If anyone in 343i reads this or anyone that has played the beta reads this, I would highly appreciate a response. The issue of bullet magnetization was well known but never addressed during halo 4’s lifecycle, it was crippling to the game and saddening that it was never fixed. For those that dont know, halo 4 had an issue that personally o believe was game breaking, its called bullet magnetization. Bullet magnetization is when in game projectiles travel through in game space but orbit into player hitboxes if aimed close enough to player models. This hurt my multiplayer experience because I felt that a good portion of my deaths and kills were unfair because of the fact that you could hit a player even by being off target by what seemed like 1-2 inches. When talking about it it seems small but when you are playing it can get frustrating knowing people can technically hit you (and do) when your body is not exposed at all. So with all that said, does anybody know if this issue has been addressed by 343i? Because in all honesty I want Halo 5: Guardians to be a massive step from Halo 4 in terms of finding and addressing any and all issues that effect gameplay. Thanks for anyone who reads this, and doubly for anyone that contributes towards the conversation. 
Everyone who has played the game said it has a much larger skill gap, and has very little bullet mag or auto aim.
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> Everyone who has played the game said it has a much larger skill gap, and has very little bullet mag or auto aim.
I haven’t heard anything about bullet mag, it shouldn’t be implemented for anything other than lock on weapons. Large skill gap is good, low auto aim is good and everything I’ve seen this far all looks fantastic, but knowing bullet magnetization wont be a problem would be a massive sigh of relief surely for a large amount of halo fans.
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> > 2533274926135015;2:
> > Everyone who has played the game said it has a much larger skill gap, and has very little bullet mag or auto aim.
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> I haven’t heard anything about bullet mag, it shouldn’t be implemented for anything other than lock on weapons. Large skill gap is good, low auto aim is good and everything I’ve seen this far all looks fantastic, but knowing bullet magnetization wont be a problem would be a massive sigh of relief surely for a large amount of halo fans.
We’ll just have to wait until the Beta to test it our selves. We can leave out feedback.
Hello
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> Hello
Non constructive post. SPAM ALERT!!! WEE WOO WEE WOO!
And to make this post constructive… ummm…err… Halo has auto aim because it’s on consoles…
bullet mag was first introduced in halo reach as a solution to bad connection then the same fro halo 4, i agree it sucks. but its not there in halo MCC
They released a patch that drastically lessened the aim assist system and required more skill. Not that hard to hit a target if you are used to these games.