A solution to sprint...

The inclusion of stopping power would solve all the sprinting problems. If people are sprinting to gather weapons, or gain map control, that will still be possible. But, if a person is being shot at, sprinting will be rendered almost useless due to their lower speed because of the stopping power. This would end the sprinting double beatdowns, and running away from death.
Discuss, and vote.

I agree

agreed

An even better solution would be to just throw the damn thing into a woodchipper. But this is a huge step up from the current sprint.

Agreed. This will definitely stop double pummel

i like it. good idea.

What if getting shot while sprinting detracts from your sprint meter so you cant sprint as long.

> What if getting shot while sprinting detracts from your sprint meter so you cant sprint as long.

Nice, didn’t think of that. That would work too.

> What if getting shot while sprinting detracts from your sprint meter so you cant sprint as long.

I like this idea also. Make it kind of like TU Armor Lock.

A grenade stops sprint all together

A shot takes out half of the sprint meter

Get this Call of Duty crap out OF MY HALO GAME! No perks, no “stopping power”, no nothing. I like the “getting shot yields detracted sprinting” idea alot. But, please, for the love that is all dark and evil, do NOT put perks into this game.

> > What if getting shot while sprinting detracts from your sprint meter so you cant sprint as long.
>
> Nice, didn’t think of that. That would work too.

The original poster of that idea’s thread died for stupid reasons. I’d like to keep the idea alive since it solves a lot of problems like people running away and double melee.

If we had a sprint meter that detracted from being shhot and bleedthrough the double melee would be practically dead.

A solution to sprint

> > What if getting shot while sprinting detracts from your sprint meter so you cant sprint as long.
>
> I like this idea also. Make it kind of like TU Armor Lock.
>
> A grenade stops sprint all together
>
> A shot takes out half of the sprint meter

Maybe niot as much as you said otherwise it would make sprint useless for escaping vehicles and it could be easily griefed by teamates.

Maybe like this:
-Full grenade plast equals all gone
-Partial grenade takes out 75%
-shots detract from sprint based on damage.
-sniper takes out 75%
-BR takes out 25%
-Assault rifle takes 10%

> Get this Call of Duty crap out OF MY HALO GAME! No perks, no “stopping power”, no nothing. I like the “getting shot yields detracted sprinting” idea alot. But, please, for the love that is all dark and evil, do NOT put perks into this game.

I was taking stopping power from Gears…

> Get this Call of Duty crap out OF MY HALO GAME! No perks, no “stopping power”, no nothing. I like the “getting shot yields detracted sprinting” idea alot. But, please, for the love that is all dark and evil, do NOT put perks into this game.

Read what he meant by stopping power.

This is a good idea for the spray weapons in the game. It would actually give expert players a reason to use them. Adding a headshot damage bonus or even making headshots obscure a players vision, would even take that further and make the weapon more viable.

However, I could see problems with it hurting the fluidity and pacing, and also problems with implementation. Do the weapons slow players when shot from any direction, or just head on charges?

Sprint is not that bad and running away has always been there and it’s highly annoying in Halo 3, if anything the fact that you could sprint away in Halo Reach made the enemies much more predictable at judging where they would run to, and was great in big team battle game types when it came to getting across a large map. The only place where it shouldn’t show up is in a lone wolves play-list and MLG.

> This is a good idea for the spray weapons in the game. It would actually give expert players a reason to use them. Adding a headshot damage bonus or even making headshots obscure a players vision, would even take that further and make the weapon more viable.
>
> However, I could see problems with it hurting the fluidity and pacing, and also problems with implementation. Do the weapons slow players when shot from any direction, or just head on charges?

I think whether its from all sides or just from the front it would still help but from all sides would work better.

I personally just hope they dont remove sprint. Or that they have separate playlists.

Nooo.

First of all, most of those “problems,” aren’t actually problems. Second, the mechanic doesn’t make sense from a gameplay, physics, or realism perspective.

It would only be annoying as a gameplay mechanic, imagine trying to move about the map when some todger just starts spraying at you from farther away than they’ll be able to kill you from, just for the Hell of it. As you’re pinged with stray shots you need to keep pressing sprint just to go about your business. As well, it eliminates using sprint’s usefulness in nearly every one of it’s applications. Transport, closing the distance, retreat, all of these uses are ruined when a shot shuts down the speed. The mechanic renders sprint completely impotent.

It would only be an annoying and senseless gameplay feature. Along the lines of zooming out when shot or moving slower after being hijacked. No purpose to it other than to maybe afford someone an easier kill. You have to admit, even you would feel pretty cheap if you got a kill because someone couldn’t use sprint to save themselves when they should have been able to.

You’re introducing a game mechanic which cancels out another.

And from a physics and realism standpoint, which I don’t really care about but some people try to argue, it still doesn’t make sense. A few bullets are not going to stop a 1300lb super-solder and the kind of momentum they build moving at that speed.