So, I have been thinking about the franchise in general and I noticed something.
so from halos 1-3 the only real thing that changed except for equipment are the graphics and some weapons ADDED (not taken away). No major changes to core mechanics/gameplay/ETC.
Then Reach came around and changed at least a few things and it was liked less, a lot still, but less.
then halo 4 and WOW. Virtually no likes.
Now 5 and definitly a mixed bag but mostly disapproval. All because of the changes.
SO. If gone back to only the graphics getting better and maybe adding SOMETHING ((ONE THING) like equipment) would it still be great? I think so. Does our favorite franchise need to make leaps of change to attract people from other games to stay relevant? I think not. I think the franchise needs to return to 3 then change slowly over time maybe. It worked for 1-3 and I am Sure it can, and would, still work.
I wish they had only stuck to graphical improvements. Halo 2 and 3 were perfect multiplayer games.
Of course some people would have complained that it never changed, but they really are the vocal minority. Look at the people who cried about CoD never changing until it finally did change and they added wall running, double jumps and other stuff that ruined it when CoD pre-Advanced Warfare had a great formula.
People can’t truly appreciate something until its gone.
I much prefer modern Halo. It’s fast paced and has far less bullet magnetism.
> 2535467131658127;2:
> I wish they had only stuck to graphical improvements. Halo 2 and 3 were perfect multiplayer games.
>
> Of course some people would have complained that it never changed, but they really are the vocal minority. Look at the people who cried about CoD never changing until it finally did change and they added wall running, double jumps and other stuff that ruined it when CoD pre-Advanced Warfare had a great formula.
>
> People can’t truly appreciate something until its gone.
Last sentence truest thing I’ve heard in a LONG time. A MEN to that. Preach it.
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> I much prefer modern Halo. It’s fast paced and has far less bullet magnetism.
I’m pretty sure pre 4 was also fast paced. It was just different than outright movement mechanics. Like aiming and jumping and stuff. I’m not the best person to explain it but I’m pretty sure was the same speed.
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> > 2535416474113375;3:
> > I much prefer modern Halo. It’s fast paced and has far less bullet magnetism.
>
>
> I’m pretty sure pre 4 was also fast paced. It was just different than outright movement mechanics. Like aiming and jumping and stuff. I’m not the best person to explain it but I’m pretty sure was the same speed.
Uh, Sprint definetly made the game faster paced. Markers on the HUD revealing power weapons and boosts had people rushing those locations. With the amount of added one-shot weapons you had to be ready at all times. At least that’s how I see it.
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> > 2533274820642782;5:
> > > 2535416474113375;3:
> > > I much prefer modern Halo. It’s fast paced and has far less bullet magnetism.
> >
> >
> > I’m pretty sure pre 4 was also fast paced. It was just different than outright movement mechanics. Like aiming and jumping and stuff. I’m not the best person to explain it but I’m pretty sure was the same speed.
>
>
> Uh, Sprint definetly made the game faster paced. Markers on the HUD revealing power weapons and boosts had people rushing those locations. With the amount of added one-shot weapons you had to be ready at all times. At least that’s how I see it.
Well sprint is for the sprint thread, with 9000+ replies XD so I’ll save that for there. But his markers just dumb the game down and lowers skill gap. You actually had to have more skill to count down the spawns in previous games. A good thing as far as I’m concerned. And I don’t know if that makes it faster or more rage inducing. The ladder to me.