Halo to its roots”? Biggest lie I ever heard besides “Halo 2 will play just as it did 10 years ago” and then they used the PC port, took out superbounces, took away the playlists and ranks etc etc

Again, this isn’t a thread to talk about 343i’s (and don’t forget Bungie’s) failures. This mainly has to do with the communities method of getting things altered or completely changed in the game and about how we could get a halo that all Halo fans will enjoy playing.

> 2533274935834633;12:
> > 2533275034118914;11:
> > > 2533274840212973;7:
> > > Good post. I like the idea about the remakes. Here’s the thing though: we competitives want new maps too! If they remade maps and made a third remix of each of map already created where all the dimensions are shorter to work without sprint or clamber, it would probably be a lot more appealing to those who don’t enjoy H5’s gameplay.
> >
> >
> >
> > This is something I’ve thought about since I saw the first complaints about sprint-related map dimensions. If 343 launched alternate Classic playlists with dedicated classic-designed maps, perhaps that would make the old-school fanbase happier.
>
>
> That’s what Forge is for. I highly doubt they are going to make an entire second set of multiplayer maps just to appeal to every demographic.
>
> With Forge, everyone can create exactly what they want.
>
> Problem solved.

Why not? All they have to do is scale the maps they have. And they have 9 months… if I wanted forge maps I would play H2A…

Hey as long as our unity goes better than Assassin Creed’s, I’m down.