I was watching the footage of the level 343 Guilty Spark on YouTube, and I just happened to kind of notice something… At first I wasn’t so sure that I was seeing what I thought I saw, and I wanted to be absolutely certain before calling this out, so I took two screen captures and directly compared them. Sure enough, what I saw was indeed present…
Here are the two screen captures I took, placed directly next to each other for a direct comparison. You’ll notice Dennis is standing in front of a holographic Forerunner panel which is encased by two “projectors” (at least, this seems to be their function) on either side. You’ll notice, curiously enough, that the projectors don’t match up in size. The Anniversary projectors are considerably taller than the Combat Evolved projectors. For an “exact” remake, this seems odd, no?
This size difference isn’t like the new islands added to The Silent Cartographer, either. Those are new and present and different, but definitely not accessible. By comparison, it would be considerably easy to hop on top of these projectors in Combat Evolved and push the back button. What would happen? Would you be morphed out of the map because you’re suddenly inside the considerably larger projector? Would you be standing even higher off the ground on top of these taller projectors? What would happen?
What really got me, however, was that I didn’t notice this for the longest time. Every time I watched the video, something seemed off to me, but I couldn’t place it; not exactly. Like I said earlier, I decided to place two shots side-by-side to have a direct comparison, and that’s when I really saw it. Ironically, the fact that the game is playing on multiple screens creates a nice “grid” of sorts for the game - a really accurate reference point for direct comparison. However, it still would have been possible to spot this without the grid.
What really threw me off the trail of this mistake for a while was the new Classic mode functionality. See, now when you push the back button, the screen blacks out of, for example, Combat Evolved, and then re-enters playing Anniversary. What was shown at E3 and Comic-Con was a much more “down and dirty” iteration in that there was a slight lag followed by an instant image switch. I understand the new functionality in principle - they want to make this feature look cleaner and be less jarring, but it’s to a fault, I think.
This error (specifically how I had difficulty spotting it) is evidence of the folly. See, when the game enters the black screen, your brain will automatically space out. Unless you’re focusing on one specific item, your brain spaces. It’s inevitable. What this does in effect is slightly skew your brain’s processing of the previous version of the game before the new one pops in. This makes the comparisons a lot less direct and fresh, and, unless I’m mistaken, wasn’t Classic mode added primarily for the sake of direct comparison? The direct image popping, however sloppy it may have looked, was much more effective for direct comparisons. Again, this size discrepancy is evidence of that.
Perhaps I’m overanalyzing the black out added to the Classic mode feature. Regardless of that, however, the point of this thread stands strong - those two projectors are quite obviously not the same size. The ones in Anniversary are considerably larger, and that doesn’t bode well. If little size errors like this are distributed even further throughout the game, it’s a fact that this otherwise awesome project will come under fire from the incredibly attentive. I hope for the sake of this game that this is just some freak mistake.