Believe it or not people get perma bans for this stuff.
there is literally NoTHING wrong with queing with people lower/higher than you. And NOTHING wrong with playing on more than 1 account if you want say, a try hard account, a practice account, or that account to play with low friends. I have literally been doing it since halo 2
The reason there is nothing wrong with it is because the game WILL STILL find a balance in the ranks. If you got a diamond queueing with a gold on one team, the other team will more likely have a diamond as well then, or more plats ect ect. it will average out the ranks.
Restricting who a player can and cannot play with based on skill level is dumb. and if i wanna play with a friend who may be new to the game and wants too try comp. then i will play with them, and i will most likely do it on one of my non main accounts. And if they get ranked gold -plat and im diamond on that account. the other teams rank spread will be similar.
H5’s solo/duo que originally launched as just a solo que and it was brilliant. Like some of the best Halo games I’d had in years at that point.
And after like 3 months they changed the playlist to be a solo/duo que, and it’s been that way ever since. Still good, but man I still wish there was a solo only playlist.
I also wish there was a BTB playlist where parties have to be 4 people or less, but at least party stomping hasn’t been an issue while parties can’t play BTB 
Plenty wrong with it. It unbalances the matchmaker and those who don’t take the match seriously will just dip out leaving a 2v4 (which I’ve had plenty of) or they’ll just make a new account. Care to elaborate on your points? You gave your opinion but you didn’t back it up with facts, I’d appreciate it if you would go further in depth with your points so we can have a proper debate.
It’s because your rank is not a real number. You have an invisible rank that actually places you in games and a visible rank. The systems job is to slowly drag the hidden and visible rank to the right spot, which is why some people don’t lose CSR from a loss but gain heaps for wins and vice versa.
So if you’re getting onyx players in your lobby, the system/invisible rank believes you are onyx even if your account says bronze. This player will then fail to lose CSR when they lose as they aren’t actually bronze and the system drags them up towards their invisible rank.
This system straight up kills boosters because they will play against similar skilled players no matter what their displayed rank says.
Do you have any concrete evidence to back this up or are you just merely speculating? I understand how visible/hidden mmr is supposed to work in theory, but in actuality there are many more variables to take into consideration when you’re talking about a shorter span of games. We’d also have to assume that the matchmaker and the subsequent data it generates is patented ‘trade secrets’, so neither of us really knows if it performs as well as it should (we can only speculate), only ‘343’ would have the actual statistics. I don’t disagree that when an account has hundreds of games the mmr appears to work very well for that individual player, but how the algorithm handles other players with ‘fewer games’ could use some tweaking (in my opinion).
I can think of several ways to get around what you described, but I’m not going to list them because I don’t want more players replicating those methods (and I don’t want to give anyone any ideas). If the ‘hidden mmr’ truly kills boosters, why are there still so many boosters in ranked games? We don’t even have a dedicated anti-cheat running for the game, so I mean, boosting isn’t even ‘343’s’ top priority when you really think about it. There are many cases of wall hackers and other things which are a much higher priority to clamp down on.
Yet getting back on topic, most people would find it reasonable to assume that when a ‘Silver’ or ‘Gold’ player is outplaying an entire diamond/onyx enemy team, that they’re more than likely boosting their friends and not just having a good game (though those do happen too).
I’m not being confrontational or accusatory, just curious how you arrived at your conclusion that the matchmaker finds ‘true skill’ quickly without being full of flaws that create bad match ups from time to time. Most of my matches feel horribly unbalanced to the point that I question why I’m even playing ranked at all. I’ve personally played hundreds of ranked games solo around ‘Plat VI-Diamond I’ rank (so the system knows my skill ‘or lack thereof’ very well) and maybe 15% of the time do I have matches that aren’t complete stomps one way or the other. I’ve seen quite a few ‘unranked’ players paired with a high level account (or duo unranked) on my team that quit the match if it isn’t going their way almost instantly. This has left me in several games where I have to sit through ‘Slayer’ or ‘Oddball’ matches as a 2v4 with another random person and we’re just getting totally annihilated.
Throwaway accounts don’t care about what happens to their rank over the long term as much as dedicated accounts do, because they’ll just make another if they don’t get the results they want the first two or three times. It is free and costs nothing. Oh, the throwaway didn’t get ‘Diamond IV’ after his ten placement games? He’ll just try again on a fresh account (as an unranked duo) with his friend, making the matchmaker have to guesstimate their skill level again. That is a separate issue though from the ‘Silver/Gold’ accounts that are still figuring out how to trick the matchmaker into giving them favorable outcomes.
I’m noticing a different trend occurring now. I’m seeing lots of ‘Diamond VI/Onyx’ players with a 1.50/1.60 k/d queuing up with ‘Gold’ players who have a .50/.60 k/d so the ‘Diamond VI/Onyx’ player can pad their k/d ratio and keep it really high by not getting matched against other entire teams of ‘Onyx’ players. I usually get absolutely hammered as a ‘Plat VI’ in those games if I end up on the opposite team. Yeah, the ‘Gold’ player dies, a lot, but so do I if I end up having to fight the ‘Diamond VI/Onyx’ player at any point in the game; they’ll just decimate me and my entire team or clean up after a big fight. If it is something like ‘CTF’, ‘Strongholds’, or ‘Oddball’ (and not ‘Slayer’) I’ll get clobbered even more.
Wait, there is split screen in the game?
It is insanely annoying when a high diamond queues with a gold - makes it hard to rank up with such a heavy weighting towards victory and not personal performance (another debate)
Still, restricting how people play the game with their friends doesn’t sit well with me - but there’s logic in limiting the skill gap when partied up in ranked.
Having a Solo only playlist would of course help.
Maybe you need to play ‘x’ number of games to be able to queue with higher rank players.
If you are genuinely a silver/gold player - and have 50-100 games under your belt to prove it… then you can join up with higher ranked mates to go online.
That should help weed out some of the smurfs.
The biggest problem that nobody seems to realize is the fact that you can be an onyx, and queue up with your friends who are unranked or placed silver. This then ruins the game lobby involved for everybody as there is not fair way to rank match you up.
I’ve been in a game recently with a bronze and an onyx in the same lobby. Not sure how to stop this fully when allowing fireteams? I have griped to myself that they should try matching peeps either within 3 to 6 ranks higher and lower(i.e. Diamond 1 would see Platinum 2 to Diamond 6 players in lobby) or just Bronzes against Bronzes, Golds against Golds etcetera. Of course this would depend on player count.
And I seriously feel this entire reason why I have been seeing so many quitters lately. Has to be at a 50% rate? And you just know it’s a bronze or gold that has been getting smashed by a diamond or onyx. It makes for a horrible experience for everyone!
Lulz, even a few times I had to ease up fearing the other team would quit then I’d be waiting out the timer going, der dah duh der der to myself. Yea that’s real fun… NOT!