I don’t care if it’s called halo xbox one, I’m calling it halo 5. Anyway When I was playing halo 4 earlier I noticed that people can easily run away when I shoot them, and it really annoys me when someone starts sprinting the moment their shields go down. So I think that when someone gets shot while sprinting, they should stop sprinting and start moving at normal speed.
I think this will make it harder for people to run away when they are losing.
> Halo 4 has the feature you are talking about. It’s just that sprint is a bad ability in halo.
You don’t stop at all when someone tries to shoot you while you sprint though… What I’m saying is that I think someone should be forced out of sprint when they get shot, but yea I wouldn’t mind if sprint was taken out all together.
> No sprint with smaller maps like in past Halo games.
Agreed, sprint should only be eligible for use in Campaign, Firefight and Spartan Ops (If there is one in Halo 5). It should also be a player trait that can be turned on and off. So that it does not take up space as an item or armor ability.
If they somehow keep sprint, this would be a good idea. There would still be times where people would run away around a corner before you can shoot them and you have to start sprinting, sprint around that corner, stop in order to shoot and the guy is already behind cover getting shields back.
I’d rather they just remove it and return to classic Halo.
> > Halo 4 has the feature you are talking about. It’s just that sprint is a bad ability in halo.
>
> You don’t stop at all when someone tries to shoot you while you sprint though… What I’m saying is that I think someone should be forced out of sprint when they get shot, but yea I wouldn’t mind if sprint was taken out all together.
You’re right, you don’t stop in halo 4 when being shot, but you become much slower while sprinting and being shot
I don’t think people would like the being forced out of sprint. I imagine some people would think their controller is messed up (having to press same button for sprint repeatedly between shots) and I would bet others would come onto bug forum and report it as a bug.
> No sprint with smaller maps like in past Halo games.
For me its not even about the map size. I want more intimate play spaces. Generally that means smaller maps, but past halo games have managed to implement very large maps into 4v4 effectively.
> There’s an even better way to get rid of that problem, it’s called getting rid of sprint.
>
> Not only will the “get out of jail free card” be gone, but so will other things such as the less than desirable map designs.
>
> Oh and there’s another little advantage to getting rid of sprint, it would feel more like Halo.
I completely disagree with what you’ve just said there.
First, Sprint can be a great feature to gameplay, it just hasn’t been executed correctly.
[/li]- We can still have regular map sizes with sprint, all it takes is to equalize the player speed for gameplays with and without it.
For classic gameplay, we’ll have regular player speed. But Infinity gameplay will have a lower base speed and the ability to sprint. Essentially, averaging the Infinity Player speed with the player speed of sprint will equal the classic player speed, it’s a win-win.
Classic speed = 5
Infinity Speed = 4
Sprint speed = 6
The other main problem with Sprint is the “get outta jail free card” and that is fixed by what the Op suggested. It’s descope but with sprint.
This will encourage Sprint to be used for quick travel to get to your teammates and assist them instead of it being abused for escaping enemy fire and irritating your opponents. It will make sprint support teamwork instead of making it support stale-gameplay.
Also, saying that Sprint “isn’t Halo” is completely false. We’ve been asking for Sprint since Halo 2, and saying that it isn’t Halo just because it wasn’t in previous Halo game just blocks innovation and fosters the same Halo experience over and over again.
Is Forge non-Halo just because it wasn’t in Halo 2 and Halo CE? Is playing as an ODST non-Halo because you played as Master Chief in Halo? Is playing as an Elite non-Halo just because you couldn’t do it in CE?
Is Dual-wielding non-Halo?
Because that’s what you’re pretty much saying when you say that Sprint isn’t “Halo”
>
> Classic speed = 5
>
> Infinity Speed = 4
>
> Sprint speed = 6
>
[/quote]
As long as they ignore the existence of sprint when developing maps so that they work for classic, i’m just fine with that.
>
> First, Sprint can be a great feature to gameplay, it just hasn’t been executed correctly.
You may incidentally like sprint in Halo, or sprint with adjustments in Halo, but that in no way means that it “can be a great feature to gameplay” to others. Or that it actually fits in place with the core gameplay.
> [/li]1. We can still have regular map sizes with sprint, all it takes is to equalize the player speed for gameplays with and without it.
>
> For classic gameplay, we’ll have regular player speed. But Infinity gameplay will have a lower base speed and the ability to sprint. Essentially, averaging the Infinity Player speed with the player speed of sprint will equal the classic player speed, it’s a win-win.
>
[/quote]
You’re oversimplifying things there, as you are only taking into account the time it takes a traverse a map. I wont be getting into that though.
>
>
>
> >
> > Classic speed = 5
> >
> > Infinity Speed = 4
> >
> > Sprint speed = 6
> >
>
> I can’t agree with this as I still am yet to see a reasonable plan for having both Infinity and Classic Halo in one game, in a way which will please both sides.
>
>
>
> > This will encourage Sprint to be used for quick travel to get to your teammates and assist them instead of it being abused for escaping enemy fire and irritating your opponents. It will make sprint support teamwork instead of making it support stale-gameplay.
>
> Ah yes, the teamwork card.
>
> Let’s pretend for a minute that it does indeed get you to your team faster than no sprint and smaller maps would.
> More teamwork would be required to work well together in a situation where you are more at risk of being far away and taking longer to get to them. It works both ways, so sprint does not really add any valuable teamwork to the game.
