A solution to quitters.

I began playing Halo on Live the day I got an XBox 360, and there has always been one problem: Quitters. The teams are made to be even, but if someone decides to, in military terms, “pussyfoot” it out of the game, it screws all the other players over. I realize you guys are doing your best to make penalties for the people that do it, but it doesn’t stop them from quitting and ruining the game for their team mates.

In multiple cases I have been the only man left against a full Big Team of eight players. There is no way for you to win in that scenario, unless the players are gentlemanly (or gentlewomanly) enough to give the solo player a sporting chance, which in my personal experience over the years has never happened. They tend to end up hunting you down like a pack of rabid, -Yoink!- dogs. I realize that some of you are suggesting “Why don’t you just go grab the rocket launcher and kill 'em all in one shot?” Well,it isn’t so easy when they are all firing on you at once before you can make it to the inconveniently far away SPNKR.

So, the point that I’m trying to make is that the best thing to do would be to even the playing field. Not by bringing in more players and restarting the game, but by giving buffs to the remaining players proportional to the amount of missing players. This way, you dont have to rely on people being nice, and instead it is evened out by having a single spartan buffed to the point that he or she has the power of a full squad. This way there are less people getting infuriated to the point that they throw their controllers into oblivion and light their Xbox’s on fire. Instead, the anger will be replaced with the power-trip of being able to kill four Spartans as easily as if they were Brutes from Halo 2. Of course, this is only how they would feel, the buffs would still have to remain proportional.

Perhaps this could be implemented into Halo Four, since it is currently in production, or, if the change would be simple enough, into the current Halo:Reach game engine through a patch. Everyone who has been on the short end of the stick in this situation knows how it feels, and I’m sure that every noob who has been forced by honor and or pride to battle and be decimated by a team of expert gamers alone will help me push for this.

Please, dont let us down, 343. This is a problem that Bungie couldn’t fix, and it might show more than you think if you can fix it.

don’t make duplicate posts

Making last warriors into unstoppable juggernauts of doom isn’t how you deal with it, and you’re still left with the fact that a majority of a team has quit. The solutions are to decrease the chances of small parties and solo matchmakers being pitted against large teams even further than they already have with Reach and to overhaul how playlists work because there are quite a few people who will quit immediately when a map/gametype/combination they dislike comes up.

Better trueskill match ups would help too; it’s not fun to shoot cannon fodder and even worse to be cannon fodder when there is a canyon wide gap between the actual skills of players.