Something that was clear with the br in previous games was that it was a weapon for all ranges, a feature which many hated about it and why it was removed in reach in place of the dmr and the addition of reticule bloom. I personally loved the br, it was an awesome weapon, but i agree it’s ability to function at short range did spoil the balance of the games.
Although this isn’t the case for many other weapons, I have thought up a feature which i think would be awesome to have in any shooter imo as a balancing method. It involves the damage a weapon does based on it’s range from the target.
For example this is kind of already done in halo reach. Rockets and grenades have an explosive radius, the amount of damage you receive is reduced as you near the edge of the explosion.
this will work in a similar way, but for weapon bullets.
say there is the br. It is a mid-long range weapon. With a window of distance that it should be optimal at.
My idea is that the br is maximum power at this optimum range. as you start to move outside of it, whether it be further away than desired, or closer than desired, the power of a bullet when it hits it’s target begins to be reduced. slowly at fist, but at a quicker rate the further it gets away. this means just outside of the window it is ok to use although may take say a shot more than in optimal range, but go too far in and you lose it’s effectiveness (ie it requires double the amount of hits to kill for example).
This could be the case for all weapons. If you put all the ranges of weapons into groups (eg, close combat(beatdown sword), short range(shotgun), short-mid (smg), mid (ar), mid-long (pistol), long (dmr br), very long (snipers)) then it is easy to apply this feature to all suitable weapons. It would mean that there would be crossover points with other weapons where the effectiveness of your weapon becomes less useful, and so that is the point at which the cross over is recommended. Of course you could still continue to use your weapon, especially if you only had a br and ar (no pistol).
This may need tweaking, ie, a weapon should cover a couple of ranges, so there can be suitable crossovers between weapons to groups apart, or the weapon can be a certain amount of range between say 0-100m (if sniper was max 100m). Ie br is best from range 50-75 metres, ar is best from 25-40 etc. Therefore a good crossover point for those to would be in the 45m range.
Tracking this may mean the removal of hitscan from halo 4 (hitscan was in halo 2 and reach, but not halo 3. It means bullets travel at infinite speeds, so you don’t have to aim ahead of your shots etc.) as the bullets would need to be tracked possibly to see how far they have travelled before the hit (don’t think there would be many issues on the networking side of things). Hit scan also added an element of skill in caclulating the distance in which to aim ahead of a player far away moving in a certain direction.
I must take note that weapons like the sniper probably wouldnt be affected by this system, as scoping close up is hard, and no scopes are cool/show skill (maybe non head shots are reduced outside of optimal range though? whilst no scopes are skilled, the snipe beatdown combo can be a bit easy to execute sometimes).
I think this system allows for the effectiveness of these all round weapons to be reduced, but also allows for skill. If you are using an out of range weapon, attacking someone with an in range weapon, it means that the power of your weapon is reduced, meaning you are disadvantaged. Only more skilled players cna come out of a disadvantaged situation on top consistently, and so this allows for skill to be shown in halo 4.
Would love to hear people’s opinions on this, whether it is a stupid system, bloom is a good enough method of doing a similar thing or whether the br being an all round weapon was a good thing.
Please feel free to leave constructive criticism, ideas on how to improve it. I know in some ways this idea doesnt make sense (could you say it is to do with bullet velocity?) but i think if gameplay is improved from it i wouldnt be too fussed if it doesnt make sense.