Has anyone else noticed that unlike the halo CE - 123 and reach, under armor (the bulky black suit in ce and reach). The new armor worn now in Halo 4-5 seems to be composed of the under armor like suit (as seen in halo 4 spartan ops when Spartans are out of their combat armor) , a second thicker yet form fitting under suit the goes over that and then the hard outer shells. You can see the connection point/difference between the under armor type suit that s-4s wear at all times and the bulkier/thicker undersuit right where the neck meets the collar bone on your own spartens right now in H5. It’s best seen if your using an armor varient such as Goblin. So has anyone else realised this themselves? It might just be speculation on my part but it seems to make sense considering the undersuit you mostly see that gets armor connected to it looks NOTHING like the suit worn by S-4s aboard infinity at all times. I’d show reference pictures to get my point across but I don’t know how to do that over mobile.
I’m not entirely sure what you’re trying to say. But I’ll add some pics anyway.
Spartan IV in Undersuite, with hard points for connecting the next layer.
Spartan IV in Exo-suite, some of which is visable after the final layer is added.
Spartan IV with final layer of armour added.
As you can see from the final pic, other than perhaps the knees, none of the ‘metal’ armour covers the joints, suggesting that the armours ability to amplify a Spartans movements (the ones that kill anyone without bone implants) must come from the Exo-suite section.
Is it possible for you to clarify what it is you are pointing out?
> 2533274810945725;2:
> I’m not entirely sure what you’re trying to say. But I’ll add some pics anyway.
>
> Spartan IV in Undersuite, with hard points for connecting the next layer.
> Spartan IV in Exo-suite, some of which is visable after the final layer is added.
> Spartan IV with final layer of armour added.
>
> As you can see from the final pic, other than perhaps the knees, none of the ‘metal’ armour covers the joints, suggesting that the armours ability to amplify a Spartans movements (the ones that kill anyone without bone implants) must come from the Exo-suite section.
> Is it possible for you to clarify what it is you are pointing out?
Actually your pictures pointed out exactly what I was saying. I was wondering if the first under suit was still visable when the exo suit is attached. Sense I noticed in cut scenes that the shoulders seem really thick to the point where they dip down in a rounded shape dramatically into the collar bone. My point was just to discuss the oddness of the exo suit, sense around the neck it seems skin tight while beginning at the shoulders it looks like a thicker suit was attached on. Btw sorry if I was everywhere I typed at like 2 A.M. lol
I think the undersuit serves as a sort of skin-to-armour layer, so that they arn’t butt naked in the suite.
Concidering that ther eis quite a lot of Exo-suite showing, I would assume that alot of the ‘armour’ is in there, including some of the mechanisms that allow Spartans to increase their strength. Personally, I would prefer less Exo-suite and more outer armour.
The under armor contains all of the sensors needed to monitor the Spartan’s stats as well as act as a moisture wicking agent. The exo suit it comprised of several layers, the base which is, I believe, the computer suite, then the force multplier layer(strength enhancer) and then some sort of carbon-titanium nanosuit(super advanced kevlar). then the hard titanium armor plates are added to provide addittional armor and software support systems, plus the helmet act as some sort of command center were all info goes and it filters out what is not nessicery to the Spartan. This is how I understand it at least. There’s a whole wiki page to this
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjTwMnm9ejLAhVL6mMKHYTgD5QQFggcMAA&url=http%3A%2F%2Fwww.halopedia.org%2FMJOLNIR_Powered_Assault_Armor_(GEN2)&usg=AFQjCNG7GIxJ_9R_4JR98kqWF_M1Il_LJw&sig2=3yB4PSKsy-PUzvVeP0ygqA&bvm=bv.117868183,d.cGc
Sorry to derail your thread slightly, but this line of questioning has brought something else to mind:
If the enhancements originate from the undersuit (excluding the augmentations, obviously), then what is the point of the actual armor itself? Obviously various armors carry unique abilities and proficiencies within them (like Recon’s uplinks, firewalls, baffling systems, and sensors, for example), but these would presumably be stored within the chest and helmet. So what’s the point of the unique arm and leg armors? I had assumed that they were the source of the armors additional levels of physical enhancement, but if those originate from the undersuit itself then why not just have a generic streamline leg/arm armor?
> 2533274810945725;2:
> I’m not entirely sure what you’re trying to say. But I’ll add some pics anyway.
>
> Spartan IV in Undersuite, with hard points for connecting the next layer.
> Spartan IV in Exo-suite, some of which is visable after the final layer is added.
> Spartan IV with final layer of armour added.
>
> As you can see from the final pic, other than perhaps the knees, none of the ‘metal’ armour covers the joints, suggesting that the armours ability to amplify a Spartans movements (the ones that kill anyone without bone implants) must come from the Exo-suite section.
> Is it possible for you to clarify what it is you are pointing out?
Thank you for this post, I liked seeing the three layers of the armor
> 2533274812371483;6:
> Sorry to derail your thread slightly, but this line of questioning has brought something else to mind:
>
> If the enhancements originate from the undersuit (excluding the augmentations, obviously), then what is the point of the actual armor itself? Obviously various armors carry unique abilities and proficiencies within them (like Recon’s uplinks, firewalls, baffling systems, and sensors, for example), but these would presumably be stored within the chest and helmet. So what’s the point of the unique arm and leg armors? I had assumed that they were the source of the armors additional levels of physical enhancement, but if those originate from the undersuit itself then why not just have a generic streamline leg/arm armor?
