A simple fix for WZFF AI

Ok so we all know the AI in firefight are as unbalanced as possible, here’s a simple fix:

  1. Keep Ai’s bullet spongey-ness the exact way it is now

  2. Reduce the AI’s accuracy power by about %40

  3. Make it so the AI does legendary damage to player models but only does heroic damage to normal vehicles, and deals normal damage to vehicle upgrades

  4. Remove the Ai’s ability to hijack players, if we can’t do it to them, they shouldn’t be able to do it to us.

The hijacking thing can be very annoying sometimes

> 2535434457651384;1:
> > 2533274904158628;2:
> > The hijacking thing can be very annoying sometimes
>
>
> 4) Remove the Ai’s ability to hijack players, if we can’t do it to them, they shouldn’t be able to do it to us.

Oh yea, it can be annoying, but sometimes its just fun to watch either another person getting hijacked, or…just something like the link in the bottom.
To me, it just adds more dynamic

Hello Friend! I can help you with…oh no no no no run back, run BACK!

The way I see it, the AI are currently:

  • Bullet sponges - Aimbots - Damage-boosted beyond 11What 343 needs to do is make them only one of the three, not all three.

Bullet sponge or aimbot…which one do I hate less is the real question.

I find Warzone Firefight pretty balanced if you ask me. There has to be some element of challenge in the game and reducing AI power would make the game too easy which is not what Firefight is all about.

> 2535434457651384;1:
> 2) Reduce the AI’s accuracy power by about %40

I hate that their wraiths are able to predict my dodges when I’m on a banshee

> 2533274947240680;6:
> I find Warzone Firefight pretty balanced if you ask me. There has to be some element of challenge in the game and reducing AI power would make the game too easy which is not what Firefight is all about.
>
>
> > 2535434457651384;1:
> > 2) Reduce the AI’s accuracy power by about %40

There’s a difference between a challenge and the uber-mythic REQ draining mess with wildly varying difficulty between certain rounds and encounters and a respawn timer that makes the AIs insane damage output more frustrating.

Would I agree that the beta was too easy? Perhaps it was a bit easy. But FF was supposed to be the PvE mode to help some of us escape from from the sweatiness of fighting other people 24/7. If I wanted a playlist this hard I’d go back to fighting other premade teams in Warzone or Arena.

One word…fix the -Yoink- promethians…making them annoying/frustrating/controller bustin is not how we can make them a bigger threat than the covenantthey still need to fix the ARC/Urban garage defense mission…why on earth wud u allow promethians to spawn inside the building anyway? they way they are now, thye have enough firepower to spawn outside and destroy any external defenses before entering.

atleast like that we can try stemming the inflow from inside like how any location defense shud work.

also, stop making the idiotic promethians spawn right next to the core that needs protecting.

one final thing…why the -Yoink- is the -Yoink- mythic warden able to keep calling in infinite insta heal watchers!!!..sure, an organised team will keep killing the watchers, but at the rate in which he spawns in reinforcements we tend to miss a watcher or so and bam, instant heal (i still cannot figure why its not a gradual heal). Had this happen to me a few firefight games ago on ARC. We brought the mythic warden down to less that 5% health close to 4 times only to get healed by a stray watcher (even had a ghost ultra and one guy on foot dedicated to picking off the watchers and other minions to keep them off us/healing warden). that was seriously the most frustrating wzff game ever for me and it makes me question how 343 can get a traditional gamemode in the halo franchise so horribly wrong. (its not like they had to come up with it themselves, merely had to adapt it for halo 5)

the way things are now, i honestly sigh in relief when i see that its a covenant round. They really need to rework the promethians.

have to add this…i know that its a game and i honestly make sure that i play it with the spirit of a acsual gamer looking for fun alone. I have never complaied about pvp losses or deaths in legendary/mythic campaign cuz the bigger thing was the sense of fun in those matches/ sense of achievement in completing stuff in legendary.

but WZFF seems to exist for the sole purpose of making even the most relaxed gamer lose their cool. Countless times i think back on how the req i wasted on a game of wzff would have been better used in a regular pvp wz match.

double post by mistake (how do i delete it0

> 2535437652903765;4:
> The way I see it, the AI are currently:
>
> - Bullet sponges
> - Aimbots
> - Damage-boosted beyond 11
> What 343 needs to do is make them only one of the three, not all three.

I think keep the bullet spongy-nessbut remove the other 2, that way you still have to burn ammo, but you do’t have to worry about being insta-killed from a mile away by a suppressor.

