- The BR should stay a 5 shot kill.
Frankly? I prefer it this way. Because the DMR fires three-round bursts, you’re more likely to hit a target in the noggin than if you were using the DMR or Carbine. If the Battle Rifle was a four-shot-kill, it would be way too powerful and no one would use anything else.
- I prefer ranks hidden.
I don’t care, but people like having their achievements on display, right? Why would you work towards being a high rank if no one can confirm it?
- Jetpack should return to matchmaking (War Games) for use in competitive play.
Meh. It made maps too hard to balance. You had to be able to create a map with jet-pack use in mind, and that just makes things overly complicated. It was fun to use, but wasn’t worth the damage it did to map creation.
- I have/will be pre-ordering Halo 4.
Yup.
- The three maps, Haven, Adrift, and Longbow have impressed me into believing Halo 4 will have maps which will keep gameplay balanced, fair, and fun to play.
I’m still iffy on Adrift, but I think Haven is fine. Longbow, however, looks incredible. I can’t wait to stomp around on that map.
- The carbine nerf is something I approve of.
Aww, I wanted to use the Carbine.:c
- Active camo should return as an powerup, not armor ability.
Yes. I liked the old power-ups. It made invisibility feel important as opposed to abusable. I hated the invisible snipers on Hemorrhage in Reach, that was annoying.
- Being able to use a pistol with the CTF flag doesn’t concern me.
That sounds awesome! It makes hunting down the flag-carrier that much more interesting. If the flag-carrier wants to take some pot-shots at his enemies, that will slow him down, right? Suddenly there’s a choice between prioritizing escape or stopping to get rid of those chasing you.
- My first impressions of Spartan Ops have been positive.
Weekly episodic content for free? My only concern is that I still have one of those crappy 20 GB hard drives. :c
- Halo: Reach’s plot should tie in with Halo 4’s in someway, whether big or small.
Reach’s plot was, in my opinion, not worth mentioning. Why was Halsey aware of the Spartan-IIIs? Why was the Pillar of Autumn on Reach? Why was that giant Forerunner structure introduced and forgotten so quickly? No, seriously, the reveal of that structure should have been really important, why did Bungie deal with it so nonchalantly?
Reach focused on a boring military campaign, as opposed to the mystery of discovering alien relics in past Halo games. It wasn’t interesting and contained enough canon-breaking material to infuriate my OCD side. I will admit that the Lone-Wolf ending was really good, though.
There’s no real way to connect the two games unless 343 decides to bring in Jun or Jorge somehow.