So after browsing these forums for the past few days I’ve noticed a lot of people are quite obviously not happy with the REQ system and it’s purely RNG approach to things. I had an idea for a really small change that could improve it quite a bit and wanted to know what you guys thought.
A lot of people, I notice, are buying pack after pack trying to get some particular weapon, such as a DMR, but keep getting bogged down by the sheer number of aesthetic REQs in the system that they don’t much care for. To date there are approximately 700 aesthetic permanent REQs (helmets, armor, visors, emblems, stances, assassinations, skins) and approximately 250 gameplay permanent REQs (certifications, loadouts, armor mods) By those numbers you are nearly 3 times as likely to get something purely aesthetic in nature than you are to get something that could affect gameplay. (I realise a lot of those aesthetic REQs, emblems in particular, are unlocked from level or commendation specific packs and thus are not included in the pool of randoms, but for the sake of this thread, we’ll use these nice rounded numbers.)
My proposed change:
Split the REQ packs between aesthetic REQs and gameplay REQs
Even if the current packs stayed available, and new versions of the silver and gold packs were added that simply guaranteed your two permanent REQs would fall into one or the other category, I think it would make a lot of players much happier. (The consumable REQs included could be left untouched.) If 343 were worried that their microtransactions would take a hit, they could change the transactions to be simply for points rather than packs themselves. As in you’d purchase 5,000 or 10,000 points rather than directly buying packs, and they could even hike up the prices of the more specific packs. I don’t personally mind all the armor variations, but I also wouldn’t mind getting some more loadout variations and I would be more than happy to spend double the REQ points on packs if I knew I was only going to get gameplay specific items with no chance at aesthetic items.
Another minor, but I think important, change would be to make sure players can’t unlock modified loadout weapons before unlocking the base version. I’ve seen a number of people in the forums, as well as one of my friends, who’ve got some souped up version of a DMR at REQ level 8 that they hardly get the chance to use, and don’t even have the base version yet. If the REQ system required that you get the base version first, it would further increase the chances of getting some of the base loadout weapons people are looking for, and quite frankly, just make more sense.
Ultimately what these changes boil down to:
Removing just a little bit of the randomness from the REQ system.
I do understand 343’s idea that the random unlocks keep you coming back for more, because you never know what you’re going to get. But when about 75% of the unlocks are things that so many people just don’t seem interested in, purely random is not the way to go. I’m sure there are plenty of players who do want some of those aesthetic pieces, myself included. In their case, they could invest in the aesthetic specific packs rather than gameplay. Ultimately, a huge issue I see with a purely random system is it makes the assumption that everyone places some value on everything, when the reality is quite a large portion of players place almost no value on the majority of the available items, making opening packs more frustrating than exciting. At least that seems to be the case.
A few other thoughts:
Adding some more interesting ways to earn REQ points would make things better. Like daily or weekly challenges, even if mostly for XP, if they offered a few extra points it would be nice. Or perhaps more interesting boost cards that worked like daily challenges except for one specific game.
Ultimately, I think the REQ system should be replaced with a credits system similar to Reach’s where you choose what to purchase (aesthetic and gameplay included) and the microtransactions would be for credit deposits if you didn’t want to earn them by gameplay. This thread was mostly for a minor change they could make for a huge improvement rather than a complete overhaul of the system.
What are your thoughts?
