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> > > > > > Sprint, Slide, Clamber, and ADS are back in Halo Infinite, which means map design will be inevitably affected. Not good. Why?
> > > > > >
> > > > > > We won’t be getting fan favorite classic maps from the past Halo games. At least, we won’t be getting the 1:1 copies of the original maps. If we ever get them, they will almost certainly be stretched and warped to accommodate for these abilities. The reason is because abilities like clamber will break the flow of map traversal in maps such as Lockout, Guardian, or any other map that relied on crouch jumping. If the maps are 1:1, then clamber will allow players to pretty much go anywhere and ruin the pacing of the map. Also, it will certainly make it ridiculously easy to make jumps that were dubbed “skill jumps” in the past. Sprint will likely cause the maps to be stretched out. If the maps aren’t stretched out, then be prepared for players sprinting around and going for double melee kills (This is assuming sprint does give the player a significant boost in speed. We don’t know for sure yet. Then again, why include sprint if it doesn’t give a boost in speed?). ADS will certainly throw the weapon balancing out the window (assuming it behaves like Halo 5, which it likely will, because again, why keep ADS in if there is no accuracy boost?).
> > > > > >
> > > > > > If you’re thinking who cares? Well, I’d say a lot of us care. From what I’ve seen, most people agree map design was top notch in Halos 2-3, with their skill jumps, environmental features, and overall pacing. Seeing as how this is a 10-year game, it would make sense for 343i to bring back classic maps eventually. Remember the Frankenstein-remake of Midship in Halo 5? Truth played nothing like Midship due to Halo 5’s Spartan abilities. Of course, those abilities will be toned down in Infinite (except clamber), but I’d say they will still have an effect on classic maps. Guess we will have to wait and see.
> > > > > >
> > > > > > How do you think 343i will solve this potential problem?
> > > > >
> > > > > I honestly don’t see this as bad, just different. its a different game, and the map accomodates for the mechanics. there won’t be skill jumps like halo 2, but there will be skill jumps that weren’t doable in halo 2 or 3. however I could see classic maps being brought back, if at least through forge, and the movement being set to halo 2 standards.
> > > >
> > > > I appreciate the input. The thing is, we want to play the classic maps because of how well they played before (at least I do). Having a new map that resembles the general shape of the original isn’t good enough. The classic map can have some tweaks to change it up a bit, but not to the extent of warping the entire map to make it work with the new abilities. I was a huge fan of Midship, but Truth was just not as fun because it wasn’t as fast paced as Midship due to the new map being stretched out.
> > > > I’m not sure how skill jumps are possible anymore with clamber. It’s designed to prevent you from messing up a jump.
> > > > It would be nice having Halo 2 movement to work on these classic maps, but I don’t see it happening. It would create inconsistency within the Infinite experience.
>
> It comes at a cost of not being able to fire for a second and being vulnerable while you climb.
Without clamber, messing up on a jump results in your death. I just think it’s far too forgiving and eliminates the element of skill jumps in maps. Parkour is not as risky as it was in the past.
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>
> Well the assault rifle was completely useless in the original games along with every other automatic weapon. So the fact that they were actually given a role is better, especially for everyone’s favorite AR start, the BR is no longer the god power weapon of AR starts.
> At a certain range the AR was meant to beat the BR.
That’s not true, though. After playing Halo 3’s auto slayer, I noticed how good the assault rifle is up close. Strip shields down and melee. It can easily outperform the battle rifle in close quarters if handled by an experienced player. From what I’ve seen in Infinite’s demo, the AR is too strong now.
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> > > > > Sprint, Slide, Clamber, and ADS are back in Halo Infinite, which means map design will be inevitably affected. Not good. Why?
> > > > >
> > > > > We won’t be getting fan favorite classic maps from the past Halo games. At least, we won’t be getting the 1:1 copies of the original maps. If we ever get them, they will almost certainly be stretched and warped to accommodate for these abilities. The reason is because abilities like clamber will break the flow of map traversal in maps such as Lockout, Guardian, or any other map that relied on crouch jumping. If the maps are 1:1, then clamber will allow players to pretty much go anywhere and ruin the pacing of the map. Also, it will certainly make it ridiculously easy to make jumps that were dubbed “skill jumps” in the past. Sprint will likely cause the maps to be stretched out. If the maps aren’t stretched out, then be prepared for players sprinting around and going for double melee kills (This is assuming sprint does give the player a significant boost in speed. We don’t know for sure yet. Then again, why include sprint if it doesn’t give a boost in speed?). ADS will certainly throw the weapon balancing out the window (assuming it behaves like Halo 5, which it likely will, because again, why keep ADS in if there is no accuracy boost?).
> > > > >
> > > > > If you’re thinking who cares? Well, I’d say a lot of us care. From what I’ve seen, most people agree map design was top notch in Halos 2-3, with their skill jumps, environmental features, and overall pacing. Seeing as how this is a 10-year game, it would make sense for 343i to bring back classic maps eventually. Remember the Frankenstein-remake of Midship in Halo 5? Truth played nothing like Midship due to Halo 5’s Spartan abilities. Of course, those abilities will be toned down in Infinite (except clamber), but I’d say they will still have an effect on classic maps. Guess we will have to wait and see.
> > > > >
> > > > > How do you think 343i will solve this potential problem?
> >
> > not really, clamber isnt decided to help you not fail jumps, it helps you, uh, climb.
>
> inserts link to Halo 5: Guardians beta ViDoc where Frank O’Connor talks about how satisfying it is to go for a jump, miss, and press a button to hit it the way you thought you should’ve
Many would argue that making difficult jumps without clamber is far more satisfying, because you were able to time your jump and crouch perfectly. What is success if there is no failure? Clamber eliminates failure, unless you’re really bad at making jumps.
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> This is why we have MCC. I’m no advocate for sprint, but I dont hate it either. Revived Classic maps won’t 1:1 replicas, and some might not be fun anymore for that reason, but you will have (hopefully) forge and the occasional classic playlist (which i know isn’t saying much). I just got to say again as well, Bungie was not good at balancing, and they still aren’t.
>
> What about new maps, original designs that are meant to fit the movement, whos to say skill in movement is dead.
True, but I think it’s a shame that this is the direction of Halo for 10 years. We’ll have to wait and see how Infinite is like on launch. I would be surprised if they don’t add classic maps eventually in that 10-year window.