> 2533274818594069;9:
> One word…fix the -Yoink- promethians…making them annoying/frustrating/controller bustin is not how we can make them a bigger threat than the covenantthey still need to fix the ARC/Urban garage defense mission…why on earth wud u allow promethians to spawn inside the building anyway? they way they are now, thye have enough firepower to spawn outside and destroy any external defenses before entering.
>
> atleast like that we can try stemming the inflow from inside like how any location defense shud work.
>
> also, stop making the idiotic promethians spawn right next to the core that needs protecting.
>
> one final thing…why the -Yoink- is the -Yoink- mythic warden able to keep calling in infinite insta heal watchers!!!..sure, an organised team will keep killing the watchers, but at the rate in which he spawns in reinforcements we tend to miss a watcher or so and bam, instant heal (i still cannot figure why its not a gradual heal). Had this happen to me a few firefight games ago on ARC. We brought the mythic warden down to less that 5% health close to 4 times only to get healed by a stray watcher (even had a ghost ultra and one guy on foot dedicated to picking off the watchers and other minions to keep them off us/healing warden). that was seriously the most frustrating wzff game ever for me and it makes me question how 343 can get a traditional gamemode in the halo franchise so horribly wrong. (its not like they had to come up with it themselves, merely had to adapt it for halo 5)
>
> the way things are now, i honestly sigh in relief when i see that its a covenant round. They really need to rework the promethians.
>
> have to add this…i know that its a game and i honestly make sure that i play it with the spirit of a acsual gamer looking for fun alone. I have never complaied about pvp losses or deaths in legendary/mythic campaign cuz the bigger thing was the sense of fun in those matches/ sense of achievement in completing stuff in legendary.
>
> but WZFF seems to exist for the sole purpose of making even the most relaxed gamer lose their cool. Countless times i think back on how the req i wasted on a game of wzff would have been better used in a regular pvp wz match.

Actually you prolly got teamed up with people who ignore watchers, cause mythic warden doesn’t spawn infinite watchers, there are 3-4 waves depending on what map you are on and I ALWAYS take out the watchers as none of my teammates ever seem to.

> 2535434457651384;1:
> Ok so we all know the AI in firefight are as unbalanced as possible, here’s a simple fix:
>
> 1) Keep Ai’s bullet spongey-ness the exact way it is now
>
> 2) Reduce the AI’s accuracy power by about %40
>
> 3) Make it so the AI does legendary damage to player models but only does heroic damage to normal vehicles, and deals normal damage to vehicle upgrades
>
> 4) Remove the Ai’s ability to hijack players, if we can’t do it to them, they shouldn’t be able to do it to us.

we can hijack them i do it

> 2533274910989552;13:
> > 2535434457651384;1:
> > Ok so we all know the AI in firefight are as unbalanced as possible, here’s a simple fix:
> >
> > 1) Keep Ai’s bullet spongey-ness the exact way it is now
> >
> > 2) Reduce the AI’s accuracy power by about %40
> >
> > 3) Make it so the AI does legendary damage to player models but only does heroic damage to normal vehicles, and deals normal damage to vehicle upgrades
> >
> > 4) Remove the Ai’s ability to hijack players, if we can’t do it to them, they shouldn’t be able to do it to us.
>
>
> we can hijack them i do it

I’m referring to the “Boss” vehicles like Elite Pathfinders, if they bail on their ghost, and you call one in and the boss manages to hijack your ghost, you can’t hijsck it back because it’s being controlled by a boss.

> 2535434457651384;14:
> > 2533274910989552;13:
> > > 2535434457651384;1:
> > > Ok so we all know the AI in firefight are as unbalanced as possible, here’s a simple fix:
> > >
> > > 1) Keep Ai’s bullet spongey-ness the exact way it is now
> > >
> > > 2) Reduce the AI’s accuracy power by about %40
> > >
> > > 3) Make it so the AI does legendary damage to player models but only does heroic damage to normal vehicles, and deals normal damage to vehicle upgrades
> > >
> > > 4) Remove the Ai’s ability to hijack players, if we can’t do it to them, they shouldn’t be able to do it to us.
> >
> >
> > we can hijack them i do it
>
>
> I’m referring to the “Boss” vehicles like Elite Pathfinders, if they bail on their ghost, and you call one in and the boss manages to hijack your ghost, you can’t hijsck it back because it’s being controlled by a boss.

true i never had that happen to me though

> 2535462398696491;3:
> Oh yea, it can be annoying, but sometimes its just fun to watch either another person getting hijacked, or…just something like the link in the bottom.
> To me, it just adds more dynamic
>
> Hello Friend! I can help you with…oh no no no no run back, run BACK!

