A Title Update concern for 343i

I have posted this in a title update feedback thread but I feel this warrants more attention and specific discussion. Please, voice your opinions on my idea or add to it if you which. If possible, feedback from an administrator would be appreciated to make clear if this proposal is still possible or if it is just too late. If the later is true, I wish this to be considered for any future updates to Halo: Reach.

I have a concern pertaining to the bloom modification portion of the upcoming Title Update. As last week’s Halo Bulletin implied, the current plan is to modify the level of bloom on the precision weapons while keeping everything else the same. Since this is the proposed solution, the concept of zero bloom is seen as grossly overpowered due to the unchanged rate of fire and weapon damage. This is not the optimal way to make this change.

The update to the pistol in the upcoming classic playlist to transform it into the CE pistol is the prime example of what must be done to all precision weapons. In case you did not read, the TU allows for modification of the pistol’s rate of fire (while allowing for a less accurate “full auto” mode if the trigger is held) and damage to allow a three shot kill. Bloom will also be removed from this pistol.

Now, if this were done to the other precision weapons (the DMR and needle rifle), a “no bloom” Reach would be perfectly acceptable and capable of balance. The current concern is that the needle rifle is 100% accurate at full auto with no bloom. Instead of tweaking the bloom from there, why not add the functionality given to the pistol? Firing full auto will be inaccurate while consecutive trigger pulls (or feathering as bs angel put it) maintains 100% accuracy.

With these options accessible to the DMR and needle rifle, balancing them to the rest of the sandbox is quite simple. Lets start with the DMR:

  1. Choose a maximum kill time for the weapon. This could be anything, though preferably faster than default Reach and closer to Halo CE/2/3.
  2. With this kill time in mind, choose the minimum number of shots needed for one kill. Default Reach is 5, I would prefer 4.
  3. With these two parameters chosen, set the maximum fire rate of the weapon to make this happen.
    SIMPLE

Now the needle rifle:

  1. With the kill time for the DMR in mind, choose a maximum kill time for the needle rifle, be it faster or slower based on range differences (…so faster.)
  2. Choose the minimum number of shots required for one kill. Default takes 7, I think this should at least be reduced to 6.
  3. Pick the corresponding maximum rate of fire to make this happen. Remember, full auto mode will be a faster rate of fire than the one chosen but will be hampered by inaccuracy.

Lets move on to the pistol that will be placed outside of the Anniversary playlist (the non-CE pistol):

  1. With the same modifiable parameters allowable by the update to make the CE pistol, choose a maximum kill time. Due to its range, I believe the pistol should have the fastest kill time of the three.
  2. Choose the minimum number of shots to kill. I think it should be the same as the DMR; in my example that is 4.
  3. Choose the corresponding rate of fire. In my example this would be faster than that of the DMR.

With faster kill times, the other weapons should also receive kill time boosts: the AR, plasma repeater, plasma rifle, focus rifle and spiker (yes, its in a community map or 2.) The plasma launcher should also track better, similar to its beta capabilities. As you can see, it is the same process for every weapon.

A zero-bloom Reach is obtainable. 343i, you need to take the modification capabilities you made possible for the pistol and apply them to the DMR and needle rifle. Yes, on its own, removing bloom unbalances the sandbox. That is why modifying kill times is so important. On its own, simply modifying bloom is not the answer.
PLEASE REALIZE THIS!

They have realized the needle rifle concern, and I think the pistol. I don’t think they will leave the fire rate of the pistol the same.
hence, the weekly update:

> At a 15% reduction, the DMR feels a lot better, without the Needle Rifle becoming Dolphin Gun, Destroyer of Worlds.

I believe the bloom stays on with automatic firing.

> They have realized the needle rifle concern, and I think the pistol. I don’t think they will leave the fire rate of the pistol the same.
> hence, the weekly update:
>
>
> > At a 15% reduction, the DMR feels a lot better, without the Needle Rifle becoming Dolphin Gun, Destroyer of Worlds.
>
> I believe the bloom stays on with automatic firing.

No, they are saying that at no bloom the needle rifle becomes “dolphin gun, destroyer of worlds” presumably because it still is 100% accurate at full auto. Also, that example has bloom still implemented, thus the line “…15% reduction…” That means bloom is acting at 85% of its previous implementation.

As for the pistol, those changes to its rate of fire and damage seem only to pertain to the classic playlist that will come with Anniversary where the DMR and needle rifle will not be present.

They have said that the 3sk pistol will not be present in basic slayer playlists, because it would obviously be better than the DMR and the needler and the AR. They said it will have its own special place in the anniversary playlists.

Right that’s what I said, it will only be present in the CE Anniversary playlist. That’s kind of not the point though…

From my understanding, the needle rifle is not 100 percent accurate. after 3 shots the bloom gets slightly larger. Sorry, your post confused me a little bit last time, it was early morning stuff where I am/
Could be wrong. point is, 343 knows about all of this. We just have to wait and see.

That may be true, I personally don’t know how the needle rifle performs at full auto with no bloom; we would have to ask someone who used it at Halo Fest. However, this doesn’t mean that 343i is aware of the problem. As I stated, their plan is to alter bloom and bloom alone. They seek to achieve balance by finding the optimal percentage of bloom to use (they currently seem to be leaning towards 85%.) I am saying that completely removing bloom is a perfectly acceptable solution as long as they put a cap on the fire rates of the precision weapons to keep them from overpowering the rest of the sandbox.

On a side note, why is it so hard to start a topic in these forums? I made this thread yesterday and have been limited to talking with one person. A little discussion from the community would be nice…

I see your point OP but i think we can have a no bloom DMR/NR without changing the rest of the sandbox. Tweak the players speed and overall movement. That way the DMR/NR and pistol will be more difficult to shoot but still reward players who are accurate.

> That may be true, I personally don’t know how the needle rifle performs at full auto with no bloom; we would have to ask someone who used it at Halo Fest. However, this doesn’t mean that 343i is aware of the problem. As I stated, their plan is to alter bloom and bloom alone. They seek to achieve balance by finding the optimal percentage of bloom to use (they currently seem to be leaning towards 85%.) I am saying that completely removing bloom is a perfectly acceptable solution as long as they put a cap on the fire rates of the precision weapons to keep them from overpowering the rest of the sandbox.
>
> On a side note, why is it so hard to start a topic in these forums? I made this thread yesterday and have been limited to talking with one person. A little discussion from the community would be nice…

I’m sure it is possible and they have probably thought about capping the fire rate and removing bloom completely. The reason I think they aren’t doing it is because its a drastic change to the game as opposed to a more balanced approach with regards to bloom. The DMR is at its weakest at medium range and the reduction in bloom to 85% will address that.

This is not to say that they wont have Zero Bloom gametypes. Last weeks bulletin said that there would be. The difference is that in the zero bloom gametypes you will probably have DMR spawns and only power weapons for pickups on the maps. With 85% bloom it will allow the DMR/NR to remain balanced with the rest of the sandbox.

I have wanted bloom gone since this game came out but the 85% bloom might work well. I’ll wait until the beta hoppers are out before I pass final judgement.

As i said in another post, defending against a shotgun or sword hell even an AR is impossible with bloom.