I know, one of these threads again.
However, what I am about to propose is something that I see rarely discussed when balancing out sprint.
You can tell that 343i is somewhat attempting to balance out sprint in Halo 5 by not allowing you to gain shields while sprinting. And while this is a step in the right direction, it still allows those to easily escape battles in which they should have died. And more times than not, escaping around a corner ends up giving you a distinct advantage with Halo’s radar. A well placed grenade will give you the upper hand every time.
Now to my proposal. When you lose shields you cannot sprint. I think this would be a very fair compromise to those that prefer sprint, and for those who do not. While the negative effects of sprint may not be noticeable at a lower level of Halo, they’re blatantly obvious at a higher level. (This doesn’t have to include eSports level, but simply a level in which you have a very good understanding of the game and have a good shot). Like I stated earlier, chasing is almost always a bad idea. Now you can say that maybe we should just call him out to our teammate. Yes, but let’s not act like we all play with 3 other teammates all the time and have the best communication. The game should be balanced without having to rely on having a full team.
This proposal still allows those that play casually that want to sprint and feel like they’re moving faster, but allows it to be balanced in a competitive standpoint so you cannot escape battles so easily (and you still have thruster to help you back out if need be. The two of these coupled together makes it feel like kills only happen when there is no cover to sprint/thruster to)
Oh, and before you tell me that I’m a “super soldier” and should be able to sprint all the time, if a BR can kill me in 4 bursts, 1 burst should do significant damage to prevent me from sprinting until I am 100%.
TL;DR: When you lose shields, you can’t sprint.