Reminds me of the time I called in a rocket hog, only to get it immediately hijacked by soldiers, who proceeded to decimate my team, causing us to lose the match

> 2535434457651384;12:
> > 2533274818594069;9:
> > One word…fix the -Yoink- promethians…making them annoying/frustrating/controller bustin is not how we can make them a bigger threat than the covenantthey still need to fix the ARC/Urban garage defense mission…why on earth wud u allow promethians to spawn inside the building anyway? they way they are now, thye have enough firepower to spawn outside and destroy any external defenses before entering.
> >
> > atleast like that we can try stemming the inflow from inside like how any location defense shud work.
> >
> > also, stop making the idiotic promethians spawn right next to the core that needs protecting.
> >
> > one final thing…why the -Yoink- is the -Yoink- mythic warden able to keep calling in infinite insta heal watchers!!!..sure, an organised team will keep killing the watchers, but at the rate in which he spawns in reinforcements we tend to miss a watcher or so and bam, instant heal (i still cannot figure why its not a gradual heal). Had this happen to me a few firefight games ago on ARC. We brought the mythic warden down to less that 5% health close to 4 times only to get healed by a stray watcher (even had a ghost ultra and one guy on foot dedicated to picking off the watchers and other minions to keep them off us/healing warden). that was seriously the most frustrating wzff game ever for me and it makes me question how 343 can get a traditional gamemode in the halo franchise so horribly wrong. (its not like they had to come up with it themselves, merely had to adapt it for halo 5)
> >
> > the way things are now, i honestly sigh in relief when i see that its a covenant round. They really need to rework the promethians.
> >
> > have to add this…i know that its a game and i honestly make sure that i play it with the spirit of a acsual gamer looking for fun alone. I have never complaied about pvp losses or deaths in legendary/mythic campaign cuz the bigger thing was the sense of fun in those matches/ sense of achievement in completing stuff in legendary.
> >
> > but WZFF seems to exist for the sole purpose of making even the most relaxed gamer lose their cool. Countless times i think back on how the req i wasted on a game of wzff would have been better used in a regular pvp wz match.
>
>
> Actually you prolly got teamed up with people who ignore watchers, cause mythic warden doesn’t spawn infinite watchers, there are 3-4 waves depending on what map you are on and I ALWAYS take out the watchers as none of my teammates ever seem to.

i dunno, it was on ARC and i clearly remember finishing off 4 waves of watchers… everyone was like “-Yoink-, kill the watchers first” before we even started with the warden. Well, maybe ur right and someone messed up, but still, the whole thing of insta healing a mythic level bullet sponge is srsly annoying with a ticking timer in the background as well

I don’t know if I’m the only one who feel’s this way but when you’re taking on a boss such as Warden Eternal/Grunt Mech. If your shooting at them along side someone who is using a Scorpion/Wraith/Banshee etc. And I don’t necessarily mean right next to the vehicle. But, the boss seem’s to go for you rather than the vehicles doing well more damage.

> 2533274818594069;9:
> One word…fix the -Yoink- promethians…making them annoying/frustrating/controller bustin is not how we can make them a bigger threat than the covenantthey still need to fix the ARC/Urban garage defense mission…why on earth wud u allow promethians to spawn inside the building anyway? they way they are now, thye have enough firepower to spawn outside and destroy any external defenses before entering.
>
> atleast like that we can try stemming the inflow from inside like how any location defense shud work.
>
> also, stop making the idiotic promethians spawn right next to the core that needs protecting.
>
> one final thing…why the -Yoink- is the -Yoink- mythic warden able to keep calling in infinite insta heal watchers!!!..sure, an organised team will keep killing the watchers, but at the rate in which he spawns in reinforcements we tend to miss a watcher or so and bam, instant heal (i still cannot figure why its not a gradual heal). Had this happen to me a few firefight games ago on ARC. We brought the mythic warden down to less that 5% health close to 4 times only to get healed by a stray watcher (even had a ghost ultra and one guy on foot dedicated to picking off the watchers and other minions to keep them off us/healing warden). that was seriously the most frustrating wzff game ever for me and it makes me question how 343 can get a traditional gamemode in the halo franchise so horribly wrong. (its not like they had to come up with it themselves, merely had to adapt it for halo 5)
>
> the way things are now, i honestly sigh in relief when i see that its a covenant round. They really need to rework the promethians.
>
> have to add this…i know that its a game and i honestly make sure that i play it with the spirit of a acsual gamer looking for fun alone. I have never complaied about pvp losses or deaths in legendary/mythic campaign cuz the bigger thing was the sense of fun in those matches/ sense of achievement in completing stuff in legendary.
>
> but WZFF seems to exist for the sole purpose of making even the most relaxed gamer lose their cool. Countless times i think back on how the req i wasted on a game of wzff would have been better used in a regular pvp wz match.

I have no idea what you are saying in the first, second, and fifth paragraph, but I can agree that the Prometheans can be VERY frustrating to be against, especially the core defense rounds.

Fun fact: Everyone can shoot the Grunt Goblin from over 100 meters away and not get shot in return. Once ANYONE delivering damage is within 100 meters, though, everyone on the map is a target regardless of whether the Goblin has a light of sight to you or not. For the Wardens, it seems to be around 175 meters. Make it 180 meters to be safe. But that BS wave on Apex 7 where 2 Wardens spawn nearly out of bounds surrounded by 93,000 (approximately) infinite ammo no reload tracking Incineration Cannon-wielding knights? Easy peazy lemon squeezy with 2 Oni chaingun hogs in the water on the beach by the armory from far away just hammering at them.