The devs said themselves that assassinations won’t be in the game at launch but that they are big fans of them. They said that they wanted to find a way to make assassinations not slow the flow of combat, which it did in the previous games due to the 1-2 second period in which you would be stationary and vulnerable. Due to the fact that many people love them and are disappointed at their removal, I have come up with a possible set of solutions.
New Assassination Requirements:
#1) Faster animations than in previous games, fast enough that if you had motion blur on it would literally be pretty difficult to see what was going on.
#2) Movement speed and direction must be imputed into the animation, for example: You hit an assassination while coming out of sprint, the resulting animation shows you leaping onto the target, knifing them while your momentum carries both of you, and then hitting the ground running while your target falls to the ground dead behind you, essentially, you don’t lose speed when engaging in an assassination, which makes you harder to hit and helps to keep the pace of combat going. And you also keep going in the direction you were running.
#3) Control is instantly reverted back to you once your target is killed, for example: You walk behind your target and quickly shove your knife into their back, toss them roughly to the side when tearing you knife out as you keep moving, and then control is instantly given back to you even before you target hits the ground. In past games many of the animations didn’t give you control until your target actually hit the floor, which was precious time spent just standing there.
#4) Camo stays on while assassinating someone, this may seem obvious but its actually very important, the purpose of camo is to have greater stealth, so this would essentially be one of its main perks, it makes it so that you are practically impossible to hit while doing an assassination since you are both moving at a fast speed, your hitbox is changed due to your changed pose, and you are also invisible. This would be a great way to make Camo more useful on a more common basis.
#5) Assassinations can be done WHILE using the Grappleshot, this helps keep the flow of combat moving AND would allow for some pretty darn awesome moments.
Those are all the things I can think of, what do you think about it and what do you think should change on this list?
(Note: In MP Assassinations would be toggleable.)
