I didn’t know boosting was a thing but can’t the player being boasted just climb on their own?
Also, if that are getting boosted, and aren’t climbing naturally, won’t they just get their -Yoink!- handed to them when they reach the higher levels.
I speak from experience as I am plat 3 and occasionally get matched against high diamond players and they open several cans of whoop -Yoink!- on me. My skill level has plateaued at mid platinum and I can’t seem to get any higher which I accept.
Yeah, they do get their butt handed to them since their rank is artificially inflated, so the team has to work ‘that much harder’ to win matches when they’re playing solo and not getting boosted by their friends.
I queue in the open queue list on split screen with 3 of my children, there is a large skill spread between everyone in the group (23 ranks).
I think a solo queue would be appropriate but also feel those that want to play together as a team, regardless of relative skills, should be permitted to do so.
You’re using the system as intended, and that is fine. Yet there are players out there abusing it and causing real problems with the integrity of the matchmaker. From what I understand, it is less of a problem in open, and more of a problem in the solo/duo modes. I agree with you that a ‘true solo mode’ would alleviate this problem. However, ‘343’ would need to make both an m/k and controller version of it.
I would have thought a simple solution to this is that you need to have maybe 50 games of free play under your belt before being able to play the account in ranked.
This would surely stop the throwaway account issue?
No worries! The way the forums work, it can sometimes be hard to keep track of other threads given that there are multiple sub-forums; general discussion/community/games/topic, ect.
The true skill system catches up to someone’s real skill very fast. They may be able to throw the first few games and then have a few easy games after that, but once they start playing ‘for real’ trying to win, their true skill rating will catch up to them very fast. My fiance makes alt accounts to play with various friends of lower skill - not to boost them, but because he only wants to play BR starts with friends and playing ranked is the only option if you want BR starts currently. Because many of our friends are lower skill, the sbmm means the lobbies are a super bad time for them when he pulls in onyx players, so he makes new accounts just so he can play with them and not ruin games for them. Having a social NON-SBMM BR slayer playlist would alleviate a lot of this. And no, we don’t consider SWAT as the answer to that. Needs to be full-on regular slayer.
Having said that, his skill catches up to him incredibly fast and he’s pulling in onyx players again usually before his palcements are even done. So while boosting may work for a little while, it definitely is not something they can just do indefinitely unless they’re making new accounts every 10 games.
I think people will keep creating accounts for sure. It’s a lot easier than having to win 10 games or play 50 on a new account first.
Whilst he may be making it easier for his friends and certainly a lot easier for himself it feels unfair to the opposing lower skill players giving them a real nasty Halo experience.
I’ve been the gold person in that situation. I’ve also been a gold person playing against silver and bronze people primarily. It really makes me feel the game is picking winners and losers.
The unbalanced teams makes going into ranked alone an absolute nightmare and way too unpredictable to consistently win. It’s obviously better to go in with friends, but of course there are times when you want to play ranked and there’s no one online. This really needs to be fixed, along with an overhaul of how the system measures ranked progression.
I have no clue how it works, but there is a ban system in effect here as well. I read somewhere a story about a guy who threw his placement games and ranked in Bronze. He then partied up with some guys to help boost them. The bronze player in question did really well in a Plat/Diamond lobby (essentially carried the team) and was hit with a 2 week ban.
Obviously, the ban does absolutely nothing to deter these folks, as the free to play model just allows them to create another account with no consequence.
I’m thoroughly convinced the boosting problem is worse than most of us even realize. This supposedly ‘Diamond II’ player (probably boosted) on my team betrayed me three times in a row in ‘Ranked Arena: Strongholds.’ His aim was so poor it took him forever to even betray me. He sabotaged my game (by lobbing grenades and firing at me) to such a degree that I was given an option to boot him from the match (which I did). There was an ‘Onyx’ player on the enemy team, and I’m only ‘Plat V’ in ‘Crossplay.’ I did nothing to my teammate to provoke his incredibly infantile reaction, as I was playing the objectives and doing my best to win.
I appreciate your honesty and candor in regards to giving an actual example of what is being discussed here (although as you stated, he is not intentionally trying to boost his friends). However, If your fiance is skilled enough to able to pull in ‘Onyx’ level players before his placements are even finished, it could be potentially devastating for those players who are less skilled on the opposite team trying to win (when they don’t have an ‘Onyx’ level player on their team). When your fiance makes a fresh account to ‘reset’ the matchmaker’s evaluation of his skill level, it creates an unbalance in the system that has a ‘ripple effect’ on everyone else.
If a ‘BR’ start in reg non-ranked ‘Team Slayer’ would slow the amount of people making throwaway accounts to play with their friends, I’d be all for it. I do believe ‘343’ needs to go back to the drawing board and offer more ‘solid choices’ outside of ranked that would discourage people from making throwaway accounts, as it seems to be a symptom of a larger problem that they’ve yet to address.
I also believe giving players a m/k and controller only version of a ‘true’ solo queue would be the end of this discussion entirely (at least in my case, as I generally play ranked solo).
there is literally NoTHING wrong with queing with people lower/higher than you. And NOTHING wrong with playing on more than 1 account if you want say, a try hard account, a practice account, or that account to play with low friends. I have literally been doing it since halo 2
The reason there is nothing wrong with it is because the game WILL STILL find a balance in the ranks. If you got a diamond queueing with a gold on one team, the other team will more likely have a diamond as well then, or more plats ect ect. it will average out the ranks.
Restricting who a player can and cannot play with based on skill level is dumb. and if i wanna play with a friend who may be new to the game and wants too try comp. then i will play with them, and i will most likely do it on one of my non main accounts. And if they get ranked gold -plat and im diamond on that account. the other teams rank spread will be similar.
H5’s solo/duo que originally launched as just a solo que and it was brilliant. Like some of the best Halo games I’d had in years at that point.
And after like 3 months they changed the playlist to be a solo/duo que, and it’s been that way ever since. Still good, but man I still wish there was a solo only playlist.
I also wish there was a BTB playlist where parties have to be 4 people or less, but at least party stomping hasn’t been an issue while parties can’t play BTB
Plenty wrong with it. It unbalances the matchmaker and those who don’t take the match seriously will just dip out leaving a 2v4 (which I’ve had plenty of) or they’ll just make a new account. Care to elaborate on your points? You gave your opinion but you didn’t back it up with facts, I’d appreciate it if you would go further in depth with your points so we can have a proper debate.
It’s because your rank is not a real number. You have an invisible rank that actually places you in games and a visible rank. The systems job is to slowly drag the hidden and visible rank to the right spot, which is why some people don’t lose CSR from a loss but gain heaps for wins and vice versa.
So if you’re getting onyx players in your lobby, the system/invisible rank believes you are onyx even if your account says bronze. This player will then fail to lose CSR when they lose as they aren’t actually bronze and the system drags them up towards their invisible rank.
This system straight up kills boosters because they will play against similar skilled players no matter what their displayed rank says.