A Small Note of Thanks

I’m aware that many people will disagree with me here, but just hear me out.

Firstly, I’m not saying that Halo 4 is a perfect game. There are issues with it but that’s for other discussions. I’ve seen quite a lot of angry posts directed at 343, but I believe that they have actually done a good job in many regards.

  • The multiplayer maps have returned to being designed and not just regurgitated out of the campaign
  • Spartan Ops (controversial I know but please read on) It started off rather weak, but it did develop very well into something that actually became an interesting add on story to the campaign. 343 worked on this giving voice acting etc and it was essentially for free
  • Listening to feedback, we’ve had some of our requests listened to. How many developers regularly update their matchmaking content, and try to keep improving it? Such as the recent introduction of CSR, I really look forward to seeing how this works
  • How the game plays, in both campaign and online. It does feel more of a Halo game again, especially after Reach

I’m rather tired typing this post and can’t devote as much time to it as I would like… In short while there are issues with the game there are many positives, don’t be so swift and harsh in your judgements of 343. Although this game is advanced in the franchise it is their first game from scratch.

Apologies if this is incoherent at all, started it and wanted to post it straight off.

Opinions?

If it isn’t obvious to you that the reach multiplayer maps were designed for multiplayer, it’s really hard for me to read any further into your post. I agree reach maps weren’t great, but reflection was a remake for goodness sake, is it was obviously not designed specifically for the reach campaign and adapted for multiplayer…

So long as the random luck factor of ordnance is present, this game plays nothing like a halo game. Everyone has power weapons all of the time and without fixed weapon spawns the maps lack depth of any sort. How is it balanced for the better team to be winning, just to have someone in the other team luck out with rockets or a beam rifle and edge the match?

I don’t know any real Halo players who’d disagree to be honest. It’s not a bad game, it’s just unbalanced and missing everything that made past Halo games brilliant.

I’m not trying to draw too many comparisons with Reach. But in answer to your point, in comparison to past Hslo games quite a few of the maps on Reach felt unbalanced towards a particular team.

> So long as the random luck factor of ordnance is present, this game plays nothing like a halo game. Everyone has power weapons all of the time and without fixed weapon spawns the maps lack depth of any sort. How is it balanced for the better team to be winning, just to have someone in the other team luck out with rockets or a beam rifle and edge the match?
>
> I don’t know any real Halo players who’d disagree to be honest. It’s not a bad game, it’s just unbalanced and missing everything that made past Halo games brilliant.

Yeah agreed the ordnance drops aren’t a great addition, especially with loadouts and no fixed weapons. I do miss everyone starting on the same level playing field.

OP, I really wish more people thought Ike you on these forums, but unfortunately I have to warn you, be ready to be attacked and flamed. There will be a nice positive comment here and there, but ultimately on these forums and this community, the negative comments and hate will over rule this thread.

I rarely post any threads solely due to the fact that there are too much negative people on here.

Other then that, thanks for leaving a positive thread, it’s nice to see other people who enjoy this game. I enjoy it fully, and more. I play it as much as I can when I’m not busy with work or college!

i have had fun playing and am on pace to play it more then any other halo title. granted, i am playing with old friends online who i used to play ce with.

i think the campaign was great.

mp has been new, fresh, and something different then all other previous games. but still uniquely halo when compared to non halo titles.

there are players who keep wanting halo 4 to play like ce, 2, 3, or even reach. i dont really get that. why would you buy a new game for a game experience you already have? just play ce, 2, 3, or reach if you want something like ce, 2, 3, or reach.

> OP, I really wish more people thought Ike you on these forums, but unfortunately I have to warn you, be ready to be attacked and flamed. There will be a nice positive comment here and there, but ultimately on these forums and this community, the negative comments and hate will over rule this thread.
>
> I rarely post any threads solely due to the fact that there are too much negative people on here.
>
> Other then that, thanks for leaving a positive thread, it’s nice to see other people who enjoy this game. I enjoy it fully, and more. I play it as much as I can when I’m not busy with work or college!

Thank you :slight_smile:

> OP, I really wish more people thought Ike you on these forums, but unfortunately I have to warn you, be ready to be attacked and flamed. There will be a nice positive comment here and there, but ultimately on these forums and this community, the negative comments and hate will over rule this thread.
>
> I rarely post any threads solely due to the fact that there are too much negative people on here.
>
> Other then that, thanks for leaving a positive thread, it’s nice to see other people who enjoy this game. I enjoy it fully, and more. I play it as much as I can when I’m not busy with work or college!