First strike states that (in the mk 5 at least) some sensors are located in the forearms and such.
> 2533274812371483;6:
> Sorry to derail your thread slightly, but this line of questioning has brought something else to mind:
>
> If the enhancements originate from the undersuit (excluding the augmentations, obviously), then what is the point of the actual armor itself? Obviously various armors carry unique abilities and proficiencies within them (like Recon’s uplinks, firewalls, baffling systems, and sensors, for example), but these would presumably be stored within the chest and helmet. So what’s the point of the unique arm and leg armors? I had assumed that they were the source of the armors additional levels of physical enhancement, but if those originate from the undersuit itself then why not just have a generic streamline leg/arm armor?
Extra physical armour, possibly housing of different sensors and also energy shield generators. The little glowing lights you see on the armour are shield emitters, and I’d assume that spreading them over the body helps shape the shield.
As you can see here, here, and here, all armours feature these emitters somewhere on the torso, biceps/shoulders, forearms, calf/shins, thighs and the helmet.
> 2533274848539555;9:
> > 2533274812371483;6:
> > Sorry to derail your thread slightly, but this line of questioning has brought something else to mind:
> >
> > If the enhancements originate from the undersuit (excluding the augmentations, obviously), then what is the point of the actual armor itself? Obviously various armors carry unique abilities and proficiencies within them (like Recon’s uplinks, firewalls, baffling systems, and sensors, for example), but these would presumably be stored within the chest and helmet. So what’s the point of the unique arm and leg armors? I had assumed that they were the source of the armors additional levels of physical enhancement, but if those originate from the undersuit itself then why not just have a generic streamline leg/arm armor?
>
>
> Extra physical armour, possibly housing of different sensors and also energy shield generators. The little glowing lights you see on the armour are shield emitters, and I’d assume that spreading them over the body helps shape the shield.
>
> As you can see here, here, and here, all armours feature these emitters somewhere on the torso, biceps/shoulders, forearms, calf/shins, thighs and the helmet.
I get shield emitters, but you’re missing my question. I’m not asking why does MJOLNIR have armor beyond the chest and helmet, I’m asking why do MJOLNIR variants have dozens of unique varieties for pauldrons/gauntlets/leg armor when functionally they’re all the same? I had assumed before that each MJOLNIR variant provided different levels of strength or dexterity or speed or physical fortitude, and that these functions were primarily houses within non-critical locations while the major features of the variant were housed within the primary components: the helmet and chest. But if all the additional armor does is provide nodes for the shield generator then why not just have generic MJOLNIR supplements? Like, a military company builds their unique MJOLNIR variant comprised of a helmet and chest, and supplements their design with a selection of presets for MJOLNIR armors (i.e: the arm/leg armor for lightweight variants, or for heavy variants, or for covert variants, etc). The obvious Doylist response is that 343/Bungie wants/wanted to make the armors more unique looking and make the players happier with ‘cooler’ designs, but with Halo Doylist incentives typically tie in to Watsonian explanations at some point or another. Is there any passage of any book or comic where someone talks about the specific functions of their arm or leg armor?
> 2533274812371483;10:
> > 2533274848539555;9:
> > > 2533274812371483;6:
> > > Sorry to derail your thread slightly, but this line of questioning has brought something else to mind:
> > >
> > > If the enhancements originate from the undersuit (excluding the augmentations, obviously), then what is the point of the actual armor itself? Obviously various armors carry unique abilities and proficiencies within them (like Recon’s uplinks, firewalls, baffling systems, and sensors, for example), but these would presumably be stored within the chest and helmet. So what’s the point of the unique arm and leg armors? I had assumed that they were the source of the armors additional levels of physical enhancement, but if those originate from the undersuit itself then why not just have a generic streamline leg/arm armor?
> >
> >
> > Extra physical armour, possibly housing of different sensors and also energy shield generators. The little glowing lights you see on the armour are shield emitters, and I’d assume that spreading them over the body helps shape the shield.
> >
> > As you can see here, here, and here, all armours feature these emitters somewhere on the torso, biceps/shoulders, forearms, calf/shins, thighs and the helmet.
>
>
> I get shield emitters, but you’re missing my question. I’m not asking why does MJOLNIR have armor beyond the chest and helmet, I’m asking why do MJOLNIR variants have dozens of unique varieties for pauldrons/gauntlets/leg armor when functionally they’re all the same? I had assumed before that each MJOLNIR variant provided different levels of strength or dexterity or speed or physical fortitude, and that these functions were primarily houses within non-critical locations while the major features of the variant were housed within the primary components: the helmet and chest. But if all the additional armor does is provide nodes for the shield generator then why not just have generic MJOLNIR supplements? Like, a military company builds their unique MJOLNIR variant comprised of a helmet and chest, and supplements their design with a selection of presets for MJOLNIR armors (i.e: the arm/leg armor for lightweight variants, or for heavy variants, or for covert variants, etc). The obvious Doylist response is that 343/Bungie wants/wanted to make the armors more unique looking and make the players happier with ‘cooler’ designs, but with Halo Doylist incentives typically tie in to Watsonian explanations at some point or another. Is there any passage of any book or comic where someone talks about the specific functions of their arm or leg armor?
Hmm you have a very good point, maybe the different arm and leg armors are to accamadate the armors function/spartans preference of combat. The bulkier being for more head on offense and the more smooth/form fitting thin being for scouts/cqc/stealth/covert ops ect.?
Btw no worries about getting off topic sense this is technically on topic still. Aldo sorry for late reply waypoint only let’s me post two times a day.