A theory on how to balance Jetpack...

Have you played Star Wars: Battlefront 1&2, or just one of them? If you have, then you’ll know what I’m referencing when I say replace the Halo jetpack with the Darktrooper Jetpack. It takes away the ability to fire while flying as well as only being able to fly in a straight path, forward only.

Those of you who haven’t played or seen it, an example will be posted below, but also think of how the Brute Jump-pack works. The Darktrooper Jetpack is almost the same in function.

Example I promised!

Halopromod.com

They have it balanced really well in the promod infinity gametype

There are 3 ways to balance it:

  1. Remove it as a spawning AA and put it on map.

  2. Turn it into a jump pack.

  3. Remove it from MM.

> There are 3 ways to balance it:
>
> 1. Remove it as a spawning AA and put it on map.
>
> 2. Turn it into a jump pack.
>
> 3. Remove it from MM.

I really dislike “remove it” posts. There is always another way.

They already reduced the time on how much you could use it frmo Reach. You still think its OP?

> There are 3 ways to balance it:
>
> 1. Remove it as a spawning AA and put it on map.
>
> <mark>2. Turn it into a jump pack.</mark>
>
> 3. Remove it from MM.

> They already reduced the time on how much you could use it frmo Reach. You still think its OP?

I agree, i dont really see the problem with it. Seems like people want to make the game halo3, lets be real here. As long as the game is balanced or steps being taken to balance there really is no need.

maybe it’s the playlists I play but I don’t run into it too often and when I do it’s really easy to take out people with jet packs. I usually have a DMR on hand and when I see a somebody flying up I pluck them out of the sky with ease.

> They already reduced the time on how much you could use it frmo Reach. You still think its OP?

No, I don’t, but a nerf would make others happy and come back. And, this jetpack was much more fun to use!

> > There are 3 ways to balance it:
> >
> > 1. Remove it as a spawning AA and put it on map.
> >
> > 2. Turn it into a jump pack.
> >
> > 3. Remove it from MM.
>
> I really dislike “remove it” posts. There is always another way.

I’d like to hear it then because 343i nerfed it from Reach and its still broken. It’s broken because of what it does and you can’t balance it as a spawning AA unless you nerf it into oblivion as a jump pack.

How to balance the jet pack?

Remove it from the game all together.

Jump pack so I can relive the old Brute Days.

They should at the very least add a y-axis sensitivity setting. I play at 10 and can keep up with people strafing and thrusting around, but as soon as someone jetpacks above me its like molasses trying to fight back.
Or how bout this for a solution: Make it so if you shoot a jetpacker in their jetpack as it’s being used, it explodes into a giant fireball. Has both comedic benefits and would be an awesome nerf.

> They should at the very least add a y-axis sensitivity setting. I play at 10 and can keep up with people strafing and thrusting around, but as soon as someone jetpacks above me its like molasses trying to fight back.
> Or how bout this for a solution: Make it so if you shoot a jetpacker in their jetpack as it’s being used, it explodes into a giant fireball. Has both comedic benefits and would be an awesome nerf.

Yes, make it happen!

Put it on the map.

That way you still have a really fun and combat-ready ability that is also balanced because it’s limited in number and has to be fought over.

In fact, this could make for amazing games. Have a map with tons of elevation and put the jetpack in the middle. It would be on par with the rocket launcher in terms of usefulness.

In comparison, a weaponless jetpack that everyone spawns with would be boring and still isn’t very good game design.

> How to balance the jet pack?
>
> Remove it from the game all together.

MLGv7 disagrees. Really this entire game should’ve just been an expansion on MLGv7, would’ve solved so many issues.

One-shot on-map pickup. The player must choose between using it in combat to dodge grenades or using to break the map, and can only do it once in either case. Problem solved.

I like how the JetPack armor ability works in Halo 4 when compared to the Halo Reach counterpart. The armor ability is still useful in Halo 4 for movements while the usage and recharge rate is reasonable.

Instead of full on stopping people from shooting in a shooting game… How about an interesting compromise?

While having any AA (camo, jetpack, ProVision, ReGen) have reduced AimAssist and or Magnetism? -20 percent-ish?

You could say most of the energy is directed to the armor ability and is hindering the Aiming System in the Spartans HuD or what-ev…

The jetpack is there to be used, and it is less effective than it was in reach. I don’t have as much of a problem with it. I find the trade off is being exposed while flying in the air. Both the jetpack being nerfed, and the kill times already being under two seconds I don’t see the problem. and when it has to contend with the other armor abilities it would be just like the Light shield, almost pointless. and if the jetpack just launched you forward like battlefront two (which is an awesome game btw) almost nobody would use it.
The Y axis is pretty much the issue. But the jet pack kind of does what it was supposed to do.

I’d remove it from Matchmaking. Keep it in Campaign, Customs, Forge and whatever co-op mode the next Halo has.