I agree, the hate and a lot of the comments on here are hugely immature, though it is very easy to see where they are coming from. You must remember that past halo games were so successful and popular because of how well balanced they were. Halo 4 is innately UNBALANCED as the better player can not always win thanks to random weapon drops and personal ordnance.

I’ve enjoyed Halo 4 from time to time.

Forge is fun, Spops was alright, campaign was good but had 0 replay value (this is coming from someone who used to play nothing but campaign.)

Multiplayer was terrible outside of very specific playlists in my opinion. While I realise some people like those playlists, I just can’t stand the entire game being devote to random factors.

There have been very few nods to the competitive community (we got one playlist, and a few gametypes in other playlists, whoop de do) and there’s been nothing for the classic players.

The game feels easy, rewards everybody and honestly I have no sense of accomplishment when I play it, unless I do something that defies all odds (like going 22-5 with nothing but my fist in Team Snipers).

It’s been an unsatisfactory experience at times, and while 343i is starting to listen, I already fear that I may have made my mind up. I know for a fact that unless the 720 changes its “always online” feature, I will not be buying it, and hence will not be buying the next installment of Halo unless it is on both the 360 and 720, especially because the 720 is not backwards compatible.

CSR came out and all that, whoop de do, but with so few players and lack of decent classic or competitive playlists (and my favourite gametype, FFA, being filled with terrible maps) I haven’t found myself looking to get a 50 in Halo 4 because it just doesn’t feel worth it.

That’s just my opinion, sorry if you didn’t want a somewhat rant reply here, just thought I’d give my experience with Halo 4.

> - The multiplayer maps have returned to being designed and not just regurgitated out of the campaign

I’d thought Bungie had stated that the multiplayer maps were created and then they were incorporated into campaign. Either way, it doesn’t excuse how horrible a lot of those maps were shivers at the Cage and Sword Base

I think I’ve greatly enjoyed it. Not only have I enjoyed the game experience but I’ve met some great people that I now play with almost everyday.

Whilst the random nature of some aspects can be very frustrating (I generally hate having random factors in games) I do see to some extent what 343 meant to do with the ordnance drops. How often was it in past games that once one team controlled a key area / power weapon spawn they could dominate the other team?
In a way its given lower skilled players a bit of a way to fight back, and perhaps not be so disheartened by continuous deaths?

> > - The multiplayer maps have returned to being designed and not just regurgitated out of the campaign
>
> I’d thought Bungie had stated that the multiplayer maps were created and then they were incorporated into campaign. Either way, it doesn’t excuse how horrible a lot of those maps were shivers at the Cage and Sword Base

I’m not sure can’t really remember to be honest, but did find them quite horrible to play

> Whilst the random nature of some aspects can be very frustrating (I generally hate having random factors in games) I do see to some extent what 343 meant to do with the ordnance drops. How often was it in past games that once one team controlled a key area / power weapon spawn they could dominate the other team?
> In a way its given lower skilled players a bit of a way to fight back, and perhaps not be so disheartened by continuous deaths?

I’m perfectly fine with that. I’ve honestly got no problem with the slightly less skilled based playlist.

When the entire game is devoted to it, then I have a problem.

I loved SWAT on sword base.

> Whilst the random nature of some aspects can be very frustrating (I generally hate having random factors in games) I do see to some extent what 343 meant to do with the ordnance drops. How often was it in past games that once one team controlled a key area / power weapon spawn they could dominate the other team?
> In a way its given lower skilled players a bit of a way to fight back, and perhaps not be so disheartened by continuous deaths?

It doesn’t necessarily help weaker players. In 4v4, the better players will get their ordinances first, giving them an even bigger advantage over weaker players. By the time the weaker players get a weapon, its probably too late. But it does create an element of luck when two evenly matched teams are playing and at the very end one team’s player gets a beam rifle while the other’s gets a needler/speedboost combo.

As for the OP’s topic. I thought the campaign was the best since the original. It was challenging on Legendary but not frustrating. Spartan Ops is a nice change of pace (although it is a little disheartening considering the resources devoted to Ops may have improved the MP experience). The multiplayer is fun as a very casual game but I wish they would have stuck w/ the basic Halo formula and introduced one or two game types for “infinity” instead of designing most game modes around it.

> OP, I really wish more people thought Ike you on these forums, but unfortunately I have to warn you, be ready to be attacked and flamed. There will be a nice positive comment here and there, but ultimately on these forums and this community, the negative comments and hate will over rule this thread.
>
> I rarely post any threads solely due to the fact that there are too much negative people on here.

There aren’t that many positives to Halo 4, and frankly I feel no reason to go back to being positive about it.