>
> The same excuse could be made for Jetpack.
> For example, if a team mate gets in trouble at a higher part of the map, and I have Jetpack readily available, then I can get to them quicker and possibly save their life in a situation where I otherwise might not have.
>
> You have to udnerstand that a positive can be made for almost anything, but we have to consider the negatives, and a teency bit of added teamwork does not outweigh the many problems that sprint creates in Halo.
>
>
>
> > [/li]1. Also, saying that Sprint “isn’t Halo” is completely false.
[/quote]
First of all, you’ll be hard-pressed to find those words in that post.
> >
> > Second of all, what I did say was that a lack of sprint would “feel more like Halo”, and that is a matter of fact, whether or not you happen to like sprint.
> >
> >
> >
> > > We’ve been asking for Sprint since Halo 2, and saying that it isn’t Halo just because it wasn’t in previous Halo game just blocks innovation and fosters the same Halo experience over and over again.
> >
> > Who is this “we”? Because I’ve been around Halo for a while, and I can tell you that, as far as online suggestions go, a lot more people were against the inclusion of sprint than those who were asking for it.
> >
> > A lot more.
> >
> > “blocks innovation” - Nope. Not by my definition of innovation.
> >
> > My definition of innovation certainly DOES NOT include adding gameplay features that do not really work with the existing gameplay, for the sake of modernizing the game.
> >
> > “Same Halo experience over and over” - The same core experience you mean? Well why on Earth would you expect people to want anything other than the same core gameplay to remain consistent in an established franchise.
> >
> > If it is so important that the gameplay be changed at that level, then it surely must be time to let the franchise end and start a new one? I’m not a fan of continuing Halo for the sake of continuing Halo.
> >
> >
> >
> > > Is Forge non-Halo just because it wasn’t in Halo 2 and Halo CE?
> >
> > That’s a terrible argument.
> >
> > Forge does not do anything to change the core gameplay. It is an innovative addition to the game which builds on top of what was already in place.
> >
> > Try again.
> >
> >
> >
> > > Is playing as an ODST non-Halo because you played as Master Chief in Halo?
> >
> > It didn’t impact core gameplay in a negative way, but added a unique value to the Halo franchise.
> >
> >
> >
> > > Is playing as an Elite non-Halo just because you couldn’t do it in CE?
> >
> > Again, it didn’t do anything to damage the core gameplay experience, so no.
> >
> > You are talking about additions to the game here, which are very different to additions/subtractions which damage the core gameplay.
> >
> >
> >
> > > Is Dual-wielding non-Halo?
> >
> > Exact same answer.
> >
> >
> >
> > > Because that’s what you’re pretty much saying when you say that Sprint isn’t “Halo” [/li][/list]
> >
> > Wrong wrong wrong wrong, and wrong.
> >
> > Sprint messes with so many core gameplay aspects of Halo, which is why it is “not Halo”.
> > Not Halo meaning not compatible with the gameplay that Halo is originally known for.
> >
> > Classic speed = 5
> >
> > Infinity Speed = 4
> >
> > Sprint speed = 6
> >
[/quote]
As long as they ignore the existence of sprint when developing maps so that they work for classic, i’m just fine with that.
[/quote] @RavensHal0
> >
> > I’ve thought about our discussion on sprint a few days ago and I’ve come to the realization that you’re probably right. Sprint is an unnecessary addition that doesn’t do much of anything to aid gameplay that a faster base player speed wouldn’t accomplish. I understand that with its integration at any rate, sprint can potentially harm map design and (coupled with instant respawns) makes gameplay more erratic and less focused.
> > I’d also like to apologize for my choice of words during our discussions… I suppose we all get a bit carried away at times.
> >
> > As for the topic at hand, I’d say that sprint shouldn’t appear again. I also feel that compromising between multiple playlists is inevitably problematic, as it would divide the community by great margins if differences between playlists were so far as to determine how players move around the map.
> >
Why not have build up speed whilst sprinting in Halo? I mean, athletes aren’t able to go racing right of the bat, they have to have some build up in speed before they can move fast.
> @RavensHal0
>
> I’ve thought about our discussion on sprint a few days ago and I’ve come to the realization that you’re probably right. Sprint is an unnecessary addition that doesn’t do much of anything to aid gameplay that a faster base player speed wouldn’t accomplish. I understand that with its integration at any rate, sprint can potentially harm map design and (coupled with instant respawns) makes gameplay more erratic and less focused.
> I’d also like to apologize for my choice of words during our discussions… I suppose we all get a bit carried away at times.
>
> As for the topic at hand, I’d say that sprint shouldn’t appear again. I also feel that compromising between multiple playlists is inevitably problematic, as it would divide the community by great margins if differences between playlists were so far as to determine how players move around the map.
I remember the conversation, but I don’t remember being offended. i generally don’t get offended by posts unless they are directly insulting.
I’ll point out logical fallacies and can come across abrasive, but I try to always remember two things:
tone doesn’t carry in text
not everyone on here uses English as a first language or speaks the same dialect
Kind of cool knowing I convinced you. So often you’re kind of just arguing for the sake of it since you can’t really call it a discussion if neither side is interested in actually listening to the other.
Sprint is fun to use. I have no problem with a play list for the people that like to use it. I just think it is less fun to play in a game where everyone else is using it too, especially when the maps start inflating and losing the more intimate spaces. That’s why I want the core gameplay and map design to not include sprint.